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guildwars2-ts

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GuildWars 2 API Wrapper in Typescript

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import { z } from 'zod'; /** * /v2/traits definition */ export declare const TraitsDTO: z.ZodArray<z.ZodObject<{ /** The trait id. */ id: z.ZodNumber; /** The trait name. */ name: z.ZodString; /** The trait's icon URL. */ icon: z.ZodString; /** The trait description. */ description: z.ZodOptional<z.ZodString>; /** The trait order. */ order: z.ZodOptional<z.ZodNumber>; /** The id of the specialization this trait belongs to. */ specialization: z.ZodNumber; /** The trait's tier (Adept, Master, Grandmaster) as a value from 1-3. * Elite specializations also contain a tier 0 minor trait, describing which weapon the elite specialization gains access to. */ tier: z.ZodNumber; /** Either Major or Minor depending on the trait's slot. * Minor traits are the ones given immediately when choosing a specialization. */ slot: z.ZodEnum<{ Major: "Major"; Minor: "Minor"; }>; /** A list of tooltip facts associated with the trait itself. */ facts: z.ZodOptional<z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"AttributeAdjust">; value: z.ZodNumber; target: z.ZodString; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Buff">; status: z.ZodString; description: z.ZodOptional<z.ZodString>; apply_count: z.ZodOptional<z.ZodNumber>; duration: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"BuffArray">; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"BuffConversion">; source: z.ZodString; percent: z.ZodNumber; target: z.ZodString; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"ComboField">; field_type: z.ZodEnum<{ Light: "Light"; Fire: "Fire"; Ice: "Ice"; Lightning: "Lightning"; Air: "Air"; Water: "Water"; Dark: "Dark"; Poison: "Poison"; Smoke: "Smoke"; Ethereal: "Ethereal"; }>; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"ComboFinisher">; finisher_type: z.ZodEnum<{ Blast: "Blast"; Leap: "Leap"; Projectile: "Projectile"; Whirl: "Whirl"; }>; percent: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Duration">; duration: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Heal">; hit_count: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"HealingAdjust">; hit_count: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Damage">; hit_count: z.ZodNumber; dmg_multiplier: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Distance">; distance: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"NoData">; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Number">; value: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Percent">; percent: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"PrefixedBuff">; status: z.ZodOptional<z.ZodString>; description: z.ZodOptional<z.ZodString>; apply_count: z.ZodNumber; duration: z.ZodNumber; prefix: z.ZodObject<{ text: z.ZodString; icon: z.ZodURL; status: z.ZodOptional<z.ZodString>; description: z.ZodOptional<z.ZodString>; }, z.core.$strict>; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Radius">; distance: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Range">; value: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Recharge">; value: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"StunBreak">; value: z.ZodLiteral<true>; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Time">; duration: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Unblockable">; value: z.ZodLiteral<true>; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodUndefined; percent: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>]>>>; /** A list of additions or changes to tooltip facts where there is interplay between traits. */ traited_facts: z.ZodOptional<z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{ type: z.ZodLiteral<"AttributeAdjust">; value: z.ZodNumber; target: z.ZodString; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Buff">; status: z.ZodString; description: z.ZodOptional<z.ZodString>; apply_count: z.ZodOptional<z.ZodNumber>; duration: z.ZodOptional<z.ZodNumber>; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"BuffArray">; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"BuffConversion">; source: z.ZodString; percent: z.ZodNumber; target: z.ZodString; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"ComboField">; field_type: z.ZodEnum<{ Light: "Light"; Fire: "Fire"; Ice: "Ice"; Lightning: "Lightning"; Air: "Air"; Water: "Water"; Dark: "Dark"; Poison: "Poison"; Smoke: "Smoke"; Ethereal: "Ethereal"; }>; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"ComboFinisher">; finisher_type: z.ZodEnum<{ Blast: "Blast"; Leap: "Leap"; Projectile: "Projectile"; Whirl: "Whirl"; }>; percent: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Duration">; duration: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Heal">; hit_count: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"HealingAdjust">; hit_count: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Damage">; hit_count: z.ZodNumber; dmg_multiplier: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Distance">; distance: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"NoData">; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Number">; value: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Percent">; percent: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"PrefixedBuff">; status: z.ZodOptional<z.ZodString>; description: z.ZodOptional<z.ZodString>; apply_count: z.ZodNumber; duration: z.ZodNumber; prefix: z.ZodObject<{ text: z.ZodString; icon: z.ZodURL; status: z.ZodOptional<z.ZodString>; description: z.ZodOptional<z.ZodString>; }, z.core.$strict>; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Radius">; distance: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Range">; value: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Recharge">; value: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"StunBreak">; value: z.ZodLiteral<true>; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Time">; duration: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Unblockable">; value: z.ZodLiteral<true>; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ /** Life force cost specifically is missing a type field. */ type: z.ZodUndefined; /** Cost per cast. Life Force ONLY. */ percent: z.ZodOptional<z.ZodNumber>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ /** An arbitrary localized string describing the fact.*/ text: z.ZodOptional<z.ZodString>; /** A URL to the icon shown with the fact. Not included with all facts.*/ icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>]>>>; /** A list of skills which may be triggered by the trait. */ skills: z.ZodOptional<z.ZodArray<z.ZodObject<{ /** The ID of the skill. */ id: z.ZodNumber; /** The name of the skill. */ name: z.ZodString; /** The description of the skill. */ description: z.ZodString; /** The URL for the icon of the skill. */ icon: z.ZodString; /** A list of tooltip facts associated with the skill. */ facts: z.ZodOptional<z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"AttributeAdjust">; value: z.ZodNumber; target: z.ZodString; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Buff">; status: z.ZodString; description: z.ZodOptional<z.ZodString>; apply_count: z.ZodOptional<z.ZodNumber>; duration: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"BuffArray">; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"BuffConversion">; source: z.ZodString; percent: z.ZodNumber; target: z.ZodString; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"ComboField">; field_type: z.ZodEnum<{ Light: "Light"; Fire: "Fire"; Ice: "Ice"; Lightning: "Lightning"; Air: "Air"; Water: "Water"; Dark: "Dark"; Poison: "Poison"; Smoke: "Smoke"; Ethereal: "Ethereal"; }>; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"ComboFinisher">; finisher_type: z.ZodEnum<{ Blast: "Blast"; Leap: "Leap"; Projectile: "Projectile"; Whirl: "Whirl"; }>; percent: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Duration">; duration: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Heal">; hit_count: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"HealingAdjust">; hit_count: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Damage">; hit_count: z.ZodNumber; dmg_multiplier: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Distance">; distance: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"NoData">; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Number">; value: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Percent">; percent: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"PrefixedBuff">; status: z.ZodOptional<z.ZodString>; description: z.ZodOptional<z.ZodString>; apply_count: z.ZodNumber; duration: z.ZodNumber; prefix: z.ZodObject<{ text: z.ZodString; icon: z.ZodURL; status: z.ZodOptional<z.ZodString>; description: z.ZodOptional<z.ZodString>; }, z.core.$strict>; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Radius">; distance: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Range">; value: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Recharge">; value: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"StunBreak">; value: z.ZodLiteral<true>; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Time">; duration: z.ZodNumber; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Unblockable">; value: z.ZodLiteral<true>; }, z.core.$strict>, z.ZodObject<{ text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; type: z.ZodUndefined; percent: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>]>>>; /** A list of additions or changes to tooltip facts where there is interplay between traits. */ traited_facts: z.ZodOptional<z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{ type: z.ZodLiteral<"AttributeAdjust">; value: z.ZodNumber; target: z.ZodString; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Buff">; status: z.ZodString; description: z.ZodOptional<z.ZodString>; apply_count: z.ZodOptional<z.ZodNumber>; duration: z.ZodOptional<z.ZodNumber>; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"BuffArray">; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"BuffConversion">; source: z.ZodString; percent: z.ZodNumber; target: z.ZodString; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"ComboField">; field_type: z.ZodEnum<{ Light: "Light"; Fire: "Fire"; Ice: "Ice"; Lightning: "Lightning"; Air: "Air"; Water: "Water"; Dark: "Dark"; Poison: "Poison"; Smoke: "Smoke"; Ethereal: "Ethereal"; }>; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"ComboFinisher">; finisher_type: z.ZodEnum<{ Blast: "Blast"; Leap: "Leap"; Projectile: "Projectile"; Whirl: "Whirl"; }>; percent: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Duration">; duration: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Heal">; hit_count: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"HealingAdjust">; hit_count: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Damage">; hit_count: z.ZodNumber; dmg_multiplier: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Distance">; distance: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"NoData">; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Number">; value: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Percent">; percent: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"PrefixedBuff">; status: z.ZodOptional<z.ZodString>; description: z.ZodOptional<z.ZodString>; apply_count: z.ZodNumber; duration: z.ZodNumber; prefix: z.ZodObject<{ text: z.ZodString; icon: z.ZodURL; status: z.ZodOptional<z.ZodString>; description: z.ZodOptional<z.ZodString>; }, z.core.$strict>; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Radius">; distance: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Range">; value: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Recharge">; value: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"StunBreak">; value: z.ZodLiteral<true>; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Time">; duration: z.ZodNumber; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ type: z.ZodLiteral<"Unblockable">; value: z.ZodLiteral<true>; text: z.ZodOptional<z.ZodString>; icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ /** Life force cost specifically is missing a type field. */ type: z.ZodUndefined; /** Cost per cast. Life Force ONLY. */ percent: z.ZodOptional<z.ZodNumber>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>, z.ZodObject<{ /** An arbitrary localized string describing the fact.*/ text: z.ZodOptional<z.ZodString>; /** A URL to the icon shown with the fact. Not included with all facts.*/ icon: z.ZodOptional<z.ZodString>; /** Specifies which trait has to be selected in order for this fact to take effect. */ requires_trait: z.ZodNumber; /** This specifies the array index of the facts object it will override, if the trait specified in requires_trait is selected. * If this field is omitted, then the fact contained within this object is to be appended to the existing facts array. */ overrides: z.ZodOptional<z.ZodNumber>; }, z.core.$strict>]>>>; /** Skill flags. If present, typically does not contain anything. */ flags: z.ZodArray<z.ZodUnknown>; /** Skill chat link. */ chat_link: z.ZodString; /** Trait category. */ categories: z.ZodOptional<z.ZodArray<z.ZodString>>; }, z.core.$strict>>>; }, z.core.$strict>>;