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guildwars2-ts

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GuildWars 2 API Wrapper in Typescript

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import { z } from 'zod'; /** * /v2/skins definition */ export declare const SkinsDTO: z.ZodArray<z.ZodUnion<readonly [z.ZodObject<{ id: z.ZodNumber; name: z.ZodString; flags: z.ZodArray<z.ZodEnum<{ ShowInWardrobe: "ShowInWardrobe"; NoCost: "NoCost"; HideIfLocked: "HideIfLocked"; OverrideRarity: "OverrideRarity"; }>>; restrictions: z.ZodArray<z.ZodString>; icon: z.ZodString; rarity: z.ZodString; description: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Armor">; details: z.ZodObject<{ /** The armor type (slot). */ type: z.ZodEnum<{ Boots: "Boots"; Gloves: "Gloves"; Leggings: "Leggings"; Shoulders: "Shoulders"; Headgear: "Headgear"; Chest: "Chest"; "Aquatic Headgear": "Aquatic Headgear"; }>; /** The armor weight. */ weight_class: z.ZodEnum<{ Heavy: "Heavy"; Medium: "Medium"; Light: "Light"; Clothing: "Clothing"; }>; /** An object containing information on default slots and skin overrides. * If the array item is null, this means dye cannot be applied to that * slot, except if otherwise overriden by non-null values in the overrides array. */ dye_slots: z.ZodObject<{ default: z.ZodArray<z.ZodNullable<z.ZodObject<{ /** The id of the default color. Can be resolved against /v2/colors. */ color_id: z.ZodNumber; /** The type of material. */ material: z.ZodEnum<{ cloth: "cloth"; leather: "leather"; metal: "metal"; }>; }, z.core.$strict>>>; /** Object of race/gender overrides. */ overrides: z.ZodRecord<z.ZodString, z.ZodArray<z.ZodObject<{ /** The id of the default color. Can be resolved against /v2/colors. */ color_id: z.ZodNumber; /** The type of material. */ material: z.ZodEnum<{ cloth: "cloth"; leather: "leather"; metal: "metal"; }>; }, z.core.$strict>>>; }, z.core.$strict>; }, z.core.$strict>; }, z.core.$strict>, z.ZodObject<{ id: z.ZodNumber; name: z.ZodString; flags: z.ZodArray<z.ZodEnum<{ ShowInWardrobe: "ShowInWardrobe"; NoCost: "NoCost"; HideIfLocked: "HideIfLocked"; OverrideRarity: "OverrideRarity"; }>>; restrictions: z.ZodArray<z.ZodString>; icon: z.ZodString; rarity: z.ZodString; description: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Gathering">; details: z.ZodObject<{ /** The tool type. */ type: z.ZodEnum<{ Foraging: "Foraging"; Logging: "Logging"; Mining: "Mining"; }>; }, z.core.$strict>; }, z.core.$strict>, z.ZodObject<{ id: z.ZodNumber; name: z.ZodString; flags: z.ZodArray<z.ZodEnum<{ ShowInWardrobe: "ShowInWardrobe"; NoCost: "NoCost"; HideIfLocked: "HideIfLocked"; OverrideRarity: "OverrideRarity"; }>>; restrictions: z.ZodArray<z.ZodString>; icon: z.ZodString; rarity: z.ZodString; description: z.ZodOptional<z.ZodString>; type: z.ZodLiteral<"Weapon">; details: z.ZodObject<{ /** The weapon type. */ type: z.ZodEnum<{ Axe: "Axe"; Dagger: "Dagger"; Focus: "Focus"; Greatsword: "Greatsword"; Hammer: "Hammer"; Mace: "Mace"; Pistol: "Pistol"; Rifle: "Rifle"; Scepter: "Scepter"; Shield: "Shield"; Staff: "Staff"; Sword: "Sword"; Torch: "Torch"; Trident: "Trident"; Warhorn: "Warhorn"; Longbow: "Longbow"; Spear: "Spear"; "Short bow": "Short bow"; "Harpoon gun": "Harpoon gun"; }>; /** The damage type. */ damage_type: z.ZodEnum<{ Fire: "Fire"; Ice: "Ice"; Lightning: "Lightning"; Physical: "Physical"; Choking: "Choking"; }>; }, z.core.$strict>; }, z.core.$strict>, z.ZodObject<{ /** The skin id. */ id: z.ZodNumber; /** The name of the skin. */ name: z.ZodString; /** * Additional skin flags. Options: * ShowInWardrobe – When displayed in the account wardrobe (set for all skins listed in the API). * NoCost – When applying the skin is free. * HideIfLocked – When the skin is hidden until it is unlocked. * OverrideRarity - When the skin overrides item rarity when applied */ flags: z.ZodArray<z.ZodEnum<{ ShowInWardrobe: "ShowInWardrobe"; NoCost: "NoCost"; HideIfLocked: "HideIfLocked"; OverrideRarity: "OverrideRarity"; }>>; /** Race restrictions that apply to the skin, e.g. Human will be a listed restriction, if the skin can only be applied to human characters. */ restrictions: z.ZodArray<z.ZodString>; /** The full icon URL. */ icon: z.ZodString; /** The rarity of the skin */ rarity: z.ZodString; /** Optional skin description. */ description: z.ZodOptional<z.ZodString>; }, z.core.$strict>]>>;