happner
Version:
distributed application engine with evented storage and mesh services
79 lines (55 loc) • 1.57 kB
JavaScript
// Object.keys(require.cache).forEach(function(key) {
// delete require.cache[key]
// });
var sep = require('path').sep;
var libFolder = __dirname + sep + 'lib' + sep;
var maximumPings = 1000;
var libFolder;
var Mesh = require('../');
describe('a3 - Bounces a message between two components, demonstrates how the events layer works', function (done) {
///events/testComponent2Component/component1/maximum-pings-reached
///events/testComponent2Component/component1/maximum-pings-reached
this.timeout(120000);
require('benchmarket').start();
after(require('benchmarket').store());
var config = {
name: "testInjectionResponse",
modules: {
"module1": {
path: libFolder + "12-module1",
construct: {
type: "sync",
parameters: [
{value: {maximumPings: maximumPings}}
]
}
}
},
components: {
"component1": {
moduleName: "module1"
}
}
};
var mesh;
it('starts the mesh, listens for the ping pong completed event, that module1 emits', function (done) {
mesh = new Mesh();
var onEventRef;
mesh.initialize(config, function (err) {
if (err) {
console.log(err.stack);
done(err);
} else {
mesh.exchange.component1.exposedMethod('a message', function (e, response) {
setTimeout(function () {
done();
}, 2000);
});
}
});
});
after(function (done) {
mesh.stop({reconnect: false}, done);
});
require('benchmarket').stop();
});