happn-primus-wrapper
Version:
Wraps primus with happner specific logic
1,828 lines (1,567 loc) • 96 kB
JavaScript
(function(f){var g;if(typeof window!=='undefined'){g=window}else if(typeof self!=='undefined'){g=self}g.Primus=f()})(function(){var define,module,exports;return (function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(_dereq_,module,exports){
'use strict';
/**
* Create a function that will cleanup the instance.
*
* @param {Array|String} keys Properties on the instance that needs to be cleared.
* @param {Object} options Additional configuration.
* @returns {Function} Destroy function
* @api public
*/
module.exports = function demolish(keys, options) {
var split = /[, ]+/;
options = options || {};
keys = keys || [];
if ('string' === typeof keys) keys = keys.split(split);
/**
* Run addition cleanup hooks.
*
* @param {String} key Name of the clean up hook to run.
* @param {Mixed} selfie Reference to the instance we're cleaning up.
* @api private
*/
function run(key, selfie) {
if (!options[key]) return;
if ('string' === typeof options[key]) options[key] = options[key].split(split);
if ('function' === typeof options[key]) return options[key].call(selfie);
for (var i = 0, type, what; i < options[key].length; i++) {
what = options[key][i];
type = typeof what;
if ('function' === type) {
what.call(selfie);
} else if ('string' === type && 'function' === typeof selfie[what]) {
selfie[what]();
}
}
}
/**
* Destroy the instance completely and clean up all the existing references.
*
* @returns {Boolean}
* @api public
*/
return function destroy() {
var selfie = this
, i = 0
, prop;
if (selfie[keys[0]] === null) return false;
run('before', selfie);
for (; i < keys.length; i++) {
prop = keys[i];
if (selfie[prop]) {
if ('function' === typeof selfie[prop].destroy) selfie[prop].destroy();
selfie[prop] = null;
}
}
if (selfie.emit) selfie.emit('destroy');
run('after', selfie);
return true;
};
};
},{}],2:[function(_dereq_,module,exports){
'use strict';
/**
* Returns a function that when invoked executes all the listeners of the
* given event with the given arguments.
*
* @returns {Function} The function that emits all the things.
* @api public
*/
module.exports = function emits() {
var self = this
, parser;
for (var i = 0, l = arguments.length, args = new Array(l); i < l; i++) {
args[i] = arguments[i];
}
//
// If the last argument is a function, assume that it's a parser.
//
if ('function' !== typeof args[args.length - 1]) return function emitter() {
for (var i = 0, l = arguments.length, arg = new Array(l); i < l; i++) {
arg[i] = arguments[i];
}
return self.emit.apply(self, args.concat(arg));
};
parser = args.pop();
/**
* The actual function that emits the given event. It returns a boolean
* indicating if the event was emitted.
*
* @returns {Boolean}
* @api public
*/
return function emitter() {
for (var i = 0, l = arguments.length, arg = new Array(l + 1); i < l; i++) {
arg[i + 1] = arguments[i];
}
/**
* Async completion method for the parser.
*
* @param {Error} err Optional error when parsing failed.
* @param {Mixed} returned Emit instructions.
* @api private
*/
arg[0] = function next(err, returned) {
if (err) return self.emit('error', err);
arg = returned === undefined
? arg.slice(1) : returned === null
? [] : returned;
self.emit.apply(self, args.concat(arg));
};
parser.apply(self, arg);
return true;
};
};
},{}],3:[function(_dereq_,module,exports){
'use strict';
var has = Object.prototype.hasOwnProperty
, prefix = '~';
/**
* Constructor to create a storage for our `EE` objects.
* An `Events` instance is a plain object whose properties are event names.
*
* @constructor
* @private
*/
function Events() {}
//
// We try to not inherit from `Object.prototype`. In some engines creating an
// instance in this way is faster than calling `Object.create(null)` directly.
// If `Object.create(null)` is not supported we prefix the event names with a
// character to make sure that the built-in object properties are not
// overridden or used as an attack vector.
//
if (Object.create) {
Events.prototype = Object.create(null);
//
// This hack is needed because the `__proto__` property is still inherited in
// some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5.
//
if (!new Events().__proto__) prefix = false;
}
/**
* Representation of a single event listener.
*
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} [once=false] Specify if the listener is a one-time listener.
* @constructor
* @private
*/
function EE(fn, context, once) {
this.fn = fn;
this.context = context;
this.once = once || false;
}
/**
* Add a listener for a given event.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} once Specify if the listener is a one-time listener.
* @returns {EventEmitter}
* @private
*/
function addListener(emitter, event, fn, context, once) {
if (typeof fn !== 'function') {
throw new TypeError('The listener must be a function');
}
var listener = new EE(fn, context || emitter, once)
, evt = prefix ? prefix + event : event;
if (!emitter._events[evt]) emitter._events[evt] = listener, emitter._eventsCount++;
else if (!emitter._events[evt].fn) emitter._events[evt].push(listener);
else emitter._events[evt] = [emitter._events[evt], listener];
return emitter;
}
/**
* Clear event by name.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} evt The Event name.
* @private
*/
function clearEvent(emitter, evt) {
if (--emitter._eventsCount === 0) emitter._events = new Events();
else delete emitter._events[evt];
}
/**
* Minimal `EventEmitter` interface that is molded against the Node.js
* `EventEmitter` interface.
*
* @constructor
* @public
*/
function EventEmitter() {
this._events = new Events();
this._eventsCount = 0;
}
/**
* Return an array listing the events for which the emitter has registered
* listeners.
*
* @returns {Array}
* @public
*/
EventEmitter.prototype.eventNames = function eventNames() {
var names = []
, events
, name;
if (this._eventsCount === 0) return names;
for (name in (events = this._events)) {
if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);
}
if (Object.getOwnPropertySymbols) {
return names.concat(Object.getOwnPropertySymbols(events));
}
return names;
};
/**
* Return the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Array} The registered listeners.
* @public
*/
EventEmitter.prototype.listeners = function listeners(event) {
var evt = prefix ? prefix + event : event
, handlers = this._events[evt];
if (!handlers) return [];
if (handlers.fn) return [handlers.fn];
for (var i = 0, l = handlers.length, ee = new Array(l); i < l; i++) {
ee[i] = handlers[i].fn;
}
return ee;
};
/**
* Return the number of listeners listening to a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Number} The number of listeners.
* @public
*/
EventEmitter.prototype.listenerCount = function listenerCount(event) {
var evt = prefix ? prefix + event : event
, listeners = this._events[evt];
if (!listeners) return 0;
if (listeners.fn) return 1;
return listeners.length;
};
/**
* Calls each of the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Boolean} `true` if the event had listeners, else `false`.
* @public
*/
EventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return false;
var listeners = this._events[evt]
, len = arguments.length
, args
, i;
if (listeners.fn) {
if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);
switch (len) {
case 1: return listeners.fn.call(listeners.context), true;
case 2: return listeners.fn.call(listeners.context, a1), true;
case 3: return listeners.fn.call(listeners.context, a1, a2), true;
case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;
case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;
case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;
}
for (i = 1, args = new Array(len -1); i < len; i++) {
args[i - 1] = arguments[i];
}
listeners.fn.apply(listeners.context, args);
} else {
var length = listeners.length
, j;
for (i = 0; i < length; i++) {
if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);
switch (len) {
case 1: listeners[i].fn.call(listeners[i].context); break;
case 2: listeners[i].fn.call(listeners[i].context, a1); break;
case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;
case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break;
default:
if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {
args[j - 1] = arguments[j];
}
listeners[i].fn.apply(listeners[i].context, args);
}
}
}
return true;
};
/**
* Add a listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.on = function on(event, fn, context) {
return addListener(this, event, fn, context, false);
};
/**
* Add a one-time listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.once = function once(event, fn, context) {
return addListener(this, event, fn, context, true);
};
/**
* Remove the listeners of a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn Only remove the listeners that match this function.
* @param {*} context Only remove the listeners that have this context.
* @param {Boolean} once Only remove one-time listeners.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return this;
if (!fn) {
clearEvent(this, evt);
return this;
}
var listeners = this._events[evt];
if (listeners.fn) {
if (
listeners.fn === fn &&
(!once || listeners.once) &&
(!context || listeners.context === context)
) {
clearEvent(this, evt);
}
} else {
for (var i = 0, events = [], length = listeners.length; i < length; i++) {
if (
listeners[i].fn !== fn ||
(once && !listeners[i].once) ||
(context && listeners[i].context !== context)
) {
events.push(listeners[i]);
}
}
//
// Reset the array, or remove it completely if we have no more listeners.
//
if (events.length) this._events[evt] = events.length === 1 ? events[0] : events;
else clearEvent(this, evt);
}
return this;
};
/**
* Remove all listeners, or those of the specified event.
*
* @param {(String|Symbol)} [event] The event name.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {
var evt;
if (event) {
evt = prefix ? prefix + event : event;
if (this._events[evt]) clearEvent(this, evt);
} else {
this._events = new Events();
this._eventsCount = 0;
}
return this;
};
//
// Alias methods names because people roll like that.
//
EventEmitter.prototype.off = EventEmitter.prototype.removeListener;
EventEmitter.prototype.addListener = EventEmitter.prototype.on;
//
// Expose the prefix.
//
EventEmitter.prefixed = prefix;
//
// Allow `EventEmitter` to be imported as module namespace.
//
EventEmitter.EventEmitter = EventEmitter;
//
// Expose the module.
//
if ('undefined' !== typeof module) {
module.exports = EventEmitter;
}
},{}],4:[function(_dereq_,module,exports){
if (typeof Object.create === 'function') {
// implementation from standard node.js 'util' module
module.exports = function inherits(ctor, superCtor) {
if (superCtor) {
ctor.super_ = superCtor
ctor.prototype = Object.create(superCtor.prototype, {
constructor: {
value: ctor,
enumerable: false,
writable: true,
configurable: true
}
})
}
};
} else {
// old school shim for old browsers
module.exports = function inherits(ctor, superCtor) {
if (superCtor) {
ctor.super_ = superCtor
var TempCtor = function () {}
TempCtor.prototype = superCtor.prototype
ctor.prototype = new TempCtor()
ctor.prototype.constructor = ctor
}
}
}
},{}],5:[function(_dereq_,module,exports){
'use strict';
var regex = new RegExp('^((?:\\d+)?\\.?\\d+) *('+ [
'milliseconds?',
'msecs?',
'ms',
'seconds?',
'secs?',
's',
'minutes?',
'mins?',
'm',
'hours?',
'hrs?',
'h',
'days?',
'd',
'weeks?',
'wks?',
'w',
'years?',
'yrs?',
'y'
].join('|') +')?$', 'i');
var second = 1000
, minute = second * 60
, hour = minute * 60
, day = hour * 24
, week = day * 7
, year = day * 365;
/**
* Parse a time string and return the number value of it.
*
* @param {String} ms Time string.
* @returns {Number}
* @api private
*/
module.exports = function millisecond(ms) {
var type = typeof ms
, amount
, match;
if ('number' === type) return ms;
else if ('string' !== type || '0' === ms || !ms) return 0;
else if (+ms) return +ms;
//
// We are vulnerable to the regular expression denial of service (ReDoS).
// In order to mitigate this we don't parse the input string if it is too long.
// See https://nodesecurity.io/advisories/46.
//
if (ms.length > 10000 || !(match = regex.exec(ms))) return 0;
amount = parseFloat(match[1]);
switch (match[2].toLowerCase()) {
case 'years':
case 'year':
case 'yrs':
case 'yr':
case 'y':
return amount * year;
case 'weeks':
case 'week':
case 'wks':
case 'wk':
case 'w':
return amount * week;
case 'days':
case 'day':
case 'd':
return amount * day;
case 'hours':
case 'hour':
case 'hrs':
case 'hr':
case 'h':
return amount * hour;
case 'minutes':
case 'minute':
case 'mins':
case 'min':
case 'm':
return amount * minute;
case 'seconds':
case 'second':
case 'secs':
case 'sec':
case 's':
return amount * second;
default:
return amount;
}
};
},{}],6:[function(_dereq_,module,exports){
'use strict';
/**
* Wrap callbacks to prevent double execution.
*
* @param {Function} fn Function that should only be called once.
* @returns {Function} A wrapped callback which prevents execution.
* @api public
*/
module.exports = function one(fn) {
var called = 0
, value;
/**
* The function that prevents double execution.
*
* @api private
*/
function onetime() {
if (called) return value;
called = 1;
value = fn.apply(this, arguments);
fn = null;
return value;
}
//
// To make debugging more easy we want to use the name of the supplied
// function. So when you look at the functions that are assigned to event
// listeners you don't see a load of `onetime` functions but actually the
// names of the functions that this module will call.
//
onetime.displayName = fn.displayName || fn.name || onetime.displayName || onetime.name;
return onetime;
};
},{}],7:[function(_dereq_,module,exports){
/*globals require, define */
'use strict';
var EventEmitter = _dereq_('eventemitter3')
, TickTock = _dereq_('tick-tock')
, Recovery = _dereq_('recovery')
, qs = _dereq_('querystringify')
, inherits = _dereq_('inherits')
, destroy = _dereq_('demolish')
, yeast = _dereq_('yeast')
, u2028 = /\u2028/g
, u2029 = /\u2029/g;
/**
* Context assertion, ensure that some of our public Primus methods are called
* with the correct context to ensure that
*
* @param {Primus} self The context of the function.
* @param {String} method The method name.
* @api private
*/
function context(self, method) {
if (self instanceof Primus) return;
var failure = new Error('Primus#'+ method + '\'s context should called with a Primus instance');
if ('function' !== typeof self.listeners || !self.listeners('error').length) {
throw failure;
}
self.emit('error', failure);
}
//
// Sets the default connection URL, it uses the default origin of the browser
// when supported but degrades for older browsers. In Node.js, we cannot guess
// where the user wants to connect to, so we just default to localhost.
//
var defaultUrl;
try {
if (location.origin) {
defaultUrl = location.origin;
} else {
defaultUrl = location.protocol +'//'+ location.host;
}
} catch (e) {
defaultUrl = 'http://127.0.0.1';
}
/**
* Primus is a real-time library agnostic framework for establishing real-time
* connections with servers.
*
* Options:
* - reconnect, configuration for the reconnect process.
* - manual, don't automatically call `.open` to start the connection.
* - websockets, force the use of WebSockets, even when you should avoid them.
* - timeout, connect timeout, server didn't respond in a timely manner.
* - pingTimeout, The maximum amount of time to wait for the server to send a ping.
* - network, Use network events as leading method for network connection drops.
* - strategy, Reconnection strategies.
* - transport, Transport options.
* - url, uri, The URL to use connect with the server.
*
* @constructor
* @param {String} url The URL of your server.
* @param {Object} options The configuration.
* @api public
*/
function Primus(url, options) {
if (!(this instanceof Primus)) return new Primus(url, options);
Primus.Stream.call(this);
if ('function' !== typeof this.client) {
return this.critical(new Error(
'The client library has not been compiled correctly, see '+
'https://github.com/primus/primus#client-library for more details'
));
}
if ('object' === typeof url) {
options = url;
url = options.url || options.uri || defaultUrl;
} else {
options = options || {};
}
if ('ping' in options || 'pong' in options) {
return this.critical(new Error(
'The `ping` and `pong` options have been removed'
));
}
var primus = this;
// The maximum number of messages that can be placed in queue.
options.queueSize = 'queueSize' in options ? options.queueSize : Infinity;
// Connection timeout duration.
options.timeout = 'timeout' in options ? options.timeout : 10e3;
// Stores the back off configuration.
options.reconnect = 'reconnect' in options ? options.reconnect : {};
// Heartbeat ping interval.
options.pingTimeout = 'pingTimeout' in options ? options.pingTimeout : 45e3;
// Reconnect strategies.
options.strategy = 'strategy' in options ? options.strategy : [];
// Custom transport options.
options.transport = 'transport' in options ? options.transport : {};
primus.buffer = []; // Stores premature send data.
primus.writable = true; // Silly stream compatibility.
primus.readable = true; // Silly stream compatibility.
primus.url = primus.parse(url || defaultUrl); // Parse the URL to a readable format.
primus.readyState = Primus.CLOSED; // The readyState of the connection.
primus.options = options; // Reference to the supplied options.
primus.timers = new TickTock(this); // Contains all our timers.
primus.socket = null; // Reference to the internal connection.
primus.disconnect = false; // Did we receive a disconnect packet?
primus.transport = options.transport; // Transport options.
primus.transformers = { // Message transformers.
outgoing: [],
incoming: []
};
//
// Create our reconnection instance.
//
primus.recovery = new Recovery(options.reconnect);
//
// Parse the reconnection strategy. It can have the following strategies:
//
// - timeout: Reconnect when we have a network timeout.
// - disconnect: Reconnect when we have an unexpected disconnect.
// - online: Reconnect when we're back online.
//
if ('string' === typeof options.strategy) {
options.strategy = options.strategy.split(/\s?,\s?/g);
}
if (false === options.strategy) {
//
// Strategies are disabled, but we still need an empty array to join it in
// to nothing.
//
options.strategy = [];
} else if (!options.strategy.length) {
options.strategy.push('disconnect', 'online');
//
// Timeout based reconnection should only be enabled conditionally. When
// authorization is enabled it could trigger.
//
if (!this.authorization) options.strategy.push('timeout');
}
options.strategy = options.strategy.join(',').toLowerCase();
//
// Force the use of WebSockets, even when we've detected some potential
// broken WebSocket implementation.
//
if ('websockets' in options) {
primus.AVOID_WEBSOCKETS = !options.websockets;
}
//
// Force or disable the use of NETWORK events as leading client side
// disconnection detection.
//
if ('network' in options) {
primus.NETWORK_EVENTS = options.network;
}
//
// Check if the user wants to manually initialise a connection. If they don't,
// we want to do it after a really small timeout so we give the users enough
// time to listen for `error` events etc.
//
if (!options.manual) primus.timers.setTimeout('open', function open() {
primus.timers.clear('open');
primus.open();
}, 0);
primus.initialise(options);
}
/**
* Simple require wrapper to make browserify, node and require.js play nice.
*
* @param {String} name The module to require.
* @returns {Object|Undefined} The module that we required.
* @api private
*/
Primus.requires = Primus.require = function requires(name) {
if ('function' !== typeof _dereq_) return undefined;
return !('function' === typeof define && define.amd)
? _dereq_(name)
: undefined;
};
//
// It's possible that we're running in Node.js or in a Node.js compatible
// environment. In this cases we try to inherit from the Stream base class.
//
try {
Primus.Stream = Primus.requires('stream');
} catch (e) { }
if (!Primus.Stream) Primus.Stream = EventEmitter;
inherits(Primus, Primus.Stream);
/**
* Primus readyStates, used internally to set the correct ready state.
*
* @type {Number}
* @private
*/
Primus.OPENING = 1; // We're opening the connection.
Primus.CLOSED = 2; // No active connection.
Primus.OPEN = 3; // The connection is open.
/**
* Are we working with a potentially broken WebSockets implementation? This
* boolean can be used by transformers to remove `WebSockets` from their
* supported transports.
*
* @type {Boolean}
* @private
*/
Primus.prototype.AVOID_WEBSOCKETS = false;
/**
* Some browsers support registering emitting `online` and `offline` events when
* the connection has been dropped on the client. We're going to detect it in
* a simple `try {} catch (e) {}` statement so we don't have to do complicated
* feature detection.
*
* @type {Boolean}
* @private
*/
Primus.prototype.NETWORK_EVENTS = false;
Primus.prototype.online = true;
try {
if (
Primus.prototype.NETWORK_EVENTS = 'onLine' in navigator
&& (window.addEventListener || document.body.attachEvent)
) {
if (!navigator.onLine) {
Primus.prototype.online = false;
}
}
} catch (e) { }
/**
* The Ark contains all our plugins definitions. It's namespaced by
* name => plugin.
*
* @type {Object}
* @private
*/
Primus.prototype.ark = {};
/**
* Simple emit wrapper that returns a function that emits an event once it's
* called. This makes it easier for transports to emit specific events.
*
* @returns {Function} A function that will emit the event when called.
* @api public
*/
Primus.prototype.emits = _dereq_('emits');
/**
* Return the given plugin.
*
* @param {String} name The name of the plugin.
* @returns {Object|undefined} The plugin or undefined.
* @api public
*/
Primus.prototype.plugin = function plugin(name) {
context(this, 'plugin');
if (name) return this.ark[name];
var plugins = {};
for (name in this.ark) {
plugins[name] = this.ark[name];
}
return plugins;
};
/**
* Checks if the given event is an emitted event by Primus.
*
* @param {String} evt The event name.
* @returns {Boolean} Indication of the event is reserved for internal use.
* @api public
*/
Primus.prototype.reserved = function reserved(evt) {
return (/^(incoming|outgoing)::/).test(evt)
|| evt in this.reserved.events;
};
/**
* The actual events that are used by the client.
*
* @type {Object}
* @public
*/
Primus.prototype.reserved.events = {
'reconnect scheduled': 1,
'reconnect timeout': 1,
'readyStateChange': 1,
'reconnect failed': 1,
'reconnected': 1,
'reconnect': 1,
'offline': 1,
'timeout': 1,
'destroy': 1,
'online': 1,
'error': 1,
'close': 1,
'open': 1,
'data': 1,
'end': 1
};
/**
* Initialise the Primus and setup all parsers and internal listeners.
*
* @param {Object} options The original options object.
* @returns {Primus}
* @api private
*/
Primus.prototype.initialise = function initialise(options) {
var primus = this;
primus.recovery
.on('reconnected', primus.emits('reconnected'))
.on('reconnect failed', primus.emits('reconnect failed', function failed(next) {
primus.emit('end');
next();
}))
.on('reconnect timeout', primus.emits('reconnect timeout'))
.on('reconnect scheduled', primus.emits('reconnect scheduled'))
.on('reconnect', primus.emits('reconnect', function reconnect(next) {
primus.emit('outgoing::reconnect');
next();
}));
primus.on('outgoing::open', function opening() {
var readyState = primus.readyState;
primus.readyState = Primus.OPENING;
if (readyState !== primus.readyState) {
primus.emit('readyStateChange', 'opening');
}
});
primus.on('incoming::open', function opened() {
var readyState = primus.readyState;
if (primus.recovery.reconnecting()) {
primus.recovery.reconnected();
}
//
// The connection has been opened so we should set our state to
// (writ|read)able so our stream compatibility works as intended.
//
primus.writable = true;
primus.readable = true;
//
// Make sure we are flagged as `online` as we've successfully opened the
// connection.
//
if (!primus.online) {
primus.online = true;
primus.emit('online');
}
primus.readyState = Primus.OPEN;
if (readyState !== primus.readyState) {
primus.emit('readyStateChange', 'open');
}
primus.heartbeat();
if (primus.buffer.length) {
var data = primus.buffer.slice()
, length = data.length
, i = 0;
primus.buffer.length = 0;
for (; i < length; i++) {
primus._write(data[i]);
}
}
primus.emit('open');
});
primus.on('incoming::ping', function ping(time) {
primus.online = true;
primus.heartbeat();
primus.emit('outgoing::pong', time);
primus._write('primus::pong::'+ time);
});
primus.on('incoming::error', function error(e) {
var connect = primus.timers.active('connect')
, err = e;
//
// When the error is not an Error instance we try to normalize it.
//
if ('string' === typeof e) {
err = new Error(e);
} else if (!(e instanceof Error) && 'object' === typeof e) {
//
// BrowserChannel and SockJS returns an object which contains some
// details of the error. In order to have a proper error we "copy" the
// details in an Error instance.
//
err = new Error(e.message || e.reason);
for (var key in e) {
if (Object.prototype.hasOwnProperty.call(e, key))
err[key] = e[key];
}
}
//
// We're still doing a reconnect attempt, it could be that we failed to
// connect because the server was down. Failing connect attempts should
// always emit an `error` event instead of a `open` event.
//
//
if (primus.recovery.reconnecting()) return primus.recovery.reconnected(err);
if (primus.listeners('error').length) primus.emit('error', err);
//
// We received an error while connecting, this most likely the result of an
// unauthorized access to the server.
//
if (connect) {
if (~primus.options.strategy.indexOf('timeout')) {
primus.recovery.reconnect();
} else {
primus.end();
}
}
});
primus.on('incoming::data', function message(raw) {
primus.decoder(raw, function decoding(err, data) {
//
// Do a "safe" emit('error') when we fail to parse a message. We don't
// want to throw here as listening to errors should be optional.
//
if (err) return primus.listeners('error').length && primus.emit('error', err);
//
// Handle all "primus::" prefixed protocol messages.
//
if (primus.protocol(data)) return;
primus.transforms(primus, primus, 'incoming', data, raw);
});
});
primus.on('incoming::end', function end() {
var readyState = primus.readyState;
//
// This `end` started with the receiving of a primus::server::close packet
// which indicated that the user/developer on the server closed the
// connection and it was not a result of a network disruption. So we should
// kill the connection without doing a reconnect.
//
if (primus.disconnect) {
primus.disconnect = false;
return primus.end();
}
//
// Always set the readyState to closed, and if we're still connecting, close
// the connection so we're sure that everything after this if statement block
// is only executed because our readyState is set to `open`.
//
primus.readyState = Primus.CLOSED;
if (readyState !== primus.readyState) {
primus.emit('readyStateChange', 'end');
}
if (primus.timers.active('connect')) primus.end();
if (readyState !== Primus.OPEN) {
return primus.recovery.reconnecting()
? primus.recovery.reconnect()
: false;
}
this.writable = false;
this.readable = false;
//
// Clear all timers in case we're not going to reconnect.
//
this.timers.clear();
//
// Fire the `close` event as an indication of connection disruption.
// This is also fired by `primus#end` so it is emitted in all cases.
//
primus.emit('close');
//
// The disconnect was unintentional, probably because the server has
// shutdown, so if the reconnection is enabled start a reconnect procedure.
//
if (~primus.options.strategy.indexOf('disconnect')) {
return primus.recovery.reconnect();
}
primus.emit('outgoing::end');
primus.emit('end');
});
//
// Setup the real-time client.
//
primus.client();
//
// Process the potential plugins.
//
for (var plugin in primus.ark) {
primus.ark[plugin].call(primus, primus, options);
}
//
// NOTE: The following code is only required if we're supporting network
// events as it requires access to browser globals.
//
if (!primus.NETWORK_EVENTS) return primus;
/**
* Handler for offline notifications.
*
* @api private
*/
primus.offlineHandler = function offline() {
if (!primus.online) return; // Already or still offline, bailout.
primus.online = false;
primus.emit('offline');
primus.end();
//
// It is certainly possible that we're in a reconnection loop and that the
// user goes offline. In this case we want to kill the existing attempt so
// when the user goes online, it will attempt to reconnect freshly again.
//
primus.recovery.reset();
};
/**
* Handler for online notifications.
*
* @api private
*/
primus.onlineHandler = function online() {
if (primus.online) return; // Already or still online, bailout.
primus.online = true;
primus.emit('online');
if (~primus.options.strategy.indexOf('online')) {
primus.recovery.reconnect();
}
};
if (window.addEventListener) {
window.addEventListener('offline', primus.offlineHandler, false);
window.addEventListener('online', primus.onlineHandler, false);
} else if (document.body.attachEvent){
document.body.attachEvent('onoffline', primus.offlineHandler);
document.body.attachEvent('ononline', primus.onlineHandler);
}
return primus;
};
/**
* Really dead simple protocol parser. We simply assume that every message that
* is prefixed with `primus::` could be used as some sort of protocol definition
* for Primus.
*
* @param {String} msg The data.
* @returns {Boolean} Is a protocol message.
* @api private
*/
Primus.prototype.protocol = function protocol(msg) {
if (
'string' !== typeof msg
|| msg.indexOf('primus::') !== 0
) return false;
var last = msg.indexOf(':', 8)
, value = msg.slice(last + 2);
switch (msg.slice(8, last)) {
case 'ping':
this.emit('incoming::ping', +value);
break;
case 'server':
//
// The server is closing the connection, forcefully disconnect so we don't
// reconnect again.
//
if ('close' === value) {
this.disconnect = true;
}
break;
case 'id':
this.emit('incoming::id', value);
break;
//
// Unknown protocol, somebody is probably sending `primus::` prefixed
// messages.
//
default:
return false;
}
return true;
};
/**
* Execute the set of message transformers from Primus on the incoming or
* outgoing message.
* This function and it's content should be in sync with Spark#transforms in
* spark.js.
*
* @param {Primus} primus Reference to the Primus instance with message transformers.
* @param {Spark|Primus} connection Connection that receives or sends data.
* @param {String} type The type of message, 'incoming' or 'outgoing'.
* @param {Mixed} data The data to send or that has been received.
* @param {String} raw The raw encoded data.
* @returns {Primus}
* @api public
*/
Primus.prototype.transforms = function transforms(primus, connection, type, data, raw) {
var packet = { data: data }
, fns = primus.transformers[type];
//
// Iterate in series over the message transformers so we can allow optional
// asynchronous execution of message transformers which could for example
// retrieve additional data from the server, do extra decoding or even
// message validation.
//
(function transform(index, done) {
var transformer = fns[index++];
if (!transformer) return done();
if (1 === transformer.length) {
if (false === transformer.call(connection, packet)) {
//
// When false is returned by an incoming transformer it means that's
// being handled by the transformer and we should not emit the `data`
// event.
//
return;
}
return transform(index, done);
}
transformer.call(connection, packet, function finished(err, arg) {
if (err) return connection.emit('error', err);
if (false === arg) return;
transform(index, done);
});
}(0, function done() {
//
// We always emit 2 arguments for the data event, the first argument is the
// parsed data and the second argument is the raw string that we received.
// This allows you, for example, to do some validation on the parsed data
// and then save the raw string in your database without the stringify
// overhead.
//
if ('incoming' === type) return connection.emit('data', packet.data, raw);
connection._write(packet.data);
}));
return this;
};
/**
* Retrieve the current id from the server.
*
* @param {Function} fn Callback function.
* @returns {Primus}
* @api public
*/
Primus.prototype.id = function id(fn) {
if (this.socket && this.socket.id) return fn(this.socket.id);
this._write('primus::id::');
return this.once('incoming::id', fn);
};
/**
* Establish a connection with the server. When this function is called we
* assume that we don't have any open connections. If you do call it when you
* have a connection open, it could cause duplicate connections.
*
* @returns {Primus}
* @api public
*/
Primus.prototype.open = function open() {
context(this, 'open');
//
// Only start a `connection timeout` procedure if we're not reconnecting as
// that shouldn't count as an initial connection. This should be started
// before the connection is opened to capture failing connections and kill the
// timeout.
//
if (!this.recovery.reconnecting() && this.options.timeout) this.timeout();
this.emit('outgoing::open');
return this;
};
/**
* Send a new message.
*
* @param {Mixed} data The data that needs to be written.
* @returns {Boolean} Always returns true as we don't support back pressure.
* @api public
*/
Primus.prototype.write = function write(data) {
context(this, 'write');
this.transforms(this, this, 'outgoing', data);
return true;
};
/**
* The actual message writer.
*
* @param {Mixed} data The message that needs to be written.
* @returns {Boolean} Successful write to the underlaying transport.
* @api private
*/
Primus.prototype._write = function write(data) {
var primus = this;
//
// The connection is closed, normally this would already be done in the
// `spark.write` method, but as `_write` is used internally, we should also
// add the same check here to prevent potential crashes by writing to a dead
// socket.
//
if (Primus.OPEN !== primus.readyState) {
//
// If the buffer is at capacity, remove the first item.
//
if (this.buffer.length === this.options.queueSize) {
this.buffer.splice(0, 1);
}
this.buffer.push(data);
return false;
}
primus.encoder(data, function encoded(err, packet) {
//
// Do a "safe" emit('error') when we fail to parse a message. We don't
// want to throw here as listening to errors should be optional.
//
if (err) return primus.listeners('error').length && primus.emit('error', err);
//
// Hack 1: \u2028 and \u2029 are allowed inside a JSON string, but JavaScript
// defines them as newline separators. Unescaped control characters are not
// allowed inside JSON strings, so this causes an error at parse time. We
// work around this issue by escaping these characters. This can cause
// errors with JSONP requests or if the string is just evaluated.
//
if ('string' === typeof packet) {
if (~packet.indexOf('\u2028')) packet = packet.replace(u2028, '\\u2028');
if (~packet.indexOf('\u2029')) packet = packet.replace(u2029, '\\u2029');
}
primus.emit('outgoing::data', packet);
});
return true;
};
/**
* Set a timer that, upon expiration, closes the client.
*
* @returns {Primus}
* @api private
*/
Primus.prototype.heartbeat = function heartbeat() {
if (!this.options.pingTimeout) return this;
this.timers.clear('heartbeat');
this.timers.setTimeout('heartbeat', function expired() {
//
// The network events already captured the offline event.
//
if (!this.online) return;
this.online = false;
this.emit('offline');
this.emit('incoming::end');
}, this.options.pingTimeout);
return this;
};
/**
* Start a connection timeout.
*
* @returns {Primus}
* @api private
*/
Primus.prototype.timeout = function timeout() {
var primus = this;
/**
* Remove all references to the timeout listener as we've received an event
* that can be used to determine state.
*
* @api private
*/
function remove() {
primus.removeListener('error', remove)
.removeListener('open', remove)
.removeListener('end', remove)
.timers.clear('connect');
}
primus.timers.setTimeout('connect', function expired() {
remove(); // Clean up old references.
if (primus.readyState === Primus.OPEN || primus.recovery.reconnecting()) {
return;
}
primus.emit('timeout');
//
// We failed to connect to the server.
//
if (~primus.options.strategy.indexOf('timeout')) {
primus.recovery.reconnect();
} else {
primus.end();
}
}, primus.options.timeout);
return primus.on('error', remove)
.on('open', remove)
.on('end', remove);
};
/**
* Close the connection completely.
*
* @param {Mixed} data last packet of data.
* @returns {Primus}
* @api public
*/
Primus.prototype.end = function end(data) {
context(this, 'end');
if (
this.readyState === Primus.CLOSED
&& !this.timers.active('connect')
&& !this.timers.active('open')
) {
//
// If we are reconnecting stop the reconnection procedure.
//
if (this.recovery.reconnecting()) {
this.recovery.reset();
this.emit('end');
}
return this;
}
if (data !== undefined) this.write(data);
this.writable = false;
this.readable = false;
var readyState = this.readyState;
this.readyState = Primus.CLOSED;
if (readyState !== this.readyState) {
this.emit('readyStateChange', 'end');
}
this.timers.clear();
this.emit('outgoing::end');
this.emit('close');
this.emit('end');
return this;
};
/**
* Completely demolish the Primus instance and forcefully nuke all references.
*
* @returns {Boolean}
* @api public
*/
Primus.prototype.destroy = destroy('url timers options recovery socket transport transformers', {
before: 'end',
after: ['removeAllListeners', function detach() {
if (!this.NETWORK_EVENTS) return;
if (window.addEventListener) {
window.removeEventListener('offline', this.offlineHandler);
window.removeEventListener('online', this.onlineHandler);
} else if (document.body.attachEvent){
document.body.detachEvent('onoffline', this.offlineHandler);
document.body.detachEvent('ononline', this.onlineHandler);
}
}]
});
/**
* Create a shallow clone of a given object.
*
* @param {Object} obj The object that needs to be cloned.
* @returns {Object} Copy.
* @api private
*/
Primus.prototype.clone = function clone(obj) {
return this.merge({}, obj);
};
/**
* Merge different objects in to one target object.
*
* @param {Object} target The object where everything should be merged in.
* @returns {Object} Original target with all merged objects.
* @api private
*/
Primus.prototype.merge = function merge(target) {
for (var i = 1, key, obj; i < arguments.length; i++) {
obj = arguments[i];
for (key in obj) {
if (Object.prototype.hasOwnProperty.call(obj, key))
target[key] = obj[key];
}
}
return target;
};
/**
* Parse the connection string.
*
* @type {Function}
* @param {String} url Connection URL.
* @returns {Object} Parsed connection.
* @api private
*/
Primus.prototype.parse = _dereq_('url-parse');
/**
* Parse a query string.
*
* @param {String} query The query string that needs to be parsed.
* @returns {Object} Parsed query string.
* @api private
*/
Primus.prototype.querystring = qs.parse;
/**
* Transform a query string object back into string equiv.
*
* @param {Object} obj The query string object.
* @returns {String}
* @api private
*/
Primus.prototype.querystringify = qs.stringify;
/**
* Generates a connection URI.
*
* @param {String} protocol The protocol that should used to crate the URI.
* @returns {String|options} The URL.
* @api private
*/
Primus.prototype.uri = function uri(options) {
var url = this.url
, server = []
, qsa = false;
//
// Query strings are only allowed when we've received clearance for it.
//
if (options.query) qsa = true;
options = options || {};
options.protocol = 'protocol' in options
? options.protocol
: 'http:';
options.query = url.query && qsa
? url.query.slice(1)
: false;
options.secure = 'secure' in options
? options.secure
: url.protocol === 'https:' || url.protocol === 'wss:';
options.auth = 'auth' in options
? options.auth
: url.auth;
options.pathname = 'pathname' in options
? options.pathname
: this.pathname;
options.port = 'port' in options
? +options.port
: +url.port || (options.secure ? 443 : 80);
//
// We need to make sure that we create a unique connection URL every time to
// prevent back forward cache from becoming an issue. We're doing this by
// forcing an cache busting query string in to the URL.
//
var querystring = this.querystring(options.query || '');
querystring._primuscb = yeast();
options.query = this.querystringify(querystring);
//
// Allow transformation of the options before we construct a full URL from it.
//
this.emit('outgoing::url', options);
//
// Automatically suffix the protocol so we can supply `ws:` and `http:` and
// it gets transformed correctly.
//
server.push(options.secure ? options.protocol.replace(':', 's:') : options.protocol, '');
server.push(options.auth ? options.auth +'@'+ url.host : url.host);
//
// Pathnames are optional as some Transformers would just use the pathname
// directly.
//
if (options.pathname) server.push(options.pathname.slice(1));
//
// Optionally add a search query.
//
if (qsa) server[server.length - 1] += '?'+ options.query;
else delete options.query;
if (options.object) return options;
return server.join('/');
};
/**
* Register a new message transformer. This allows you to easily manipulate incoming
* and outgoing data which is particularity handy for plugins that want to send
* meta data together with the messages.
*
* @param {String} type Incoming or outgoing
* @param {Function} fn A new message transformer.
* @returns {Primus}
* @api public
*/
Primus.prototype.transform = function transform(type, fn) {
context(this, 'transform');
if (!(type in this.transformers)) {
return this.critical(new Error('Invalid transformer type'));
}
this.transformers[type].push(fn);
return this;
};
/**
* A critical error has occurred, if we have an `error` listener, emit it there.
* If not, throw it, so we get a stack trace + proper error message.
*
* @param {Error} err The critical error.
* @returns {Primus}
* @api private
*/
Primus.prototype.critical = function critical(err) {
if (this.emit('error', err)) return this;
throw err;
};
/**
* Syntax sugar, adopt a Socket.IO like API.
*
* @param {String} url The URL we want to connect to.
* @param {Object} options Connection options.
* @returns {Primus}
* @api public
*/
Primus.connect = function connect(url, options) {
return new Primus(url, options);
};
//
// Expose the EventEmitter so it can be re-used by wrapping libraries we're also
// exposing the Stream interface.
//
Primus.EventEmitter = EventEmitter;
//
// These libraries are automatically inserted at the server-side using the
// Primus#library method.
//
Primus.prototype.client = null; // @import {primus::client};
Primus.prototype.authorization = null; // @import {primus::auth};
Primus.prototype.pathname = null; // @import {primus::pathname};
Primus.prototype.encoder = null; // @import {primus::encoder};
Primus.prototype.decoder = null; // @import {primus::decoder};
Primus.prototype.version = null; // @import {primus::version};
if (
'undefined' !== typeof document
&& 'undefined' !== typeof navigator
) {
//
// Hack 2: If you press ESC in FireFox it will close all active connections.
// Normally this makes sense, when your page is still loading. But versions
// before FireFox 22 will close all connections including WebSocket connections
// after page load. One way to prevent this is to do a `preventDefault()` and
// cancel the operation before it bubbles up to the browsers default handler.
// It needs to be added as `keydown` event, if it's added keyup it will not be
// able to prevent the connection from being closed.
//
if (document.addEventListener) {
document.addEventListener('keydown', function keydown(e) {
if (e.keyCode !== 27 || !e.preventDefault) return;
e.preventDefault();
}, false);
}
//
// Hack 3: This is a Mac/Apple bug only, when you're behind a reverse proxy or
// have you network settings set to `automatic proxy discovery` the safari
// browser will crash when the WebSocke