happner
Version:
distributed application engine with evented storage and mesh services
76 lines (52 loc) • 1.43 kB
JavaScript
// Object.keys(require.cache).forEach(function(key) {
// delete require.cache[key]
// });
var sep = require('path').sep;
var libFolder = __dirname + sep + 'lib' + sep;
var maximumPings = 1000;
var libFolder ;
var Mesh = require('../');
describe('a3 - Bounces a message between two components, demonstrates how the events layer works', function(done) {
///events/testComponent2Component/component1/maximum-pings-reached
///events/testComponent2Component/component1/maximum-pings-reached
var config = {
name:"testInjectionResponse",
modules: {
"module1":{
path:libFolder + "12-module1",
construct:{
type:"sync",
parameters:[
{value:{maximumPings:maximumPings}}
]
}
}
},
components: {
"component1": {
moduleName:"module1"
}
}
};
var mesh;
it('starts the mesh, listens for the ping pong completed event, that module1 emits', function(done) {
mesh = new Mesh();
this.timeout(20000);
var onEventRef;
mesh.initialize(config, function(err) {
if (err) {
console.log(err.stack);
done(err);
}else{
mesh.exchange.component1.exposedMethod('a message', function(e, response){
setTimeout(function(){
done();
}, 2000);
});
}
});
});
after(function(done){
mesh.stop(done);
});
});