hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
32 lines • 1.2 kB
JavaScript
import { always, curry, pipe, reduce, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, getWonder, payCost, withActivePlayer } from '../board/player';
import { allResource, combinations, differentGoods, parseResourceParam } from '../board/resource';
import { removeWonder } from '../board/state';
const check13DifferentGoods = (input) => (player) => {
const count = differentGoods(input);
if (count !== 13)
return undefined;
return player;
};
export const chamberOfWonders = (param = '') => (state) => {
const inputs = parseResourceParam(param);
return pipe(withActivePlayer(pipe(
//
check13DifferentGoods(inputs), payCost(inputs), getWonder())), removeWonder)(state);
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const player = view(activeLens(state), state);
return [
...combinations(13, reduce((accum, [key, token]) => {
if (player[key])
accum.push(token);
return accum;
}, [], allResource)),
'',
];
})
.with([P._], always(['']))
.otherwise(always([])));
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