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gsots3d

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Getting S**t On The Screen in 3D. A library for doing 3D graphics in the browser.

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export { M as MtlMaterial, p as parseMTL } from '../mtl-parser-Cw8gA4Aw.js'; /** * ParseResult is the result of parsing an OBJ file */ type ParseResult = { /** List of material libs (MTL files) */ matLibNames: string[]; /** List of geometries, each with a material name and vertex data */ geometries: Geometry[]; /** Total number of triangles in the OBJ file */ triangles: number; }; /** * Each OBJ file is made up of a list of geometries, each with a material name. * These can be thought of as parts of the overall model. */ type Geometry = { /** Name of the material for this geometry part */ material: string; /** Vertex data for this geometry part, ready for turning into an BufferInfo in twgl.js */ data: { position: number[]; texcoord?: number[]; normal: number[]; tangent?: number[]; }; }; /** * Parse an OBJ file returning a list of geometries and materials libs * @param {string} objFile - The OBJ file as a string * @param {boolean} flipUV - Flip the V texcoord axis, for OpenGL */ declare function parseOBJ(objFile: string, flipUV: boolean): ParseResult; export { parseOBJ };