guildwars2-ts
Version:
GuildWars 2 API Wrapper in Typescript
129 lines (128 loc) • 5.38 kB
TypeScript
import { z } from 'zod';
/**
* /v2/professions definition
*/
export declare const ProfessionsDTO: z.ZodArray<z.ZodObject<{
/** The profession id. */
id: z.ZodString;
/** The name of the profession. */
name: z.ZodString;
/** The profession code for a build template link. */
code: z.ZodOptional<z.ZodNumber>;
/** The icon for the profession. */
icon: z.ZodString;
/** The large icon for the profession. */
icon_big: z.ZodString;
/** The specialization ids. Can be resolved against /v2/specializations. */
specializations: z.ZodArray<z.ZodNumber>;
/** List of training details. */
training: z.ZodArray<z.ZodObject<{
/** The id of the skill or specialization. Can be resolved against /v2/skills and /v2/specializations. */
id: z.ZodNumber;
/** The category for the training object. */
category: z.ZodEnum<{
Skills: "Skills";
Specializations: "Specializations";
EliteSpecializations: "EliteSpecializations";
}>;
/** The name of the skill or specialization indicated by the category and id. */
name: z.ZodString;
/** List of skills and traits training details tracks objects. */
track: z.ZodArray<z.ZodDiscriminatedUnion<[z.ZodObject<{
/** Whether this is a skill or trait. */
type: z.ZodLiteral<"Trait">;
/** The trait id. Can be resolved against /v2/traits. */
trait_id: z.ZodNumber;
/** The cost to train this skill or trait. */
cost: z.ZodNumber;
}, z.core.$strict>, z.ZodObject<{
/** Whether this is a skill or trait. */
type: z.ZodLiteral<"Skill">;
/** The skill id. Can be resolved against /v2/skills. */
skill_id: z.ZodNumber;
/** The cost to train this skill or trait. */
cost: z.ZodNumber;
}, z.core.$strict>], "type">>;
}, z.core.$strict>>;
/** The weapons available for this profession. */
weapons: z.ZodRecord<z.ZodEnum<{
Axe: "Axe";
Dagger: "Dagger";
Focus: "Focus";
Greatsword: "Greatsword";
Hammer: "Hammer";
Mace: "Mace";
Pistol: "Pistol";
Rifle: "Rifle";
Scepter: "Scepter";
Shield: "Shield";
Speargun: "Speargun";
Staff: "Staff";
Sword: "Sword";
Torch: "Torch";
Trident: "Trident";
Warhorn: "Warhorn";
Longbow: "Longbow";
Shortbow: "Shortbow";
Spear: "Spear";
}>, z.ZodOptional<z.ZodObject<{
/** Weapon slot flag. */
flags: z.ZodOptional<z.ZodArray<z.ZodEnum<{
Mainhand: "Mainhand";
Offhand: "Offhand";
TwoHand: "TwoHand";
Aquatic: "Aquatic";
}>>>;
/** The specializations id of the required specialization to use this weapon.
* Can be resolved against /v2/specializations. Only present if a specialization is required. */
specialization: z.ZodOptional<z.ZodNumber>;
/** The list of weapon skills objects. */
skills: z.ZodArray<z.ZodObject<{
/** The skill id. Can be resolved against /v2/skills. */
id: z.ZodNumber;
/** The skill bar slot that this weapon skill can be used in. */
slot: z.ZodTemplateLiteral<`Weapon_${number}`>;
/** The name of the offhand weapon this skill requires to be equipped. This field is usually only present for Thief skills. */
offhand: z.ZodOptional<z.ZodString>;
/** The Elementalist attunement that this skill requires. This field is usually only present for Elementalist skills. */
attunement: z.ZodOptional<z.ZodString>;
/** The name of the class the skill was stolen from. This only applies to thief stolen skills. */
source: z.ZodOptional<z.ZodString>;
}, z.core.$strict>>;
}, z.core.$strict>>>;
/** Profession flags. */
flags: z.ZodArray<z.ZodEnum<{
NoRacialSkills: "NoRacialSkills";
NoWeaponSwap: "NoWeaponSwap";
}>>;
/** Profession skills. */
skills: z.ZodArray<z.ZodObject<{
/** The skill id. */
id: z.ZodNumber;
/** The skill slot. */
slot: z.ZodUnion<readonly [z.ZodEnum<{
Utility: "Utility";
Heal: "Heal";
Elite: "Elite";
}>, z.ZodTemplateLiteral<`Weapon_${number}`>, z.ZodTemplateLiteral<`Profession_${number}`>, z.ZodTemplateLiteral<`Downed_${number}`>]>;
/** The skill type. */
type: z.ZodEnum<{
Utility: "Utility";
Heal: "Heal";
Elite: "Elite";
Profession: "Profession";
}>;
/** The skill source. Present only for stolen thief skills. */
source: z.ZodOptional<z.ZodString>;
/** The skill attunement. Present only for elementalist skills. */
attunement: z.ZodOptional<z.ZodEnum<{
Fire: "Fire";
Air: "Air";
Earth: "Earth";
Water: "Water";
}>>;
}, z.core.$strict>>;
/** The first number is a skill palette ID obtained from a build template link, the second number is a skill ID.
* Can be resolved against /v2/skills. */
skills_by_palette: z.ZodOptional<z.ZodArray<z.ZodNumber>>;
}, z.core.$strict>>;