hackmud-script-manager
Version:
Script manager for game hackmud, with minification, TypeScript support, and player script type definition generation.
23 lines (22 loc) • 893 B
TypeScript
import type { File } from "@babel/types";
import type { LaxPartial } from "@samual/lib";
export type TransformOptions = LaxPartial<{
/** 11 a-z 0-9 characters */ uniqueId: string;
/** the user going to be hosting this script (or set to `true` if not yet known) */ scriptUser: string | true;
seclevel: number;
}> & {
scriptName: string | true;
};
/** transform a given babel `File` to be hackmud compatible
*
* (returned File will need `postprocess()`ing)
* @param file babel ast node representing a file containing preprocessed code
* @param sourceCode the original untouched source code
* @param options {@link TransformOptions details} */
export declare function transform(file: File, sourceCode: string, { uniqueId, scriptUser, scriptName, seclevel }: TransformOptions): {
file: File;
seclevel: number;
warnings: {
message: string;
}[];
};