happner
Version:
distributed application engine with evented storage and mesh services
122 lines (97 loc) • 2.98 kB
JavaScript
describe('2 - Bounces a message between two components, demonstrates how the events layer works', function(done) {
///events/testComponent2Component/component1/maximum-pings-reached
///events/testComponent2Component/component1/maximum-pings-reached
var sep = require('path').sep;
var libFolder = __dirname + sep + 'lib' + sep;
var maximumPings = 1000;
var libFolder ;
var Mesh = require('../');
var mesh = new Mesh();
var config = {
name:"testComponent2Component",
modules: {
"module1":{
path:libFolder + "2-module1",
constructor:{
type:"sync",
parameters:[
{value:{maximumPings:maximumPings}}
]
}
},
"module2":{
path:libFolder + "2-module2",
constructor:{
type:"sync"
}
}
},
components: {
"component1":{
moduleName:"module1",
// scope:"component",//either component(mesh aware) or module - default is module
startMethod:"start",
schema:{
"exclusive":false,//means we dont dynamically share anything else
"methods":{
"start":{
type:"sync",
parameters:[
{"required":true, "value":{"message":"this is a start parameter"}}
]
}
}
}
},
"component2":{
moduleName:"module2",
// scope:"component",
schema:{
"exclusive":false
}
}
}
};
after(function(done){
mesh.stop(done);
});
it('starts the mesh, listens for the ping pong completed event, that module1 emits', function(done) {
mesh = new Mesh();
this.timeout(10000);
var onEventRef;
mesh.initialize(config, function(err) {
if (err) {
// console.log(err.stack);
done(err);
}else{
mesh.event.component1.on('maximum-pings-reached', function(message, meta){
console.log(message.m);
//console.log(mesh.api.event.component1.off.toString());
mesh.event.component1.off(onEventRef, function(err){
// if (err)
// console.log('Couldnt detach from event maximum-pings-reached');
// console.log('Detaching from maximum-pings-reached');
//console.log(done);
done(err);
});
}, function(err, ref){
if (err){
// console.log('Couldnt attach to event maximum-pings-reached');
done(err);
}else{
//we have attached our events, now we start the mesh
// console.log('attached on ok, ref: ' + ref);
onEventRef = ref;
//console.log(mesh.api.data.events);
mesh.start(function(err) {
if (err) {
// console.log('Failed to start mesh');
done(err);
}
});
}
});
}
});
});
});