happy-dom
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Happy DOM is a JavaScript implementation of a web browser without its graphical user interface. It includes many web standards from WHATWG DOM and HTML.
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text/typescript
import HTMLElement from '../html-element/HTMLElement.js';
import * as PropertySymbol from '../../PropertySymbol.js';
import HTMLFormElement from '../html-form-element/HTMLFormElement.js';
import Event from '../../event/Event.js';
import EventPhaseEnum from '../../event/EventPhaseEnum.js';
import MouseEvent from '../../event/events/MouseEvent.js';
/**
* HTML Label Element.
*
* Reference:
* https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement.
*/
export default class HTMLLabelElement extends HTMLElement {
// Public properties
public cloneNode: (deep?: boolean) => HTMLLabelElement;
/**
* Returns a string containing the ID of the labeled control. This reflects the "for" attribute.
*
* @returns ID of the labeled control.
*/
public get htmlFor(): string {
const htmlFor = this.getAttribute('for');
if (htmlFor !== null) {
return htmlFor;
}
return htmlFor !== null ? htmlFor : '';
}
/**
* Sets a string containing the ID of the labeled control. This reflects the "for" attribute.
*
* @param htmlFor ID of the labeled control.
*/
public set htmlFor(htmlFor: string) {
this.setAttribute('for', htmlFor);
}
/**
* Returns an HTML element representing the control with which the label is associated.
*
* @returns Control element.
*/
public get control(): HTMLElement {
const htmlFor = this.htmlFor;
if (htmlFor) {
const control = <HTMLElement>this[PropertySymbol.ownerDocument].getElementById(htmlFor);
return control !== this ? control : null;
}
return <HTMLElement>(
this.querySelector('button,input:not([type="hidden"]),meter,output,progress,select,textarea')
);
}
/**
* Returns the parent form element.
*
* @returns Form.
*/
public get form(): HTMLFormElement {
return <HTMLFormElement>this[PropertySymbol.formNode];
}
/**
* @override
*/
public override [PropertySymbol.cloneNode](deep = false): HTMLLabelElement {
return <HTMLLabelElement>super[PropertySymbol.cloneNode](deep);
}
/**
* @override
*/
public override dispatchEvent(event: Event): boolean {
const returnValue = super.dispatchEvent(event);
if (
event.type === 'click' &&
event instanceof MouseEvent &&
(event.eventPhase === EventPhaseEnum.atTarget || event.eventPhase === EventPhaseEnum.bubbling)
) {
const control = this.control;
if (control && event.target !== control) {
control.dispatchEvent(new MouseEvent('click', { bubbles: true, cancelable: true }));
}
}
return returnValue;
}
}