gw-canvas
Version:
Library for rendering colorized bitmap fonts. Very fast, suitable for applications where the whole canvas needs frequent redrawing.
36 lines (35 loc) • 1.64 kB
TypeScript
import * as Color from "./color";
export interface SpriteConfig {
ch?: string;
fg?: Color.Color | number | string | null;
bg?: Color.Color | number | string | null;
opacity?: number;
}
export interface SpriteData {
readonly ch: string | null;
readonly fg: Color.ColorBase;
readonly bg: Color.ColorBase;
readonly opacity?: number;
}
export declare class Sprite implements SpriteData {
ch: string | null;
fg: Color.Color;
bg: Color.Color;
opacity: number;
name?: string;
constructor(ch?: string | null, fg?: Color.ColorBase | null, bg?: Color.ColorBase | null, opacity?: number);
clone(): Sprite;
toString(): string;
}
export declare const sprites: Record<string, Sprite>;
export declare function make(): Sprite;
export declare function make(bg: Color.ColorBase, opacity?: number): Sprite;
export declare function make(ch?: string | null, fg?: Color.ColorBase | null, bg?: Color.ColorBase | null, opacity?: number): Sprite;
export declare function make(args: any[]): Sprite;
export declare function make(info: SpriteConfig): Sprite;
export declare function from(name: string): Sprite;
export declare function from(config: SpriteConfig): Sprite;
export declare function install(name: string, bg: Color.ColorBase, opacity?: number): Sprite;
export declare function install(name: string, ch: string | null, fg: Color.Color | number | string | number[] | null, bg: Color.Color | number | string | number[] | null, opacity?: number): Sprite;
export declare function install(name: string, args: any[]): Sprite;
export declare function install(name: string, info: SpriteConfig): Sprite;