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happy-dom

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Happy DOM is a JavaScript implementation of a web browser without its graphical user interface. It includes many web standards from WHATWG DOM and HTML.

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import * as PropertySymbol from '../PropertySymbol.js'; import type BrowserWindow from '../window/BrowserWindow.js'; import type { TDOMMatrixInit } from './dom-matrix/TDOMMatrixInit.js'; import type IDOMPointInit from './IDOMPointInit.js'; /** * DOM Point Readonly. * * @see https://developer.mozilla.org/en-US/docs/Web/API/DOMPointReadOnly */ export default class DOMPointReadOnly implements IDOMPointInit { // Injected by WindowContextClassExtender protected declare [PropertySymbol.window]: BrowserWindow; protected [PropertySymbol.x]: number = 0; protected [PropertySymbol.y]: number = 0; protected [PropertySymbol.z]: number = 0; protected [PropertySymbol.w]: number = 1; /** * Constructor. * * @param [x] X position. * @param [y] Y position. * @param [z] Width. * @param [w] Height. */ constructor(x?: number | null, y?: number | null, z?: number | null, w?: number | null) { this[PropertySymbol.x] = x !== undefined && x !== null ? Number(x) : 0; this[PropertySymbol.y] = y !== undefined && y !== null ? Number(y) : 0; this[PropertySymbol.z] = z !== undefined && z !== null ? Number(z) : 0; this[PropertySymbol.w] = w !== undefined && w !== null ? Number(w) : 1; } /** * Returns x. * * @returns X. */ public get x(): number { return this[PropertySymbol.x]; } /** * Returns y. * * @returns Y. */ public get y(): number { return this[PropertySymbol.y]; } /** * Returns z. * * @returns Z. */ public get z(): number { return this[PropertySymbol.z]; } /** * Returns w. * * @returns W. */ public get w(): number { return this[PropertySymbol.w]; } /** * Returns the JSON representation of the object. * * @returns JSON representation. */ public toJSON(): object { return { x: this.x, y: this.y, z: this.z, w: this.w }; } /** * Returns a new DOMPointReadOnly object. * * @param [otherPoint] Other point. * @returns Cloned object. */ public static fromPoint(otherPoint?: IDOMPointInit): DOMPointReadOnly { if (!otherPoint) { return new this(); } return new this( otherPoint.x ?? null, otherPoint.y ?? null, otherPoint.z ?? null, otherPoint.w ?? null ); } /** * The matrixTransform() method of the DOMPointReadOnly interface applies a matrix transform specified as an object to the DOMPointReadOnly object, creating and returning a new DOMPointReadOnly object. * * @param [init] DOM Matrix init. * @returns DOMPointReadOnly object. */ public matrixTransform(init?: TDOMMatrixInit): DOMPointReadOnly { const matrix = new this[PropertySymbol.window].DOMMatrixReadOnly(init); const x = this.x * matrix.m11 + this.y * matrix.m21 + this.z * matrix.m31 + this.w * matrix.m41; const y = this.x * matrix.m12 + this.y * matrix.m22 + this.z * matrix.m32 + this.w * matrix.m42; const z = this.x * matrix.m13 + this.y * matrix.m23 + this.z * matrix.m33 + this.w * matrix.m43; const w = this.x * matrix.m14 + this.y * matrix.m24 + this.z * matrix.m34 + this.w * matrix.m44; return new (<typeof DOMPointReadOnly>this.constructor)(x, y, z, w); } }