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Show DrawCalls, FPS, Texture Count on PIXI, Phaser projects

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export default class GLHook { constructor(_gl) { this.drawPasses = 0; this.isInit = false; this.realGLDrawElements = function () { }; if (_gl) { if (_gl.__proto__.drawElements) { this.gl = _gl; this.realGLDrawElements = _gl.__proto__.drawElements; //replace to new function _gl.__proto__.drawElements = this.fakeGLdrawElements.bind(this); this.isInit = true; console.log("[GLHook] GL was Hooked!"); } } else { console.error("[GLHook] GL can't be NULL"); } } fakeGLdrawElements(mode, count, type, offset) { this.drawPasses++; this.realGLDrawElements.call(this.gl, mode, count, type, offset); } reset() { this.drawPasses = 0; } release() { if (this.isInit) { this.gl.__proto__.drawElements = this.realGLDrawElements; console.log("[GLHook] Hook was removed!"); } this.isInit = false; } } //# sourceMappingURL=GLHook.js.map