guildwars2-ts
Version:
GuildWars 2 API Wrapper in Typescript
92 lines (91 loc) • 3.49 kB
TypeScript
import { z } from 'zod';
/**
* /v2/guild/upgrades definition.
*/
export declare const GuildUpgradesInfoDTO: z.ZodArray<z.ZodIntersection<z.ZodObject<{
/** The upgrade id. */
id: z.ZodNumber;
/** The name of the upgrade. */
name: z.ZodString;
/** The guild upgrade description. */
description: z.ZodString;
/** A URL pointing to an icon for the upgrade. */
icon: z.ZodString;
/** The time it takes to build the upgrade. */
build_time: z.ZodNumber;
/** The prerequisite level the guild must be at to build the upgrade. */
required_level: z.ZodNumber;
/** The amount of guild experience that will be awarded upon building the upgrade. */
experience: z.ZodNumber;
/** An array of upgrade IDs that must be completed before this can be built. */
prerequisites: z.ZodArray<z.ZodNumber>;
/** An array of objects describing the upgrade's cost. */
costs: z.ZodArray<z.ZodDiscriminatedUnion<[z.ZodObject<{
/** The type of cost. */
type: z.ZodLiteral<"Item">;
/** The id of the item, if applicable, can be resoled against v2/items. */
item_id: z.ZodOptional<z.ZodNumber>;
/** The name of the cost. */
name: z.ZodString;
/** The amount needed. */
count: z.ZodNumber;
}, z.core.$strict>, z.ZodObject<{
/** The type of cost. */
type: z.ZodLiteral<"Collectible">;
/** The id of the item, if applicable, can be resoled against v2/items. */
item_id: z.ZodOptional<z.ZodNumber>;
/** The name of the cost. */
name: z.ZodString;
/** The amount needed. */
count: z.ZodNumber;
}, z.core.$strict>, z.ZodObject<{
/** The type of cost. */
type: z.ZodLiteral<"Currency">;
/** The name of the cost. */
name: z.ZodString;
/** The amount needed. */
count: z.ZodNumber;
}, z.core.$strict>, z.ZodObject<{
/** The type of cost. */
type: z.ZodLiteral<"Coins">;
/** The amount needed. */
count: z.ZodNumber;
}, z.core.$strict>], "type">>;
}, z.core.$strict>, z.ZodDiscriminatedUnion<[z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"AccumulatingCurrency">;
}, z.core.$strict>, z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"Boost">;
}, z.core.$strict>, z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"Claimable">;
}, z.core.$strict>, z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"Consumable">;
}, z.core.$strict>, z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"Decoration">;
}, z.core.$strict>, z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"GuildHall">;
}, z.core.$strict>, z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"GuildHallExpedition">;
}, z.core.$strict>, z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"Hub">;
}, z.core.$strict>, z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"Queue">;
}, z.core.$strict>, z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"Unlock">;
}, z.core.$strict>, z.ZodObject<{
/** The upgrade type. */
type: z.ZodLiteral<"BankBag">;
/** The maximum item slots of the guild bank tab. */
bag_max_items: z.ZodOptional<z.ZodNumber>;
/** The maximum amount of coins that can be stored in the bank tab. */
bag_max_coins: z.ZodOptional<z.ZodNumber>;
}, z.core.$strict>], "type">>>;