hathora-et-labora-game
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Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
21 lines • 1.13 kB
JavaScript
import { always, curry, map, min, pipe, range, reverse, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player';
import { parseResourceParam, stringRepeater } from '../board/resource';
import { ResourceEnum } from '../types';
export const dormitory = (param = '') => {
var _a, _b, _c;
const input = parseResourceParam(param);
const iterations = Math.min(((_a = input.straw) !== null && _a !== void 0 ? _a : 0) + ((_b = input.grain) !== null && _b !== void 0 ? _b : 0), (_c = input.wood) !== null && _c !== void 0 ? _c : 0);
return withActivePlayer(pipe(
//
payCost(input), getCost({ ceramic: 1, book: iterations })));
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const { wood = 0, straw = 0 } = view(activeLens(state), state);
return map((n) => `${stringRepeater(ResourceEnum.Wood, n)}${stringRepeater(ResourceEnum.Straw, n)}`, reverse(range(0, 1 + min(wood, straw))));
})
.with([P._], always(['']))
.otherwise(always([])));
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