happy-dom
Version:
Happy DOM is a JavaScript implementation of a web browser without its graphical user interface. It includes many web standards from WHATWG DOM and HTML.
110 lines • 4.3 kB
JavaScript
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const PropertySymbol = __importStar(require("../PropertySymbol.cjs"));
const Window_js_1 = __importDefault(require("./Window.cjs"));
const buffer_1 = require("buffer");
/**
* Browser window.
*
* Reference:
* https://developer.mozilla.org/en-US/docs/Web/API/Window.
*/
class GlobalWindow extends Window_js_1.default {
constructor() {
super(...arguments);
// Node.js Globals
this.Array = globalThis.Array;
this.ArrayBuffer = globalThis.ArrayBuffer;
this.Boolean = globalThis.Boolean;
this.Buffer = buffer_1.Buffer;
this.DataView = globalThis.DataView;
this.Date = globalThis.Date;
this.Error = globalThis.Error;
this.EvalError = globalThis.EvalError;
this.Float32Array = globalThis.Float32Array;
this.Float64Array = globalThis.Float64Array;
this.Function = globalThis.Function;
this.Infinity = globalThis.Infinity;
this.Int16Array = globalThis.Int16Array;
this.Int32Array = globalThis.Int32Array;
this.Int8Array = globalThis.Int8Array;
this.Intl = globalThis.Intl;
this.JSON = globalThis.JSON;
this.Map = globalThis.Map;
this.Math = globalThis.Math;
this.NaN = globalThis.NaN;
this.Number = globalThis.Number;
this.Object = globalThis.Object;
this.Promise = globalThis.Promise;
this.RangeError = globalThis.RangeError;
this.ReferenceError = globalThis.ReferenceError;
this.RegExp = globalThis.RegExp;
this.Set = globalThis.Set;
this.String = globalThis.String;
this.Symbol = globalThis.Symbol;
this.SyntaxError = globalThis.SyntaxError;
this.TypeError = globalThis.TypeError;
this.URIError = globalThis.URIError;
this.Uint16Array = globalThis.Uint16Array;
this.Uint32Array = globalThis.Uint32Array;
this.Uint8Array = globalThis.Uint8Array;
this.Uint8ClampedArray = globalThis.Uint8ClampedArray;
this.WeakMap = globalThis.WeakMap;
this.WeakSet = globalThis.WeakSet;
this.decodeURI = globalThis.decodeURI;
this.decodeURIComponent = globalThis.decodeURIComponent;
this.encodeURI = globalThis.encodeURI;
this.encodeURIComponent = globalThis.encodeURIComponent;
this.eval = globalThis.eval;
/**
* @deprecated
*/
this.escape = globalThis.escape;
this.global = globalThis;
this.isFinite = globalThis.isFinite;
this.isNaN = globalThis.isNaN;
this.parseFloat = globalThis.parseFloat;
this.parseInt = globalThis.parseInt;
this.undefined = globalThis.undefined;
/**
* @deprecated
*/
this.unescape = globalThis.unescape;
this.gc = globalThis.gc;
this.v8debug = globalThis.v8debug;
}
/**
* Setup of VM context.
*/
[PropertySymbol.setupVMContext]() {
// Do nothing
}
}
exports.default = GlobalWindow;
//# sourceMappingURL=GlobalWindow.cjs.map