UNPKG

haste-arcade-sdk

Version:

An SDK for integrating 3rd party games into the Haste Arcade gaming platform.

144 lines (143 loc) 6.75 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.GameService = void 0; var GameService = /** @class */ (function () { function GameService(gameId, targetOrigin) { this.gameId = gameId; this.targetOrigin = targetOrigin; this.eventHandlers = new Map(); this.pendingPromises = new Map(); } // General on implementation GameService.prototype.on = function (event, handler) { this.eventHandlers.set(event, handler); }; GameService.prototype.sendMessage = function (message) { window.parent.postMessage(message, this.targetOrigin); }; GameService.prototype.init = function () { var _this = this; window.addEventListener("message", function (event) { if (event.origin !== _this.targetOrigin && !event.origin.includes("localhost")) { throw new Error("Invalid origin: ".concat(event.origin)); } var _a = event.data, type = _a.type, data = _a.data; console.log("Received message: ".concat(type)); if (_this.eventHandlers.has(type)) { var handler = _this.eventHandlers.get(type); if (handler) { handler(data); } } else if (_this.pendingPromises.has(type)) { var resolve = _this.pendingPromises.get(type); if (resolve) { resolve(data); _this.pendingPromises.delete(type); } } else { console.error("Unsupported message type: ".concat(type)); } }); console.log("🕹 Haste Arcade Game Initialized!"); }; GameService.prototype.play = function () { return __awaiter(this, void 0, void 0, function () { var _this = this; return __generator(this, function (_a) { return [2 /*return*/, new Promise(function (resolve) { _this.pendingPromises.set("play", resolve); _this.sendMessage({ type: "play", gameId: _this.gameId, }); })]; }); }); }; GameService.prototype.submitScore = function (playId, score) { return __awaiter(this, void 0, void 0, function () { var _this = this; return __generator(this, function (_a) { return [2 /*return*/, new Promise(function (resolve) { _this.pendingPromises.set("score", resolve); _this.sendMessage({ type: "score", gameId: _this.gameId, score: score, playId: playId, }); })]; }); }); }; GameService.prototype.getLeaderboard = function () { return __awaiter(this, void 0, void 0, function () { var _this = this; return __generator(this, function (_a) { return [2 /*return*/, new Promise(function (resolve) { _this.pendingPromises.set("leaderboard", resolve); _this.sendMessage({ type: "leaderboard", gameId: _this.gameId, }); })]; }); }); }; GameService.prototype.transferHst = function (amount) { return __awaiter(this, void 0, void 0, function () { var _this = this; return __generator(this, function (_a) { return [2 /*return*/, new Promise(function (resolve) { _this.pendingPromises.set("transferHst", resolve); _this.sendMessage({ type: "transferHst", gameId: _this.gameId, amount: amount, }); })]; }); }); }; return GameService; }()); exports.GameService = GameService;