halo-theme-dream
Version:
梦之城,童话梦境,动漫类型博客主题。
132 lines (110 loc) • 4.61 kB
JavaScript
function ghostCursor(options) {
let hasWrapperEl = options && options.element
let element = hasWrapperEl || document.body
let width = window.innerWidth
let height = window.innerHeight
let cursor = { x: width / 2, y: width / 2 }
let particles = []
let canvas, context
let baseImage = new Image()
baseImage.src =
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAwAAAATCAYAAACk9eypAAAAAXNSR0IArs4c6QAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAAhGVYSWZNTQAqAAAACAAFARIAAwAAAAEAAQAAARoABQAAAAEAAABKARsABQAAAAEAAABSASgAAwAAAAEAAgAAh2kABAAAAAEAAABaAAAAAAAAAEgAAAABAAAASAAAAAEAA6ABAAMAAAABAAEAAKACAAQAAAABAAAADKADAAQAAAABAAAAEwAAAAAChpcNAAAACXBIWXMAAAsTAAALEwEAmpwYAAABWWlUWHRYTUw6Y29tLmFkb2JlLnhtcAAAAAAAPHg6eG1wbWV0YSB4bWxuczp4PSJhZG9iZTpuczptZXRhLyIgeDp4bXB0az0iWE1QIENvcmUgNS40LjAiPgogICA8cmRmOlJERiB4bWxuczpyZGY9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkvMDIvMjItcmRmLXN5bnRheC1ucyMiPgogICAgICA8cmRmOkRlc2NyaXB0aW9uIHJkZjphYm91dD0iIgogICAgICAgICAgICB4bWxuczp0aWZmPSJodHRwOi8vbnMuYWRvYmUuY29tL3RpZmYvMS4wLyI+CiAgICAgICAgIDx0aWZmOk9yaWVudGF0aW9uPjE8L3RpZmY6T3JpZW50YXRpb24+CiAgICAgIDwvcmRmOkRlc2NyaXB0aW9uPgogICA8L3JkZjpSREY+CjwveDp4bXBtZXRhPgpMwidZAAABqElEQVQoFY3SPUvDQBgH8BREpRHExYiDgmLFl6WC+AYmWeyLg4i7buJX8DMpOujgyxGvUYeCgzhUQUSKKLUS0+ZyptXh8Z5Ti621ekPyJHl+uftfomhaf9Ei5JyxXKfynyEA6EYcLHpwyflT958GAQ7DTABNHd8EbtDbEH2BD5QEQmi2mM8P/Iq+A0SzszEg+3sPjDnDdVEtQKQbMUidHD3xVzf6A9UDEmEm+8h9KTqTVUjT+vB53aHrCbAPiceYq1dQI1Aqv4EhMll0jzv+Y0yiRgCnLRSYyDQHVoqUXe4uKL9l+L7GXC4vkMhE6eW/AOJs9k583ORDUyXMZ8F5SVHVVnllmPNKSFagAJ5DofaqGXw/gHBYg51dIldkmknY3tguv3jOtHR4+MqAzaraJXbEhqHhcQlwGSOi5pytVQHZLN5s0WNe8HPrLYlFsO20RPHkImxsbmHdLJFI76th7Z4SeuF53hTeFLvhRCJRCTKZKxgdnRDbW+iozFJbBMw14/ElwGYc0egMBMFzT21f5Rog33Z7dX02GBm7WV5ZfT5Nn5bE3zuCDe9UxdTpNvK+5AAAAABJRU5ErkJggg=='
function init() {
canvas = document.createElement('canvas')
context = canvas.getContext('2d')
canvas.style.top = '0px'
canvas.style.left = '0px'
canvas.style.pointerEvents = 'none'
if (hasWrapperEl) {
canvas.style.position = 'absolute'
element.appendChild(canvas)
canvas.width = element.clientWidth
canvas.height = element.clientHeight
} else {
canvas.style.position = 'fixed'
document.body.appendChild(canvas)
canvas.width = width
canvas.height = height
}
bindEvents()
loop()
}
// Bind events that are needed
function bindEvents() {
element.addEventListener('mousemove', onMouseMove)
element.addEventListener('touchmove', onTouchMove, { passive: true })
element.addEventListener('touchstart', onTouchMove, { passive: true })
window.addEventListener('resize', onWindowResize)
}
function onWindowResize(e) {
width = window.innerWidth
height = window.innerHeight
if (hasWrapperEl) {
canvas.width = element.clientWidth
canvas.height = element.clientHeight
} else {
canvas.width = width
canvas.height = height
}
}
function onTouchMove(e) {
if (e.touches.length > 0) {
for (let i = 0; i < e.touches.length; i++) {
addParticle(e.touches[i].clientX, e.touches[i].clientY, baseImage)
}
}
}
function onMouseMove(e) {
if (hasWrapperEl) {
const boundingRect = element.getBoundingClientRect()
cursor.x = e.clientX - boundingRect.left
cursor.y = e.clientY - boundingRect.top
} else {
cursor.x = e.clientX
cursor.y = e.clientY
}
addParticle(cursor.x, cursor.y, baseImage)
}
function addParticle(x, y, image) {
particles.push(new Particle(x, y, image))
}
function updateParticles() {
context.clearRect(0, 0, width, height)
// Update
for (let i = 0; i < particles.length; i++) {
particles[i].update(context)
}
// Remove dead particles
for (let i = particles.length - 1; i >= 0; i--) {
if (particles[i].lifeSpan < 0) {
particles.splice(i, 1)
}
}
}
function loop() {
updateParticles()
requestAnimationFrame(loop)
}
/**
* Particles
*/
function Particle(x, y, image) {
const lifeSpan = 40
this.initialLifeSpan = lifeSpan //ms
this.lifeSpan = lifeSpan //ms
this.position = { x: x, y: y }
this.image = image
this.update = function (context) {
this.lifeSpan--
const opacity = Math.max(this.lifeSpan / this.initialLifeSpan, 0)
context.globalAlpha = opacity
context.drawImage(
this.image,
this.position.x, // - (this.canv.width / 2) * scale,
this.position.y //- this.canv.height / 2,
)
}
}
init()
}
new ghostCursor()