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gulp-msbuild

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msbuild plugin for gulp. Inspired by grunt-msbuild.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.MSBuildOptions = void 0; const path_1 = require("path"); const ArchitectureService_1 = require("../utilities/ArchitectureService"); const os = __importStar(require("os")); const uuid_1 = require("uuid"); class MSBuildOptions { constructor({ stdout = false, stderr = true, errorOnFail = false, logCommand = false, targets = ['rebuild'], configuration = 'Release', toolsVersion = 'auto', properties = {}, verbosity = 'normal', maxcpucount = 0, nologo = true, platform = process.platform, architecture = ArchitectureService_1.ArchitectureService.Architecture, windir = ArchitectureService_1.ArchitectureService.Platform, msbuildPath = undefined, fileLoggerParameters = undefined, consoleLoggerParameters = undefined, loggerParameters = undefined, nodeReuse = true, customArgs = [], emitEndEvent = false, solutionPlatform = undefined, emitPublishedFiles = false, deployDefaultTarget = 'WebPublish', webPublishMethod = 'FileSystem', deleteExistingFiles = 'true', findDependencies = 'true', publishDirectory = (0, path_1.join)(os.tmpdir(), (0, uuid_1.v4)()) }) { this.stdout = stdout; this.stderr = stderr; this.errorOnFail = errorOnFail; this.logCommand = logCommand; this.targets = targets; this.configuration = configuration; this.toolsVersion = toolsVersion; this.properties = properties; this.verbosity = verbosity; this.maxcpucount = maxcpucount; this.nologo = nologo; this.platform = platform; this.architecture = architecture; this.windir = windir; this.msbuildPath = msbuildPath; this.fileLoggerParameters = fileLoggerParameters; this.consoleLoggerParameters = consoleLoggerParameters; this.loggerParameters = loggerParameters; this.nodeReuse = nodeReuse; this.customArgs = customArgs; this.emitEndEvent = emitEndEvent; this.solutionPlatform = solutionPlatform; this.emitPublishedFiles = emitPublishedFiles; this.deployDefaultTarget = deployDefaultTarget; this.webPublishMethod = webPublishMethod; this.deleteExistingFiles = deleteExistingFiles; this.findDependencies = findDependencies; this.publishDirectory = publishDirectory; } } exports.MSBuildOptions = MSBuildOptions;