happy-dom
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Happy DOM is a JavaScript implementation of a web browser without its graphical user interface. It includes many web standards from WHATWG DOM and HTML.
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text/typescript
import * as PropertySymbol from '../PropertySymbol.js';
import type BrowserWindow from '../window/BrowserWindow.js';
import type { TDOMMatrixInit } from './dom-matrix/TDOMMatrixInit.js';
import type IDOMPointInit from './IDOMPointInit.js';
/**
* DOM Point Readonly.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/DOMPointReadOnly
*/
export default class DOMPointReadOnly implements IDOMPointInit {
// Injected by WindowContextClassExtender
protected declare [PropertySymbol.window]: BrowserWindow;
protected [PropertySymbol.x]: number = 0;
protected [PropertySymbol.y]: number = 0;
protected [PropertySymbol.z]: number = 0;
protected [PropertySymbol.w]: number = 1;
/**
* Constructor.
*
* @param [x] X position.
* @param [y] Y position.
* @param [z] Width.
* @param [w] Height.
*/
constructor(x?: number | null, y?: number | null, z?: number | null, w?: number | null) {
this[PropertySymbol.x] = x !== undefined && x !== null ? Number(x) : 0;
this[PropertySymbol.y] = y !== undefined && y !== null ? Number(y) : 0;
this[PropertySymbol.z] = z !== undefined && z !== null ? Number(z) : 0;
this[PropertySymbol.w] = w !== undefined && w !== null ? Number(w) : 1;
}
/**
* Returns x.
*
* @returns X.
*/
public get x(): number {
return this[PropertySymbol.x];
}
/**
* Returns y.
*
* @returns Y.
*/
public get y(): number {
return this[PropertySymbol.y];
}
/**
* Returns z.
*
* @returns Z.
*/
public get z(): number {
return this[PropertySymbol.z];
}
/**
* Returns w.
*
* @returns W.
*/
public get w(): number {
return this[PropertySymbol.w];
}
/**
* Returns the JSON representation of the object.
*
* @returns JSON representation.
*/
public toJSON(): object {
return {
x: this.x,
y: this.y,
z: this.z,
w: this.w
};
}
/**
* Returns a new DOMPointReadOnly object.
*
* @param [otherPoint] Other point.
* @returns Cloned object.
*/
public static fromPoint(otherPoint?: IDOMPointInit): DOMPointReadOnly {
if (!otherPoint) {
return new this();
}
return new this(
otherPoint.x ?? null,
otherPoint.y ?? null,
otherPoint.z ?? null,
otherPoint.w ?? null
);
}
/**
* The matrixTransform() method of the DOMPointReadOnly interface applies a matrix transform specified as an object to the DOMPointReadOnly object, creating and returning a new DOMPointReadOnly object.
*
* @param [init] DOM Matrix init.
* @returns DOMPointReadOnly object.
*/
public matrixTransform(init?: TDOMMatrixInit): DOMPointReadOnly {
const matrix = new this[PropertySymbol.window].DOMMatrixReadOnly(init);
const x = this.x * matrix.m11 + this.y * matrix.m21 + this.z * matrix.m31 + this.w * matrix.m41;
const y = this.x * matrix.m12 + this.y * matrix.m22 + this.z * matrix.m32 + this.w * matrix.m42;
const z = this.x * matrix.m13 + this.y * matrix.m23 + this.z * matrix.m33 + this.w * matrix.m43;
const w = this.x * matrix.m14 + this.y * matrix.m24 + this.z * matrix.m34 + this.w * matrix.m44;
return new (<typeof DOMPointReadOnly>this.constructor)(x, y, z, w);
}
}