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gulp-msbuild

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msbuild plugin for gulp. Inspired by grunt-msbuild.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.MSBuildRunner = void 0; const child_process_1 = require("child_process"); const msbuild_command_builder_1 = require("./msbuild-command-builder"); const fs = __importStar(require("fs")); const glob_1 = require("glob"); const gutil_1 = __importDefault(require("./gutil")); const colorette_1 = require("colorette"); class MSBuildRunner { static startMsBuildTask(options, file, stream, callback) { console.log(''); const commandBuilder = new msbuild_command_builder_1.MSBuildCommandBuilder(); const command = commandBuilder.construct(file, options); if (options.logCommand) { console.log((0, colorette_1.cyan)("Using MSBuild command:"), command.executable, command.args.join(" ")); } const spawnOptions = { stdio: [ 'ignore', options.stdout ? 'inherit' : 'ignore', options.stderr ? 'inherit' : 'ignore' ] }; let closed = false; const child = (0, child_process_1.spawn)(command.executable, command.args, spawnOptions); child.on("error", (error) => { if (error) { console.log(error); } // The "exit" event also can fire after the error event. We need to guard // when the process has already been closed: // https://nodejs.org/api/child_process.html#child_process_event_error if (closed) { return; } closed = true; if (error) { console.log((0, colorette_1.red)('MSBuild failed!')); if (options.errorOnFail) { return callback(error); } } return callback(); }); child.on("exit", (code, signal) => __awaiter(this, void 0, void 0, function* () { // The "exit" event also can fire after the error event. We need to guard // when the process has already been closed: // https://nodejs.org/api/child_process.html#child_process_event_error if (closed) { return; } closed = true; if (code === 0) { console.log((0, colorette_1.cyan)('MSBuild complete!')); console.log(''); if (options.emitPublishedFiles) { const publishDirectory = options.publishDirectory; yield (0, glob_1.glob)('**/*', { cwd: publishDirectory, nodir: true, absolute: true }) .then((files) => { for (let i = 0; i < files.length; i++) { const filePath = files[i]; if (fs.statSync(filePath).isFile()) { stream.push(new gutil_1.default.File({ cwd: publishDirectory, base: publishDirectory, path: filePath, contents: new Buffer(fs.readFileSync(filePath)) })); } } return callback(); }) .catch((err) => { if (err) { const msg = 'Error globbing published files at ' + publishDirectory; console.log((0, colorette_1.red)(msg)); return callback(err); } }); } else { return callback(); } } else { let msg; if (code) { // Exited normally, but failed. msg = 'MSBuild failed with code ' + code + '!'; } else { // Killed by parent process. msg = 'MSBuild killed with signal ' + signal + '!'; } console.log((0, colorette_1.red)(msg)); console.log(''); if (options.errorOnFail) { return callback(new Error(msg)); } } })); } } exports.MSBuildRunner = MSBuildRunner;