happy-dom
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Happy DOM is a JavaScript implementation of a web browser without its graphical user interface. It includes many web standards from WHATWG DOM and HTML.
103 lines • 3.67 kB
JavaScript
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const TextTrackCue_js_1 = __importDefault(require("./TextTrackCue.cjs"));
const PropertySymbol = __importStar(require("../../PropertySymbol.cjs"));
/**
* VTTCue.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/VTTCue
*/
class VTTCue extends TextTrackCue_js_1.default {
region = null;
vertical = '';
snapToLines = true;
line = 0;
lineAlign = '';
position = 'auto';
positionAlign = 'auto';
size = 100;
align = '';
text = '';
/**
* Constructor.
*
* @param startTime The start time for the cue.
* @param endTime The end time for the cue.
* @param text The text of the cue.
*/
constructor(startTime, endTime, text) {
super(PropertySymbol.illegalConstructor);
const window = this[PropertySymbol.window];
// TODO: Can we find a better solution for counting arguments by using the "arguments" property?
let argumentCount = 0;
if (startTime !== undefined) {
argumentCount++;
}
if (endTime !== undefined) {
argumentCount++;
}
if (text !== undefined) {
argumentCount++;
}
if (argumentCount < 3) {
throw new window.TypeError(`Failed to construct 'VTTCue': 3 arguments required, but only ${argumentCount} present.`);
}
startTime = Number(startTime);
endTime = Number(endTime);
if (isNaN(startTime) || isNaN(endTime)) {
throw new window.TypeError(`Failed to construct 'VTTCue': The provided double value is non-finite.`);
}
this.startTime = startTime;
this.endTime = endTime;
this.text = String(text);
}
/**
* Returns the cue as HTML.
*
* @returns DocumentFragment
*/
getCueAsHTML() {
const window = this[PropertySymbol.window];
const fragment = window.document.createDocumentFragment();
fragment.appendChild(window.document.createTextNode(this.text));
return fragment;
}
}
exports.default = VTTCue;
//# sourceMappingURL=VTTCue.cjs.map
;