gsap
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GSAP is a robust JavaScript toolset that turns developers into animation superheroes. Build high-performance animations that work in **every** major browser. Animate CSS, SVG, canvas, React, Vue, WebGL, colors, strings, motion paths, generic objects...any
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JavaScript
/*!
* matrix 3.8.0
* https://greensock.com
*
* Copyright 2008-2021, GreenSock. All rights reserved.
* Subject to the terms at https://greensock.com/standard-license or for
* Club GreenSock members, the agreement issued with that membership.
* @author: Jack Doyle, jack@greensock.com
*/
/* eslint-disable */
var _doc,
_win,
_docElement,
_body,
_divContainer,
_svgContainer,
_identityMatrix,
_gEl,
_transformProp = "transform",
_transformOriginProp = _transformProp + "Origin",
_hasOffsetBug,
_setDoc = function _setDoc(element) {
var doc = element.ownerDocument || element;
if (!(_transformProp in element.style) && "msTransform" in element.style) {
//to improve compatibility with old Microsoft browsers
_transformProp = "msTransform";
_transformOriginProp = _transformProp + "Origin";
}
while (doc.parentNode && (doc = doc.parentNode)) {}
_win = window;
_identityMatrix = new Matrix2D();
if (doc) {
_doc = doc;
_docElement = doc.documentElement;
_body = doc.body;
_gEl = _doc.createElementNS("http://www.w3.org/2000/svg", "g"); // prevent any existing CSS from transforming it
_gEl.style.transform = "none"; // now test for the offset reporting bug. Use feature detection instead of browser sniffing to make things more bulletproof and future-proof. Hopefully Safari will fix their bug soon but it's 2020 and it's still not fixed.
var d1 = doc.createElement("div"),
d2 = doc.createElement("div");
_body.appendChild(d1);
d1.appendChild(d2);
d1.style.position = "static";
d1.style[_transformProp] = "translate3d(0,0,1px)";
_hasOffsetBug = d2.offsetParent !== d1;
_body.removeChild(d1);
}
return doc;
},
_forceNonZeroScale = function _forceNonZeroScale(e) {
// walks up the element's ancestors and finds any that had their scale set to 0 via GSAP, and changes them to 0.0001 to ensure that measurements work. Firefox has a bug that causes it to incorrectly report getBoundingClientRect() when scale is 0.
var a, cache;
while (e && e !== _body) {
cache = e._gsap;
cache && cache.uncache && cache.get(e, "x"); // force re-parsing of transforms if necessary
if (cache && !cache.scaleX && !cache.scaleY && cache.renderTransform) {
cache.scaleX = cache.scaleY = 1e-4;
cache.renderTransform(1, cache);
a ? a.push(cache) : a = [cache];
}
e = e.parentNode;
}
return a;
},
// possible future addition: pass an element to _forceDisplay() and it'll walk up all its ancestors and make sure anything with display: none is set to display: block, and if there's no parentNode, it'll add it to the body. It returns an Array that you can then feed to _revertDisplay() to have it revert all the changes it made.
// _forceDisplay = e => {
// let a = [],
// parent;
// while (e && e !== _body) {
// parent = e.parentNode;
// (_win.getComputedStyle(e).display === "none" || !parent) && a.push(e, e.style.display, parent) && (e.style.display = "block");
// parent || _body.appendChild(e);
// e = parent;
// }
// return a;
// },
// _revertDisplay = a => {
// for (let i = 0; i < a.length; i+=3) {
// a[i+1] ? (a[i].style.display = a[i+1]) : a[i].style.removeProperty("display");
// a[i+2] || a[i].parentNode.removeChild(a[i]);
// }
// },
_svgTemps = [],
//we create 3 elements for SVG, and 3 for other DOM elements and cache them for performance reasons. They get nested in _divContainer and _svgContainer so that just one element is added to the DOM on each successive attempt. Again, performance is key.
_divTemps = [],
_getDocScrollTop = function _getDocScrollTop() {
return _win.pageYOffset || _doc.scrollTop || _docElement.scrollTop || _body.scrollTop || 0;
},
_getDocScrollLeft = function _getDocScrollLeft() {
return _win.pageXOffset || _doc.scrollLeft || _docElement.scrollLeft || _body.scrollLeft || 0;
},
_svgOwner = function _svgOwner(element) {
return element.ownerSVGElement || ((element.tagName + "").toLowerCase() === "svg" ? element : null);
},
_isFixed = function _isFixed(element) {
if (_win.getComputedStyle(element).position === "fixed") {
return true;
}
element = element.parentNode;
if (element && element.nodeType === 1) {
// avoid document fragments which will throw an error.
return _isFixed(element);
}
},
_createSibling = function _createSibling(element, i) {
if (element.parentNode && (_doc || _setDoc(element))) {
var svg = _svgOwner(element),
ns = svg ? svg.getAttribute("xmlns") || "http://www.w3.org/2000/svg" : "http://www.w3.org/1999/xhtml",
type = svg ? i ? "rect" : "g" : "div",
x = i !== 2 ? 0 : 100,
y = i === 3 ? 100 : 0,
css = "position:absolute;display:block;pointer-events:none;margin:0;padding:0;",
e = _doc.createElementNS ? _doc.createElementNS(ns.replace(/^https/, "http"), type) : _doc.createElement(type);
if (i) {
if (!svg) {
if (!_divContainer) {
_divContainer = _createSibling(element);
_divContainer.style.cssText = css;
}
e.style.cssText = css + "width:0.1px;height:0.1px;top:" + y + "px;left:" + x + "px";
_divContainer.appendChild(e);
} else {
_svgContainer || (_svgContainer = _createSibling(element));
e.setAttribute("width", 0.01);
e.setAttribute("height", 0.01);
e.setAttribute("transform", "translate(" + x + "," + y + ")");
_svgContainer.appendChild(e);
}
}
return e;
}
throw "Need document and parent.";
},
_consolidate = function _consolidate(m) {
// replaces SVGTransformList.consolidate() because a bug in Firefox causes it to break pointer events. See https://greensock.com/forums/topic/23248-touch-is-not-working-on-draggable-in-firefox-windows-v324/?tab=comments#comment-109800
var c = new Matrix2D(),
i = 0;
for (; i < m.numberOfItems; i++) {
c.multiply(m.getItem(i).matrix);
}
return c;
},
_getCTM = function _getCTM(svg) {
var m = svg.getCTM(),
transform;
if (!m) {
// Firefox returns null for getCTM() on root <svg> elements, so this is a workaround using a <g> that we temporarily append.
transform = svg.style[_transformProp];
svg.style[_transformProp] = "none"; // a bug in Firefox causes css transforms to contaminate the getCTM()
svg.appendChild(_gEl);
m = _gEl.getCTM();
svg.removeChild(_gEl);
transform ? svg.style[_transformProp] = transform : svg.style.removeProperty(_transformProp.replace(/([A-Z])/g, "-$1").toLowerCase());
}
return m || _identityMatrix.clone(); // Firefox will still return null if the <svg> has a width/height of 0 in the browser.
},
_placeSiblings = function _placeSiblings(element, adjustGOffset) {
var svg = _svgOwner(element),
isRootSVG = element === svg,
siblings = svg ? _svgTemps : _divTemps,
parent = element.parentNode,
container,
m,
b,
x,
y,
cs;
if (element === _win) {
return element;
}
siblings.length || siblings.push(_createSibling(element, 1), _createSibling(element, 2), _createSibling(element, 3));
container = svg ? _svgContainer : _divContainer;
if (svg) {
if (isRootSVG) {
b = _getCTM(element);
x = -b.e / b.a;
y = -b.f / b.d;
m = _identityMatrix;
} else {
b = element.getBBox();
m = element.transform ? element.transform.baseVal : {}; // IE11 doesn't follow the spec.
m = !m.numberOfItems ? _identityMatrix : m.numberOfItems > 1 ? _consolidate(m) : m.getItem(0).matrix; // don't call m.consolidate().matrix because a bug in Firefox makes pointer events not work when consolidate() is called on the same tick as getBoundingClientRect()! See https://greensock.com/forums/topic/23248-touch-is-not-working-on-draggable-in-firefox-windows-v324/?tab=comments#comment-109800
x = m.a * b.x + m.c * b.y;
y = m.b * b.x + m.d * b.y;
}
if (adjustGOffset && element.tagName.toLowerCase() === "g") {
x = y = 0;
}
(isRootSVG ? svg : parent).appendChild(container);
container.setAttribute("transform", "matrix(" + m.a + "," + m.b + "," + m.c + "," + m.d + "," + (m.e + x) + "," + (m.f + y) + ")");
} else {
x = y = 0;
if (_hasOffsetBug) {
// some browsers (like Safari) have a bug that causes them to misreport offset values. When an ancestor element has a transform applied, it's supposed to treat it as if it's position: relative (new context). Safari botches this, so we need to find the closest ancestor (between the element and its offsetParent) that has a transform applied and if one is found, grab its offsetTop/Left and subtract them to compensate.
m = element.offsetParent;
b = element;
while (b && (b = b.parentNode) && b !== m && b.parentNode) {
if ((_win.getComputedStyle(b)[_transformProp] + "").length > 4) {
x = b.offsetLeft;
y = b.offsetTop;
b = 0;
}
}
}
cs = _win.getComputedStyle(element);
if (cs.position !== "absolute" && cs.position !== "fixed") {
m = element.offsetParent;
while (parent && parent !== m) {
// if there's an ancestor element between the element and its offsetParent that's scrolled, we must factor that in.
x += parent.scrollLeft || 0;
y += parent.scrollTop || 0;
parent = parent.parentNode;
}
}
b = container.style;
b.top = element.offsetTop - y + "px";
b.left = element.offsetLeft - x + "px";
b[_transformProp] = cs[_transformProp];
b[_transformOriginProp] = cs[_transformOriginProp]; // b.border = m.border;
// b.borderLeftStyle = m.borderLeftStyle;
// b.borderTopStyle = m.borderTopStyle;
// b.borderLeftWidth = m.borderLeftWidth;
// b.borderTopWidth = m.borderTopWidth;
b.position = cs.position === "fixed" ? "fixed" : "absolute";
element.parentNode.appendChild(container);
}
return container;
},
_setMatrix = function _setMatrix(m, a, b, c, d, e, f) {
m.a = a;
m.b = b;
m.c = c;
m.d = d;
m.e = e;
m.f = f;
return m;
};
export var Matrix2D = /*#__PURE__*/function () {
function Matrix2D(a, b, c, d, e, f) {
if (a === void 0) {
a = 1;
}
if (b === void 0) {
b = 0;
}
if (c === void 0) {
c = 0;
}
if (d === void 0) {
d = 1;
}
if (e === void 0) {
e = 0;
}
if (f === void 0) {
f = 0;
}
_setMatrix(this, a, b, c, d, e, f);
}
var _proto = Matrix2D.prototype;
_proto.inverse = function inverse() {
var a = this.a,
b = this.b,
c = this.c,
d = this.d,
e = this.e,
f = this.f,
determinant = a * d - b * c || 1e-10;
return _setMatrix(this, d / determinant, -b / determinant, -c / determinant, a / determinant, (c * f - d * e) / determinant, -(a * f - b * e) / determinant);
};
_proto.multiply = function multiply(matrix) {
var a = this.a,
b = this.b,
c = this.c,
d = this.d,
e = this.e,
f = this.f,
a2 = matrix.a,
b2 = matrix.c,
c2 = matrix.b,
d2 = matrix.d,
e2 = matrix.e,
f2 = matrix.f;
return _setMatrix(this, a2 * a + c2 * c, a2 * b + c2 * d, b2 * a + d2 * c, b2 * b + d2 * d, e + e2 * a + f2 * c, f + e2 * b + f2 * d);
};
_proto.clone = function clone() {
return new Matrix2D(this.a, this.b, this.c, this.d, this.e, this.f);
};
_proto.equals = function equals(matrix) {
var a = this.a,
b = this.b,
c = this.c,
d = this.d,
e = this.e,
f = this.f;
return a === matrix.a && b === matrix.b && c === matrix.c && d === matrix.d && e === matrix.e && f === matrix.f;
};
_proto.apply = function apply(point, decoratee) {
if (decoratee === void 0) {
decoratee = {};
}
var x = point.x,
y = point.y,
a = this.a,
b = this.b,
c = this.c,
d = this.d,
e = this.e,
f = this.f;
decoratee.x = x * a + y * c + e || 0;
decoratee.y = x * b + y * d + f || 0;
return decoratee;
};
return Matrix2D;
}(); // Feed in an element and it'll return a 2D matrix (optionally inverted) so that you can translate between coordinate spaces.
// Inverting lets you translate a global point into a local coordinate space. No inverting lets you go the other way.
// We needed this to work around various browser bugs, like Firefox doesn't accurately report getScreenCTM() when there
// are transforms applied to ancestor elements.
// The matrix math to convert any x/y coordinate is as follows, which is wrapped in a convenient apply() method of Matrix2D above:
// tx = m.a * x + m.c * y + m.e
// ty = m.b * x + m.d * y + m.f
export function getGlobalMatrix(element, inverse, adjustGOffset, includeScrollInFixed) {
// adjustGOffset is typically used only when grabbing an element's PARENT's global matrix, and it ignores the x/y offset of any SVG <g> elements because they behave in a special way.
if (!element || !element.parentNode || (_doc || _setDoc(element)).documentElement === element) {
return new Matrix2D();
}
var zeroScales = _forceNonZeroScale(element),
svg = _svgOwner(element),
temps = svg ? _svgTemps : _divTemps,
container = _placeSiblings(element, adjustGOffset),
b1 = temps[0].getBoundingClientRect(),
b2 = temps[1].getBoundingClientRect(),
b3 = temps[2].getBoundingClientRect(),
parent = container.parentNode,
isFixed = !includeScrollInFixed && _isFixed(element),
m = new Matrix2D((b2.left - b1.left) / 100, (b2.top - b1.top) / 100, (b3.left - b1.left) / 100, (b3.top - b1.top) / 100, b1.left + (isFixed ? 0 : _getDocScrollLeft()), b1.top + (isFixed ? 0 : _getDocScrollTop()));
parent.removeChild(container);
if (zeroScales) {
b1 = zeroScales.length;
while (b1--) {
b2 = zeroScales[b1];
b2.scaleX = b2.scaleY = 0;
b2.renderTransform(1, b2);
}
}
return inverse ? m.inverse() : m;
}
export { _getDocScrollTop, _getDocScrollLeft, _setDoc, _isFixed, _getCTM }; // export function getMatrix(element) {
// _doc || _setDoc(element);
// let m = (_win.getComputedStyle(element)[_transformProp] + "").substr(7).match(/[-.]*\d+[.e\-+]*\d*[e\-\+]*\d*/g),
// is2D = m && m.length === 6;
// return !m || m.length < 6 ? new Matrix2D() : new Matrix2D(+m[0], +m[1], +m[is2D ? 2 : 4], +m[is2D ? 3 : 5], +m[is2D ? 4 : 12], +m[is2D ? 5 : 13]);
// }