UNPKG

gw-canvas

Version:

Library for rendering colorized bitmap fonts. Very fast, suitable for applications where the whole canvas needs frequent redrawing.

36 lines (35 loc) 1.64 kB
import * as Color from "./color"; export interface SpriteConfig { ch?: string; fg?: Color.Color | number | string | null; bg?: Color.Color | number | string | null; opacity?: number; } export interface SpriteData { readonly ch: string | null; readonly fg: Color.ColorBase; readonly bg: Color.ColorBase; readonly opacity?: number; } export declare class Sprite implements SpriteData { ch: string | null; fg: Color.Color; bg: Color.Color; opacity: number; name?: string; constructor(ch?: string | null, fg?: Color.ColorBase | null, bg?: Color.ColorBase | null, opacity?: number); clone(): Sprite; toString(): string; } export declare const sprites: Record<string, Sprite>; export declare function make(): Sprite; export declare function make(bg: Color.ColorBase, opacity?: number): Sprite; export declare function make(ch?: string | null, fg?: Color.ColorBase | null, bg?: Color.ColorBase | null, opacity?: number): Sprite; export declare function make(args: any[]): Sprite; export declare function make(info: SpriteConfig): Sprite; export declare function from(name: string): Sprite; export declare function from(config: SpriteConfig): Sprite; export declare function install(name: string, bg: Color.ColorBase, opacity?: number): Sprite; export declare function install(name: string, ch: string | null, fg: Color.Color | number | string | number[] | null, bg: Color.Color | number | string | number[] | null, opacity?: number): Sprite; export declare function install(name: string, args: any[]): Sprite; export declare function install(name: string, info: SpriteConfig): Sprite;