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happn-primus

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Primus is a simple abstraction around real-time frameworks. It allows you to easily switch between different frameworks without any code changes.

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/*globals require, define */ 'use strict'; var EventEmitter = require('eventemitter3') , TickTock = require('tick-tock') , Recovery = require('recovery') , qs = require('querystringify') , destroy = require('demolish') , yeast = require('yeast') , u2028 = /\u2028/g , u2029 = /\u2029/g; /** * Context assertion, ensure that some of our public Primus methods are called * with the correct context to ensure that * * @param {Primus} self The context of the function. * @param {String} method The method name. * @api private */ function context(self, method) { if (self instanceof Primus) return; var failure = new Error('Primus#'+ method + '\'s context should called with a Primus instance'); if ('function' !== typeof self.listeners || !self.listeners('error').length) { throw failure; } self.emit('error', failure); } // // Sets the default connection URL, it uses the default origin of the browser // when supported but degrades for older browsers. In Node.js, we cannot guess // where the user wants to connect to, so we just default to localhost. // var defaultUrl; try { if (location.origin) { defaultUrl = location.origin; } else { defaultUrl = location.protocol +'//'+ location.host; } } catch (e) { defaultUrl = 'http://127.0.0.1'; } /** * Primus is a real-time library agnostic framework for establishing real-time * connections with servers. * * Options: * - reconnect, configuration for the reconnect process. * - manual, don't automatically call `.open` to start the connection. * - websockets, force the use of WebSockets, even when you should avoid them. * - timeout, connect timeout, server didn't respond in a timely manner. * - ping, The heartbeat interval for sending a ping packet to the server. * - pong, The heartbeat timeout for receiving a response to the ping. * - network, Use network events as leading method for network connection drops. * - strategy, Reconnection strategies. * - transport, Transport options. * - url, uri, The URL to use connect with the server. * * @constructor * @param {String} url The URL of your server. * @param {Object} options The configuration. * @api public */ function Primus(url, options) { if (!(this instanceof Primus)) return new Primus(url, options); if ('function' !== typeof this.client) { var message = 'The client library has not been compiled correctly, ' + 'see https://github.com/primus/primus#client-library for more details'; return this.critical(new Error(message)); } if ('object' === typeof url) { options = url; url = options.url || options.uri || defaultUrl; } else { options = options || {}; } var primus = this; // The maximum number of messages that can be placed in queue. options.queueSize = 'queueSize' in options ? options.queueSize : Infinity; // Connection timeout duration. options.timeout = 'timeout' in options ? options.timeout : 10e3; // Stores the back off configuration. options.reconnect = 'reconnect' in options ? options.reconnect : {}; // Heartbeat ping interval. Not really an interval, it's a timeout (re)set on socket connected or arriving pong. options.ping = 'ping' in options ? options.ping : 25e3; // Heartbeat pong response timeout. Client closes the socket after this long if server does not pong the ping. options.pong = 'pong' in options ? options.pong : 10e3; // Reconnect strategies. options.strategy = 'strategy' in options ? options.strategy : []; // Custom transport options. options.transport = 'transport' in options ? options.transport : {}; primus.buffer = []; // Stores premature send data. primus.writable = true; // Silly stream compatibility. primus.readable = true; // Silly stream compatibility. primus.url = primus.parse(url || defaultUrl); // Parse the URL to a readable format. primus.readyState = Primus.CLOSED; // The readyState of the connection. primus.options = options; // Reference to the supplied options. primus.timers = new TickTock(this); // Contains all our timers. primus.socket = null; // Reference to the internal connection. primus.latency = 0; // Latency between messages. primus.disconnect = false; // Did we receive a disconnect packet? primus.transport = options.transport; // Transport options. primus.transformers = { // Message transformers. outgoing: [], incoming: [] }; // // Create our reconnection instance. // primus.recovery = new Recovery(options.reconnect); // // Parse the reconnection strategy. It can have the following strategies: // // - timeout: Reconnect when we have a network timeout. // - disconnect: Reconnect when we have an unexpected disconnect. // - online: Reconnect when we're back online. // if ('string' === typeof options.strategy) { options.strategy = options.strategy.split(/\s?\,\s?/g); } if (false === options.strategy) { // // Strategies are disabled, but we still need an empty array to join it in // to nothing. // options.strategy = []; } else if (!options.strategy.length) { options.strategy.push('disconnect', 'online'); // // Timeout based reconnection should only be enabled conditionally. When // authorization is enabled it could trigger. // if (!this.authorization) options.strategy.push('timeout'); } options.strategy = options.strategy.join(',').toLowerCase(); // // Force the use of WebSockets, even when we've detected some potential // broken WebSocket implementation. // if ('websockets' in options) { primus.AVOID_WEBSOCKETS = !options.websockets; } // // Force or disable the use of NETWORK events as leading client side // disconnection detection. // if ('network' in options) { primus.NETWORK_EVENTS = options.network; } // // Check if the user wants to manually initialise a connection. If they don't, // we want to do it after a really small timeout so we give the users enough // time to listen for `error` events etc. // if (!options.manual) primus.timers.setTimeout('open', function open() { primus.timers.clear('open'); primus.open(); }, 0); primus.initialise(options); } /** * Simple require wrapper to make browserify, node and require.js play nice. * * @param {String} name The module to require. * @returns {Object|Undefined} The module that we required. * @api private */ Primus.requires = Primus.require = function requires(name) { if ('function' !== typeof require) return undefined; return !('function' === typeof define && define.amd) ? require(name) : undefined; }; // // It's possible that we're running in Node.js or in a Node.js compatible // environment. In this cases we inherit from the Stream base class. // var Stream; try { Primus.Stream = Stream = Primus.requires('stream'); // // Normally inheritance is done in the same way as we do in our catch // statement. But due to changes to the EventEmitter interface in Node 0.10 // this will trigger annoying memory leak warnings and other potential issues // outlined in the issue linked below. // // @see https://github.com/joyent/node/issues/4971 // Primus.requires('util').inherits(Primus, Stream); } catch (e) { Primus.Stream = EventEmitter; Primus.prototype = new EventEmitter(); } /** * Primus readyStates, used internally to set the correct ready state. * * @type {Number} * @private */ Primus.OPENING = 1; // We're opening the connection. Primus.CLOSED = 2; // No active connection. Primus.OPEN = 3; // The connection is open. /** * Are we working with a potentially broken WebSockets implementation? This * boolean can be used by transformers to remove `WebSockets` from their * supported transports. * * @type {Boolean} * @private */ Primus.prototype.AVOID_WEBSOCKETS = false; /** * Some browsers support registering emitting `online` and `offline` events when * the connection has been dropped on the client. We're going to detect it in * a simple `try {} catch (e) {}` statement so we don't have to do complicated * feature detection. * * @type {Boolean} * @private */ Primus.prototype.NETWORK_EVENTS = false; Primus.prototype.online = true; try { if ( Primus.prototype.NETWORK_EVENTS = 'onLine' in navigator && (window.addEventListener || document.body.attachEvent) ) { if (!navigator.onLine) { Primus.prototype.online = false; } } } catch (e) { } /** * The Ark contains all our plugins definitions. It's namespaced by * name => plugin. * * @type {Object} * @private */ Primus.prototype.ark = {}; /** * Simple emit wrapper that returns a function that emits an event once it's * called. This makes it easier for transports to emit specific events. * * @returns {Function} A function that will emit the event when called. * @api public */ Primus.prototype.emits = require('emits'); /** * Return the given plugin. * * @param {String} name The name of the plugin. * @returns {Object|undefined} The plugin or undefined. * @api public */ Primus.prototype.plugin = function plugin(name) { context(this, 'plugin'); if (name) return this.ark[name]; var plugins = {}; for (name in this.ark) { plugins[name] = this.ark[name]; } return plugins; }; /** * Checks if the given event is an emitted event by Primus. * * @param {String} evt The event name. * @returns {Boolean} Indication of the event is reserved for internal use. * @api public */ Primus.prototype.reserved = function reserved(evt) { return (/^(incoming|outgoing)::/).test(evt) || evt in this.reserved.events; }; /** * The actual events that are used by the client. * * @type {Object} * @public */ Primus.prototype.reserved.events = { 'reconnect scheduled': 1, 'reconnect timeout': 1, 'readyStateChange': 1, 'reconnect failed': 1, 'reconnected': 1, 'reconnect': 1, 'offline': 1, 'timeout': 1, 'online': 1, 'error': 1, 'close': 1, 'open': 1, 'data': 1, 'end': 1 }; /** * Initialise the Primus and setup all parsers and internal listeners. * * @param {Object} options The original options object. * @returns {Primus} * @api private */ Primus.prototype.initialise = function initialise(options) { var primus = this , start; primus.recovery .on('reconnected', primus.emits('reconnected')) .on('reconnect failed', primus.emits('reconnect failed', function failed(next) { primus.emit('end'); next(); })) .on('reconnect timeout', primus.emits('reconnect timeout')) .on('reconnect scheduled', primus.emits('reconnect scheduled')) .on('reconnect', primus.emits('reconnect', function reconnect(next) { primus.emit('outgoing::reconnect'); next(); })); primus.on('outgoing::open', function opening() { var readyState = primus.readyState; primus.readyState = Primus.OPENING; if (readyState !== primus.readyState) { primus.emit('readyStateChange', 'opening'); } start = +new Date(); }); primus.on('incoming::open', function opened() { var readyState = primus.readyState; if (primus.recovery.reconnecting()) { primus.recovery.reconnected(); } // // The connection has been opened so we should set our state to // (writ|read)able so our stream compatibility works as intended. // primus.writable = true; primus.readable = true; // // Make sure we are flagged as `online` as we've successfully opened the // connection. // if (!primus.online) { primus.online = true; primus.emit('online'); } primus.readyState = Primus.OPEN; if (readyState !== primus.readyState) { primus.emit('readyStateChange', 'open'); } primus.latency = +new Date() - start; primus.timers.clear('ping', 'pong'); primus.heartbeat(); if (primus.buffer.length) { var data = primus.buffer.slice() , length = data.length , i = 0; primus.buffer.length = 0; for (; i < length; i++) { primus._write(data[i]); } } primus.emit('open'); }); primus.on('incoming::pong', function pong(time) { primus.online = true; primus.timers.clear('pong'); primus.heartbeat(); primus.latency = (+new Date()) - time; }); primus.on('incoming::error', function error(e) { var connect = primus.timers.active('connect') , err = e; // // When the error is not an Error instance we try to normalize it. // if ('string' === typeof e) { err = new Error(e); } else if (!(e instanceof Error) && 'object' === typeof e) { // // BrowserChannel and SockJS returns an object which contains some // details of the error. In order to have a proper error we "copy" the // details in an Error instance. // err = new Error(e.message || e.reason); for (var key in e) { if (Object.prototype.hasOwnProperty.call(e, key)) err[key] = e[key]; } } // // We're still doing a reconnect attempt, it could be that we failed to // connect because the server was down. Failing connect attempts should // always emit an `error` event instead of a `open` event. // // if (primus.recovery.reconnecting()) return primus.recovery.reconnected(err); if (primus.listeners('error').length) primus.emit('error', err); // // We received an error while connecting, this most likely the result of an // unauthorized access to the server. // if (connect) { if (~primus.options.strategy.indexOf('timeout')) { primus.recovery.reconnect(); } else { primus.end(); } } }); primus.on('incoming::data', function message(raw) { primus.decoder(raw, function decoding(err, data) { // // Do a "safe" emit('error') when we fail to parse a message. We don't // want to throw here as listening to errors should be optional. // if (err) return primus.listeners('error').length && primus.emit('error', err); // // Handle all "primus::" prefixed protocol messages. // if (primus.protocol(data)) return; primus.transforms(primus, primus, 'incoming', data, raw); }); }); primus.on('incoming::end', function end() { var readyState = primus.readyState; // // This `end` started with the receiving of a primus::server::close packet // which indicated that the user/developer on the server closed the // connection and it was not a result of a network disruption. So we should // kill the connection without doing a reconnect. // if (primus.disconnect) { primus.disconnect = false; return primus.end(); } // // Always set the readyState to closed, and if we're still connecting, close // the connection so we're sure that everything after this if statement block // is only executed because our readyState is set to `open`. // primus.readyState = Primus.CLOSED; if (readyState !== primus.readyState) { primus.emit('readyStateChange', 'end'); } if (primus.timers.active('connect')) primus.end(); if (readyState !== Primus.OPEN) { return primus.recovery.reconnecting() ? primus.recovery.reconnect() : false; } this.writable = false; this.readable = false; // // Clear all timers in case we're not going to reconnect. // this.timers.clear(); // // Fire the `close` event as an indication of connection disruption. // This is also fired by `primus#end` so it is emitted in all cases. // primus.emit('close'); // // The disconnect was unintentional, probably because the server has // shutdown, so if the reconnection is enabled start a reconnect procedure. // var dodgeMissingOptions = false; try { dodgeMissingOptions = global.PRIMUS_DODGE_MISSING_OPTIONS; } catch (e) { dodgeMissingOptions = false; } if (dodgeMissingOptions) { if (primus.options) { if (~primus.options.strategy.indexOf('disconnect')) { return primus.recovery.reconnect(); } } } else { if (~primus.options.strategy.indexOf('disconnect')) { return primus.recovery.reconnect(); } } primus.emit('outgoing::end'); primus.emit('end'); }); // // Setup the real-time client. // primus.client(); // // Process the potential plugins. // for (var plugin in primus.ark) { primus.ark[plugin].call(primus, primus, options); } // // NOTE: The following code is only required if we're supporting network // events as it requires access to browser globals. // if (!primus.NETWORK_EVENTS) return primus; /** * Handler for offline notifications. * * @api private */ primus.offlineHandler = function offline() { if (!primus.online) return; // Already or still offline, bailout. primus.online = false; primus.emit('offline'); primus.end(); // // It is certainly possible that we're in a reconnection loop and that the // user goes offline. In this case we want to kill the existing attempt so // when the user goes online, it will attempt to reconnect freshly again. // primus.recovery.reset(); }; /** * Handler for online notifications. * * @api private */ primus.onlineHandler = function online() { if (primus.online) return; // Already or still online, bailout. primus.online = true; primus.emit('online'); if (~primus.options.strategy.indexOf('online')) { primus.recovery.reconnect(); } }; if (window.addEventListener) { window.addEventListener('offline', primus.offlineHandler, false); window.addEventListener('online', primus.onlineHandler, false); } else if (document.body.attachEvent){ document.body.attachEvent('onoffline', primus.offlineHandler); document.body.attachEvent('ononline', primus.onlineHandler); } return primus; }; /** * Really dead simple protocol parser. We simply assume that every message that * is prefixed with `primus::` could be used as some sort of protocol definition * for Primus. * * @param {String} msg The data. * @returns {Boolean} Is a protocol message. * @api private */ Primus.prototype.protocol = function protocol(msg) { if ( 'string' !== typeof msg || msg.indexOf('primus::') !== 0 ) return false; var last = msg.indexOf(':', 8) , value = msg.slice(last + 2); switch (msg.slice(8, last)) { case 'pong': this.emit('incoming::pong', +value); break; case 'server': // // The server is closing the connection, forcefully disconnect so we don't // reconnect again. // if ('close' === value) { this.disconnect = true; } break; case 'id': this.emit('incoming::id', value); break; // // Unknown protocol, somebody is probably sending `primus::` prefixed // messages. // default: return false; } return true; }; /** * Execute the set of message transformers from Primus on the incoming or * outgoing message. * This function and it's content should be in sync with Spark#transforms in * spark.js. * * @param {Primus} primus Reference to the Primus instance with message transformers. * @param {Spark|Primus} connection Connection that receives or sends data. * @param {String} type The type of message, 'incoming' or 'outgoing'. * @param {Mixed} data The data to send or that has been received. * @param {String} raw The raw encoded data. * @returns {Primus} * @api public */ Primus.prototype.transforms = function transforms(primus, connection, type, data, raw) { var packet = { data: data } , fns = primus.transformers[type]; // // Iterate in series over the message transformers so we can allow optional // asynchronous execution of message transformers which could for example // retrieve additional data from the server, do extra decoding or even // message validation. // (function transform(index, done) { var transformer = fns[index++]; if (!transformer) return done(); if (1 === transformer.length) { if (false === transformer.call(connection, packet)) { // // When false is returned by an incoming transformer it means that's // being handled by the transformer and we should not emit the `data` // event. // return; } return transform(index, done); } transformer.call(connection, packet, function finished(err, arg) { if (err) return connection.emit('error', err); if (false === arg) return; transform(index, done); }); }(0, function done() { // // We always emit 2 arguments for the data event, the first argument is the // parsed data and the second argument is the raw string that we received. // This allows you, for example, to do some validation on the parsed data // and then save the raw string in your database without the stringify // overhead. // if ('incoming' === type) return connection.emit('data', packet.data, raw); connection._write(packet.data); })); return this; }; /** * Retrieve the current id from the server. * * @param {Function} fn Callback function. * @returns {Primus} * @api public */ Primus.prototype.id = function id(fn) { if (this.socket && this.socket.id) return fn(this.socket.id); this._write('primus::id::'); return this.once('incoming::id', fn); }; /** * Establish a connection with the server. When this function is called we * assume that we don't have any open connections. If you do call it when you * have a connection open, it could cause duplicate connections. * * @returns {Primus} * @api public */ Primus.prototype.open = function open() { context(this, 'open'); // // Only start a `connection timeout` procedure if we're not reconnecting as // that shouldn't count as an initial connection. This should be started // before the connection is opened to capture failing connections and kill the // timeout. // if (!this.recovery.reconnecting() && this.options.timeout) this.timeout(); this.emit('outgoing::open'); return this; }; /** * Send a new message. * * @param {Mixed} data The data that needs to be written. * @returns {Boolean} Always returns true as we don't support back pressure. * @api public */ Primus.prototype.write = function write(data) { context(this, 'write'); this.transforms(this, this, 'outgoing', data); return true; }; /** * The actual message writer. * * @param {Mixed} data The message that needs to be written. * @returns {Boolean} Successful write to the underlaying transport. * @api private */ Primus.prototype._write = function write(data) { var primus = this; // // The connection is closed, normally this would already be done in the // `spark.write` method, but as `_write` is used internally, we should also // add the same check here to prevent potential crashes by writing to a dead // socket. // if (Primus.OPEN !== primus.readyState) { // // If the buffer is at capacity, remove the first item. // if (this.buffer.length === this.options.queueSize) { this.buffer.splice(0, 1); } this.buffer.push(data); return false; } primus.encoder(data, function encoded(err, packet) { // // Do a "safe" emit('error') when we fail to parse a message. We don't // want to throw here as listening to errors should be optional. // if (err) return primus.listeners('error').length && primus.emit('error', err); // // Hack 1: \u2028 and \u2029 are allowed inside a JSON string, but JavaScript // defines them as newline separators. Unescaped control characters are not // allowed inside JSON strings, so this causes an error at parse time. We // work around this issue by escaping these characters. This can cause // errors with JSONP requests or if the string is just evaluated. // if ('string' === typeof packet) { if (~packet.indexOf('\u2028')) packet = packet.replace(u2028, '\\u2028'); if (~packet.indexOf('\u2029')) packet = packet.replace(u2029, '\\u2029'); } primus.emit('outgoing::data', packet); }); return true; }; /** * Send a new heartbeat over the connection to ensure that we're still * connected and our internet connection didn't drop. We cannot use server side * heartbeats for this unfortunately. * * @returns {Primus} * @api private */ Primus.prototype.heartbeat = function heartbeat() { var primus = this; if (!primus.options.ping) return primus; /** * Exterminate the connection as we've timed out. * * @api private */ function pong() { primus.timers.clear('pong'); // // The network events already captured the offline event. // if (!primus.online) return; primus.online = false; primus.emit('offline'); primus.emit('incoming::end'); } /** * We should send a ping message to the server. * * @api private */ function ping() { var value = +new Date(); primus.timers.clear('ping'); primus._write('primus::ping::'+ value); primus.emit('outgoing::ping', value); primus.timers.setTimeout('pong', pong, primus.options.pong); } primus.timers.setTimeout('ping', ping, primus.options.ping); return this; }; /** * Start a connection timeout. * * @returns {Primus} * @api private */ Primus.prototype.timeout = function timeout() { var primus = this; /** * Remove all references to the timeout listener as we've received an event * that can be used to determine state. * * @api private */ function remove() { primus.removeListener('error', remove) .removeListener('open', remove) .removeListener('end', remove) .timers.clear('connect'); } primus.timers.setTimeout('connect', function expired() { remove(); // Clean up old references. if (primus.readyState === Primus.OPEN || primus.recovery.reconnecting()) { return; } primus.emit('timeout'); // // We failed to connect to the server. // if (~primus.options.strategy.indexOf('timeout')) { primus.recovery.reconnect(); } else { primus.end(); } }, primus.options.timeout); return primus.on('error', remove) .on('open', remove) .on('end', remove); }; /** * Close the connection completely. * * @param {Mixed} data last packet of data. * @returns {Primus} * @api public */ Primus.prototype.end = function end(data) { context(this, 'end'); if ( this.readyState === Primus.CLOSED && !this.timers.active('connect') && !this.timers.active('open') ) { // // If we are reconnecting stop the reconnection procedure. // if (this.recovery.reconnecting()) { this.recovery.reset(); this.emit('end'); } return this; } if (data !== undefined) this.write(data); this.writable = false; this.readable = false; var readyState = this.readyState; this.readyState = Primus.CLOSED; if (readyState !== this.readyState) { this.emit('readyStateChange', 'end'); } this.timers.clear(); this.emit('outgoing::end'); this.emit('close'); this.emit('end'); return this; }; /** * Completely demolish the Primus instance and forcefully nuke all references. * * @returns {Boolean} * @api public */ Primus.prototype.destroy = destroy('url timers options recovery socket transport transformers', { before: 'end', after: ['removeAllListeners', function detach() { if (!this.NETWORK_EVENTS) return; if (window.addEventListener) { window.removeEventListener('offline', this.offlineHandler); window.removeEventListener('online', this.onlineHandler); } else if (document.body.attachEvent){ document.body.detachEvent('onoffline', this.offlineHandler); document.body.detachEvent('ononline', this.onlineHandler); } }] }); /** * Create a shallow clone of a given object. * * @param {Object} obj The object that needs to be cloned. * @returns {Object} Copy. * @api private */ Primus.prototype.clone = function clone(obj) { return this.merge({}, obj); }; /** * Merge different objects in to one target object. * * @param {Object} target The object where everything should be merged in. * @returns {Object} Original target with all merged objects. * @api private */ Primus.prototype.merge = function merge(target) { for (var i = 1, key, obj; i < arguments.length; i++) { obj = arguments[i]; for (key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) target[key] = obj[key]; } } return target; }; /** * Parse the connection string. * * @type {Function} * @param {String} url Connection URL. * @returns {Object} Parsed connection. * @api private */ Primus.prototype.parse = require('url-parse'); /** * Parse a query string. * * @param {String} query The query string that needs to be parsed. * @returns {Object} Parsed query string. * @api private */ Primus.prototype.querystring = qs.parse; /** * Transform a query string object back into string equiv. * * @param {Object} obj The query string object. * @returns {String} * @api private */ Primus.prototype.querystringify = qs.stringify; /** * Generates a connection URI. * * @param {String} protocol The protocol that should used to crate the URI. * @returns {String|options} The URL. * @api private */ Primus.prototype.uri = function uri(options) { var url = this.url , server = [] , qsa = false; // // Query strings are only allowed when we've received clearance for it. // if (options.query) qsa = true; options = options || {}; options.protocol = 'protocol' in options ? options.protocol : 'http:'; options.query = url.query && qsa ? url.query.slice(1) : false; options.secure = 'secure' in options ? options.secure : url.protocol === 'https:' || url.protocol === 'wss:'; options.auth = 'auth' in options ? options.auth : url.auth; options.pathname = 'pathname' in options ? options.pathname : this.pathname; options.port = 'port' in options ? +options.port : +url.port || (options.secure ? 443 : 80); // // Allow transformation of the options before we construct a full URL from it. // this.emit('outgoing::url', options); // // We need to make sure that we create a unique connection URL every time to // prevent back forward cache from becoming an issue. We're doing this by // forcing an cache busting query string in to the URL. // var querystring = this.querystring(options.query || ''); querystring._primuscb = yeast(); // // Include clientside ping and pong timeouts in connect url for server. // querystring.ping = this.options.ping; querystring.pong = this.options.pong; options.query = this.querystringify(querystring); // // Automatically suffix the protocol so we can supply `ws:` and `http:` and // it gets transformed correctly. // server.push(options.secure ? options.protocol.replace(':', 's:') : options.protocol, ''); server.push(options.auth ? options.auth +'@'+ url.host : url.host); // // Pathnames are optional as some Transformers would just use the pathname // directly. // if (options.pathname) server.push(options.pathname.slice(1)); // // Optionally add a search query. // if (qsa) server[server.length - 1] += '?'+ options.query; else delete options.query; if (options.object) return options; return server.join('/'); }; /** * Register a new message transformer. This allows you to easily manipulate incoming * and outgoing data which is particularity handy for plugins that want to send * meta data together with the messages. * * @param {String} type Incoming or outgoing * @param {Function} fn A new message transformer. * @returns {Primus} * @api public */ Primus.prototype.transform = function transform(type, fn) { context(this, 'transform'); if (!(type in this.transformers)) { return this.critical(new Error('Invalid transformer type')); } this.transformers[type].push(fn); return this; }; /** * A critical error has occurred, if we have an `error` listener, emit it there. * If not, throw it, so we get a stack trace + proper error message. * * @param {Error} err The critical error. * @returns {Primus} * @api private */ Primus.prototype.critical = function critical(err) { if (this.listeners('error').length) { this.emit('error', err); return this; } throw err; }; /** * Syntax sugar, adopt a Socket.IO like API. * * @param {String} url The URL we want to connect to. * @param {Object} options Connection options. * @returns {Primus} * @api public */ Primus.connect = function connect(url, options) { return new Primus(url, options); }; // // Expose the EventEmitter so it can be re-used by wrapping libraries we're also // exposing the Stream interface. // Primus.EventEmitter = EventEmitter; // // These libraries are automatically inserted at the server-side using the // Primus#library method. // Primus.prototype.client = null; // @import {primus::transport}; Primus.prototype.authorization = null; // @import {primus::auth}; Primus.prototype.pathname = null; // @import {primus::pathname}; Primus.prototype.encoder = null; // @import {primus::encoder}; Primus.prototype.decoder = null; // @import {primus::decoder}; Primus.prototype.version = null; // @import {primus::version}; if ( 'undefined' !== typeof document && 'undefined' !== typeof navigator ) { // // Hack 2: If you press ESC in FireFox it will close all active connections. // Normally this makes sense, when your page is still loading. But versions // before FireFox 22 will close all connections including WebSocket connections // after page load. One way to prevent this is to do a `preventDefault()` and // cancel the operation before it bubbles up to the browsers default handler. // It needs to be added as `keydown` event, if it's added keyup it will not be // able to prevent the connection from being closed. // if (document.addEventListener) { document.addEventListener('keydown', function keydown(e) { if (e.keyCode !== 27 || !e.preventDefault) return; e.preventDefault(); }, false); } // // Hack 3: This is a Mac/Apple bug only, when you're behind a reverse proxy or // have you network settings set to `automatic proxy discovery` the safari // browser will crash when the WebSocket constructor is initialised. There is // no way to detect the usage of these proxies available in JavaScript so we // need to do some nasty browser sniffing. This only affects Safari versions // lower then 5.1.4 // var ua = (navigator.userAgent || '').toLowerCase() , parsed = ua.match(/.+(?:rv|it|ra|ie)[\/: ](\d+)\.(\d+)(?:\.(\d+))?/) || [] , version = +[parsed[1], parsed[2]].join('.'); if ( !~ua.indexOf('chrome') && ~ua.indexOf('safari') && version < 534.54 ) { Primus.prototype.AVOID_WEBSOCKETS = true; } } // // Expose the library. // module.exports = Primus;