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happner

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distributed application engine with evented storage and mesh services

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describe('Using the clientside only', function() { this.timeout(20000); var spawn = require('child_process').spawn; var sep = require('path').sep; var remote; var assert = require('assert'); var path = require('path'); var sep = path.sep; var libFolder = path.resolve(__dirname, '../' + sep + 'lib'); console.log(libFolder); // Spawn mesh in another process. before(function(done) { remote = spawn('node',[libFolder + sep + '4-first-mesh']); remote.stdout.on('data', function(data) { if (!data.toString().match(/READY/)) return; done(); }); }); after(function(done) { remote.kill(); done(); }) context('with clientside bits', function() { it('can ride the slippery slip', function(done) { var happn = require('happn'); var MeshClient = require('../../lib/system/api'); new MeshClient('localhost', 3001, 'mesh', function(err, client) { if (err) return done(err); client.exchange .theFarawayTree.moonface.rideTheSlipperySlip( 'one!', 'two!', 'three!', function(err, res) { if (err) return done(err); assert(res == 'one! two! three!, wheeeeeeeeeeeeheeee!'); done(); } ); }); }); }) });