happy-dom
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Happy DOM is a JavaScript implementation of a web browser without its graphical user interface. It includes many web standards from WHATWG DOM and HTML.
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text/typescript
import SVGElement from '../svg-element/SVGElement.js';
import * as PropertySymbol from '../../PropertySymbol.js';
import SVGAnimatedLength from '../../svg/SVGAnimatedLength.js';
import SVGAnimatedEnumeration from '../../svg/SVGAnimatedEnumeration.js';
import SVGAnimatedString from '../../svg/SVGAnimatedString.js';
/**
* SVG FE Blend Element.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/SVGFEBlendElement
*/
export default class SVGFEBlendElement extends SVGElement {
// Static properties
public static SVG_FEBLEND_MODE_UNKNOWN = 0;
public static SVG_FEBLEND_MODE_NORMAL = 1;
public static SVG_FEBLEND_MODE_MULTIPLY = 2;
public static SVG_FEBLEND_MODE_SCREEN = 3;
public static SVG_FEBLEND_MODE_DARKEN = 4;
public static SVG_FEBLEND_MODE_LIGHTEN = 5;
public static SVG_FEBLEND_MODE_OVERLAY = 6;
public static SVG_FEBLEND_MODE_COLOR_DODGE = 7;
public static SVG_FEBLEND_MODE_COLOR_BURN = 8;
public static SVG_FEBLEND_MODE_HARD_LIGHT = 9;
public static SVG_FEBLEND_MODE_SOFT_LIGHT = 10;
public static SVG_FEBLEND_MODE_DIFFERENCE = 11;
public static SVG_FEBLEND_MODE_EXCLUSION = 12;
public static SVG_FEBLEND_MODE_HUE = 13;
public static SVG_FEBLEND_MODE_SATURATION = 14;
public static SVG_FEBLEND_MODE_COLOR = 15;
public static SVG_FEBLEND_MODE_LUMINOSITY = 16;
// Internal properties
public [PropertySymbol.height]: SVGAnimatedLength | null = null;
public [PropertySymbol.in1]: SVGAnimatedString | null = null;
public [PropertySymbol.in2]: SVGAnimatedString | null = null;
public [PropertySymbol.mode]: SVGAnimatedEnumeration | null = null;
public [PropertySymbol.x]: SVGAnimatedLength | null = null;
public [PropertySymbol.y]: SVGAnimatedLength | null = null;
public [PropertySymbol.width]: SVGAnimatedLength | null = null;
/**
* Returns height.
*
* @returns Height.
*/
public get height(): SVGAnimatedLength {
if (!this[PropertySymbol.height]) {
this[PropertySymbol.height] = new SVGAnimatedLength(
PropertySymbol.illegalConstructor,
this[PropertySymbol.window],
{
getAttribute: () => this.getAttribute('height'),
setAttribute: (value) => this.setAttribute('height', value)
}
);
}
return this[PropertySymbol.height];
}
/**
* Returns in1.
*
* @returns In1.
*/
public get in1(): SVGAnimatedString {
if (!this[PropertySymbol.in1]) {
this[PropertySymbol.in1] = new SVGAnimatedString(
PropertySymbol.illegalConstructor,
this[PropertySymbol.window],
{
getAttribute: () => this.getAttribute('in'),
setAttribute: (value) => this.setAttribute('in', value)
}
);
}
return this[PropertySymbol.in1];
}
/**
* Returns in2.
*
* @returns In2.
*/
public get in2(): SVGAnimatedString {
if (!this[PropertySymbol.in2]) {
this[PropertySymbol.in2] = new SVGAnimatedString(
PropertySymbol.illegalConstructor,
this[PropertySymbol.window],
{
getAttribute: () => this.getAttribute('in2'),
setAttribute: (value) => this.setAttribute('in2', value)
}
);
}
return this[PropertySymbol.in2];
}
/**
* Returns mode.
*
* @returns Mode.
*/
public get mode(): SVGAnimatedEnumeration {
if (!this[PropertySymbol.mode]) {
this[PropertySymbol.mode] = new SVGAnimatedEnumeration(
PropertySymbol.illegalConstructor,
this[PropertySymbol.window],
{
getAttribute: () => this.getAttribute('mode'),
setAttribute: (value) => this.setAttribute('mode', value),
values: [
'normal',
'multiply',
'screen',
'darken',
'lighten',
'overlay',
'color-dodge',
'color-burn',
'hard-light',
'soft-light',
'difference',
'exclusion',
'hue',
'saturation',
'color',
'luminosity'
],
defaultValue: 'normal'
}
);
}
return this[PropertySymbol.mode];
}
/**
* Returns width.
*
* @returns Width.
*/
public get width(): SVGAnimatedLength {
if (!this[PropertySymbol.width]) {
this[PropertySymbol.width] = new SVGAnimatedLength(
PropertySymbol.illegalConstructor,
this[PropertySymbol.window],
{
getAttribute: () => this.getAttribute('width'),
setAttribute: (value) => this.setAttribute('width', value)
}
);
}
return this[PropertySymbol.width];
}
/**
* Returns x position.
*
* @returns X position.
*/
public get x(): SVGAnimatedLength {
if (!this[PropertySymbol.x]) {
this[PropertySymbol.x] = new SVGAnimatedLength(
PropertySymbol.illegalConstructor,
this[PropertySymbol.window],
{
getAttribute: () => this.getAttribute('x'),
setAttribute: (value) => this.setAttribute('x', value)
}
);
}
return this[PropertySymbol.x];
}
/**
* Returns y position.
*
* @returns Y position.
*/
public get y(): SVGAnimatedLength {
if (!this[PropertySymbol.y]) {
this[PropertySymbol.y] = new SVGAnimatedLength(
PropertySymbol.illegalConstructor,
this[PropertySymbol.window],
{
getAttribute: () => this.getAttribute('y'),
setAttribute: (value) => this.setAttribute('y', value)
}
);
}
return this[PropertySymbol.y];
}
}