gstats
Version:
Show DrawCalls, FPS, Texture Count on PIXI, Phaser projects
66 lines (42 loc) • 1.53 kB
JavaScript
var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example',
{ create: create, update: update });
var count = 0;
var thing = null;
var st = null;
function create(){
var spavn = function(){
var g = game.add.graphics(0,0);
g.beginFill(0xFF3300 * Math.random());
g.lineStyle(2, 0xFFFFFF * Math.random(), 1);
g.drawRect(0,0, 100, 100);
var s = game.add.sprite(Math.random() * 700, Math.random() * 500, g.generateTexture());
g.destroy();
setTimeout(spavn , Math.random()*1000);
setTimeout(function() {
s.destroy(true,true);
}, 3000);
}
setTimeout(spavn , Math.random()*1000)
setTimeout(function(){
var pixi_gstats = new GStats.PhaserHooks(game);
st = new GStats.StatsJSAdapter(pixi_gstats);
document.body.appendChild(st.stats.dom || st.stats.domElement);
}, 1000);
// let's create a moving shape
thing = game.add.graphics(400,300);
}
function update() {
count += 0.1;
thing.clear();
thing.lineStyle(10, 0xff0000, 1);
thing.beginFill(0xffFF00, 0.5);
thing.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
thing.lineTo( 120 + Math.cos(count) * 20, -100 + Math.sin(count)* 20);
thing.lineTo( 120 + Math.sin(count) * 20, 100 + Math.cos(count)* 20);
thing.lineTo( -120 + Math.cos(count)* 20, 100 + Math.sin(count)* 20);
thing.lineTo( -120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
thing.rotation = count * 0.1;
if(st){
st.update();
}
}