hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
19 lines • 891 B
JavaScript
import { always, ap, curry, pipe, unnest, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player';
import { coinCostOptions, costMoney, parseResourceParam } from '../board/resource';
export const forgersWorkshop = (param = '') => {
const input = parseResourceParam(param);
const coins = costMoney(input);
return withActivePlayer(pipe(
//
payCost(input), getCost({ reliquary: coins >= 5 ? 1 : 0 }), getCost({ reliquary: Math.floor((coins - 5) / 10) })));
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const player = view(activeLens(state), state);
return [...unnest(ap([coinCostOptions(15), coinCostOptions(5)], [player])), ''];
})
.with([P._], always(['']))
.otherwise(always([])));
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