gulp-structify
Version:
Generates WebGL-compatible Structs and StructBuffers from a template file.
48 lines (47 loc) • 1.53 kB
TypeScript
import { TypedArray } from './typedarray';
export declare class Template<T extends TypedArray> {
/**
* Sets each component of this struct to that of the other struct.
*/
set(other: this): void;
/**
* Sets each component of this struct to the specified scalar.
*/
setScalar(k: number): void;
/**
* Adds the other struct to this struct componentwise.
*/
add(other: this): void;
/**
* Subtracts the other struct from this struct componentwise.
*/
subtract(other: this): void;
/**
* Multiplies each component of this struct by the specified scalar.
*/
mulScalar(k: number): void;
/**
* Divides each component of this struct by the specified scalar.
*/
divScalar(k: number): void;
/**
* Checks if each component of this struct is equal to that of the other struct.
*/
equals(other: this): boolean;
/**
* Checks if each component of this struct is equal to the specified scalar.
*/
equalsScalar(k: number): boolean;
/**
* Checks if each component of this struct is approximately equal to that of the other struct.
*/
epsilonEquals(other: this, e: number): boolean;
/**
* Checks if each component of this struct is approximately equal to the specified scalar.
*/
epsilonEqualsScalar(k: number, e: number): boolean;
/**
* Returns a string representation of this struct.
*/
toString(): string;
}