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gun

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A realtime, decentralized, offline-first, graph data synchronization engine.

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var Gun = require('./index'); Gun.Mesh = require('./mesh'); // TODO: resync upon reconnect online/offline //window.ononline = window.onoffline = function(){ console.log('online?', navigator.onLine) } Gun.on('opt', function(root){ this.to.next(root); if(root.once){ return } var opt = root.opt; if(false === opt.WebSocket){ return } var env = Gun.window || {}; var websocket = opt.WebSocket || env.WebSocket || env.webkitWebSocket || env.mozWebSocket; if(!websocket){ return } opt.WebSocket = websocket; var mesh = opt.mesh = opt.mesh || Gun.Mesh(root); var wire = mesh.wire || opt.wire; mesh.wire = opt.wire = open; function open(peer){ try{ if(!peer || !peer.url){ return wire && wire(peer) } var url = peer.url.replace(/^http/, 'ws'); var wire = peer.wire = new opt.WebSocket(url); wire.onclose = function(){ reconnect(peer); opt.mesh.bye(peer); }; wire.onerror = function(err){ reconnect(peer); }; wire.onopen = function(){ opt.mesh.hi(peer); } wire.onmessage = function(msg){ if(!msg){ return } opt.mesh.hear(msg.data || msg, peer); }; return wire; }catch(e){ opt.mesh.bye(peer) }} setTimeout(function(){ !opt.super && root.on('out', {dam:'hi'}) },1); // it can take a while to open a socket, so maybe no longer lazy load for perf reasons? var wait = 2 * 999; function reconnect(peer){ clearTimeout(peer.defer); if(!opt.peers[peer.url]){ return } if(doc && peer.retry <= 0){ return } peer.retry = (peer.retry || opt.retry+1 || 60) - ((-peer.tried + (peer.tried = +new Date) < wait*4)?1:0); peer.defer = setTimeout(function to(){ if(doc && doc.hidden){ return setTimeout(to,wait) } open(peer); }, wait); } var doc = (''+u !== typeof document) && document; }); var noop = function(){}, u;