happy-dom
Version:
Happy DOM is a JavaScript implementation of a web browser without its graphical user interface. It includes many web standards from WHATWG DOM and HTML.
117 lines • 4.08 kB
JavaScript
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const PropertySymbol = __importStar(require("../PropertySymbol.cjs"));
const Window_js_1 = __importDefault(require("./Window.cjs"));
const buffer_1 = require("buffer");
/**
* Browser window.
*
* Reference:
* https://developer.mozilla.org/en-US/docs/Web/API/Window.
*/
class GlobalWindow extends Window_js_1.default {
// Node.js Globals
Array = globalThis.Array;
ArrayBuffer = globalThis.ArrayBuffer;
Boolean = globalThis.Boolean;
Buffer = buffer_1.Buffer;
DataView = globalThis.DataView;
Date = globalThis.Date;
Error = globalThis.Error;
EvalError = globalThis.EvalError;
Float32Array = globalThis.Float32Array;
Float64Array = globalThis.Float64Array;
Function = globalThis.Function;
Infinity = globalThis.Infinity;
Int16Array = globalThis.Int16Array;
Int32Array = globalThis.Int32Array;
Int8Array = globalThis.Int8Array;
Intl = globalThis.Intl;
JSON = globalThis.JSON;
Map = globalThis.Map;
Math = globalThis.Math;
NaN = globalThis.NaN;
Number = globalThis.Number;
Object = globalThis.Object;
Promise = globalThis.Promise;
RangeError = globalThis.RangeError;
ReferenceError = globalThis.ReferenceError;
RegExp = globalThis.RegExp;
Set = globalThis.Set;
String = globalThis.String;
Symbol = globalThis.Symbol;
SyntaxError = globalThis.SyntaxError;
TypeError = globalThis.TypeError;
URIError = globalThis.URIError;
Uint16Array = globalThis.Uint16Array;
Uint32Array = globalThis.Uint32Array;
Uint8Array = globalThis.Uint8Array;
Uint8ClampedArray = globalThis.Uint8ClampedArray;
WeakMap = globalThis.WeakMap;
WeakSet = globalThis.WeakSet;
decodeURI = globalThis.decodeURI;
decodeURIComponent = globalThis.decodeURIComponent;
encodeURI = globalThis.encodeURI;
encodeURIComponent = globalThis.encodeURIComponent;
eval = globalThis.eval;
/**
* @deprecated
*/
escape = globalThis.escape;
global = globalThis;
isFinite = globalThis.isFinite;
isNaN = globalThis.isNaN;
parseFloat = globalThis.parseFloat;
parseInt = globalThis.parseInt;
undefined = globalThis.undefined;
/**
* @deprecated
*/
unescape = globalThis.unescape;
gc = globalThis.gc;
v8debug = globalThis.v8debug;
/**
* Setup of VM context.
*/
[PropertySymbol.setupVMContext]() {
// Do nothing
}
}
exports.default = GlobalWindow;
//# sourceMappingURL=GlobalWindow.cjs.map
;