hammerjs
Version:
A javascript library for multi-touch gestures
106 lines (84 loc) • 3.15 kB
JavaScript
/**
* Hammer
* use this to create instances
* @param {HTMLElement} element
* @param {Object} options
* @returns {Hammer.Instance}
* @constructor
*/
var Hammer = function(element, options) {
return new Hammer.Instance(element, options || {});
};
Hammer.VERSION = '{{PKG_VERSION}}';
// default settings
Hammer.defaults = {
// add styles and attributes to the element to prevent the browser from doing
// its native behavior. this doesnt prevent the scrolling, but cancels
// the contextmenu, tap highlighting etc
// set to false to disable this
stop_browser_behavior: {
// this also triggers onselectstart=false for IE
userSelect : 'none',
// this makes the element blocking in IE10>, you could experiment with the value
// see for more options this issue; https://github.com/EightMedia/hammer.js/issues/241
touchAction : 'none',
touchCallout : 'none',
contentZooming : 'none',
userDrag : 'none',
tapHighlightColor: 'rgba(0,0,0,0)'
}
//
// more settings are defined per gesture at /gestures
//
};
// detect touchevents
Hammer.HAS_POINTEREVENTS = window.navigator.pointerEnabled || window.navigator.msPointerEnabled;
Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window);
// dont use mouseevents on mobile devices
Hammer.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android|silk/i;
Hammer.NO_MOUSEEVENTS = Hammer.HAS_TOUCHEVENTS && window.navigator.userAgent.match(Hammer.MOBILE_REGEX);
// eventtypes per touchevent (start, move, end)
// are filled by Event.determineEventTypes on setup
Hammer.EVENT_TYPES = {};
// interval in which Hammer recalculates current velocity in ms
Hammer.UPDATE_VELOCITY_INTERVAL = 16;
// hammer document where the base events are added at
Hammer.DOCUMENT = window.document;
// define these also as vars, for better minification
// direction defines
var DIRECTION_DOWN = Hammer.DIRECTION_DOWN = 'down';
var DIRECTION_LEFT = Hammer.DIRECTION_LEFT = 'left';
var DIRECTION_UP = Hammer.DIRECTION_UP = 'up';
var DIRECTION_RIGHT = Hammer.DIRECTION_RIGHT = 'right';
// pointer type
var POINTER_MOUSE = Hammer.POINTER_MOUSE = 'mouse';
var POINTER_TOUCH = Hammer.POINTER_TOUCH = 'touch';
var POINTER_PEN = Hammer.POINTER_PEN = 'pen';
// touch event defines
var EVENT_START = Hammer.EVENT_START = 'start';
var EVENT_MOVE = Hammer.EVENT_MOVE = 'move';
var EVENT_END = Hammer.EVENT_END = 'end';
// plugins and gestures namespaces
Hammer.plugins = Hammer.plugins || {};
Hammer.gestures = Hammer.gestures || {};
// if the window events are set...
Hammer.READY = false;
/**
* setup events to detect gestures on the document
*/
function setup() {
if(Hammer.READY) {
return;
}
// find what eventtypes we add listeners to
Event.determineEventTypes();
// Register all gestures inside Hammer.gestures
Utils.each(Hammer.gestures, function(gesture){
Detection.register(gesture);
});
// Add touch events on the document
Event.onTouch(Hammer.DOCUMENT, EVENT_MOVE, Detection.detect);
Event.onTouch(Hammer.DOCUMENT, EVENT_END, Detection.detect);
// Hammer is ready...!
Hammer.READY = true;
}