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hathora-et-labora-game

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Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.

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import { always, curry, identity, map, pipe, range, reverse, view } from 'ramda'; import { P, match } from 'ts-pattern'; import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'; import { parseResourceParam, stringRepeater } from '../board/resource'; import { ResourceEnum } from '../types'; export const camera = (param = '') => { const { book = 0, ceramic = 0 } = parseResourceParam(param); const iterations = Math.min(2, book, ceramic); if (!iterations) return identity; return withActivePlayer(pipe( // payCost({ book: iterations, ceramic: iterations }), getCost({ penny: iterations, clay: iterations, reliquary: iterations }))); }; export const complete = curry((partial, state) => match(partial) .with([], () => { const { book = 0, ceramic = 0 } = view(activeLens(state), state); return map((iterations) => `${stringRepeater(ResourceEnum.Straw, iterations)}${stringRepeater(ResourceEnum.Wood, iterations)}`, reverse(range(0, 1 + Math.min(book, ceramic, 2)))); }) .with([P._], always([''])) .otherwise(always([]))); //# sourceMappingURL=camera.js.map