gsap
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GSAP is a framework-agnostic JavaScript animation library that turns developers into animation superheroes. Build high-performance animations that work in **every** major browser. Animate CSS, SVG, canvas, React, Vue, WebGL, colors, strings, motion paths,
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JavaScript
/*!
* DrawSVGPlugin 3.13.0
* https://gsap.com
*
* @license Copyright 2008-2025, GreenSock. All rights reserved.
* Subject to the terms at https://gsap.com/standard-license
* @author: Jack Doyle, jack@greensock.com
*/
/* eslint-disable */
let gsap, _toArray, _doc, _win, _isEdge, _coreInitted, _warned, _getStyleSaver, _reverting,
_windowExists = () => typeof(window) !== "undefined",
_getGSAP = () => gsap || (_windowExists() && (gsap = window.gsap) && gsap.registerPlugin && gsap),
_numExp = /[-+=\.]*\d+[\.e\-\+]*\d*[e\-\+]*\d*/gi, //finds any numbers, including ones that start with += or -=, negative numbers, and ones in scientific notation like 1e-8.
_types = {rect:["width","height"], circle:["r","r"], ellipse:["rx","ry"], line:["x2","y2"]},
_round = value => Math.round(value * 10000) / 10000,
_parseNum = value => parseFloat(value) || 0,
_parseSingleVal = (value, length) => {
let num = _parseNum(value);
return ~value.indexOf("%") ? num / 100 * length : num;
},
_getAttributeAsNumber = (target, attr) => _parseNum(target.getAttribute(attr)),
_sqrt = Math.sqrt,
_getDistance = (x1, y1, x2, y2, scaleX, scaleY) => _sqrt(((_parseNum(x2) - _parseNum(x1)) * scaleX) ** 2 + ((_parseNum(y2) - _parseNum(y1)) * scaleY) ** 2),
_warn = message => console.warn(message),
_hasNonScalingStroke = target => target.getAttribute("vector-effect") === "non-scaling-stroke",
_bonusValidated = 1, //<name>DrawSVGPlugin</name>
//accepts values like "100%" or "20% 80%" or "20 50" and parses it into an absolute start and end position on the line/stroke based on its length. Returns an an array with the start and end values, like [0, 243]
_parse = (value, length, defaultStart) => {
let i = value.indexOf(" "),
s, e;
if (i < 0) {
s = defaultStart !== undefined ? defaultStart + "" : value;
e = value;
} else {
s = value.substr(0, i);
e = value.substr(i + 1);
}
s = _parseSingleVal(s, length);
e = _parseSingleVal(e, length);
return (s > e) ? [e, s] : [s, e];
},
_getLength = target => {
target = _toArray(target)[0];
if (!target) {
return 0;
}
let type = target.tagName.toLowerCase(),
style = target.style,
scaleX = 1,
scaleY = 1,
length, bbox, points, prevPoint, i, rx, ry;
if (_hasNonScalingStroke(target)) { //non-scaling-stroke basically scales the shape and then strokes it at the screen-level (after transforms), thus we need to adjust the length accordingly.
scaleY = target.getScreenCTM();
scaleX = _sqrt(scaleY.a * scaleY.a + scaleY.b * scaleY.b);
scaleY = _sqrt(scaleY.d * scaleY.d + scaleY.c * scaleY.c);
}
try { //IE bug: calling <path>.getTotalLength() locks the repaint area of the stroke to whatever its current dimensions are on that frame/tick. To work around that, we must call getBBox() to force IE to recalculate things.
bbox = target.getBBox(); //solely for fixing bug in IE - we don't actually use the bbox.
} catch (e) {
//firefox has a bug that throws an error if the element isn't visible.
_warn("Some browsers won't measure invisible elements (like display:none or masks inside defs).");
}
let {x, y, width, height} = bbox || {x:0, y:0, width:0, height:0};
if ((!bbox || (!width && !height)) && _types[type]) { //if the element isn't visible, try to discern width/height using its attributes.
width =_getAttributeAsNumber(target, _types[type][0]);
height = _getAttributeAsNumber(target, _types[type][1]);
if (type !== "rect" && type !== "line") { //double the radius for circles and ellipses
width *= 2;
height *= 2;
}
if (type === "line") {
x = _getAttributeAsNumber(target, "x1");
y = _getAttributeAsNumber(target, "y1");
width = Math.abs(width - x);
height = Math.abs(height - y);
}
}
if (type === "path") {
prevPoint = style.strokeDasharray;
style.strokeDasharray = "none";
length = target.getTotalLength() || 0;
_round(scaleX) !== _round(scaleY) && !_warned && (_warned = 1) && _warn("Warning: <path> length cannot be measured when vector-effect is non-scaling-stroke and the element isn't proportionally scaled.");
length *= (scaleX + scaleY) / 2;
style.strokeDasharray = prevPoint;
} else if (type === "rect") {
length = width * 2 * scaleX + height * 2 * scaleY;
} else if (type === "line") {
length = _getDistance(x, y, x + width, y + height, scaleX, scaleY);
} else if (type === "polyline" || type === "polygon") {
points = target.getAttribute("points").match(_numExp) || [];
type === "polygon" && points.push(points[0], points[1]);
length = 0;
for (i = 2; i < points.length; i+=2) {
length += _getDistance(points[i-2], points[i-1], points[i], points[i+1], scaleX, scaleY) || 0;
}
} else if (type === "circle" || type === "ellipse") {
rx = (width / 2) * scaleX;
ry = (height / 2) * scaleY;
length = Math.PI * ( 3 * (rx + ry) - _sqrt((3 * rx + ry) * (rx + 3 * ry)) );
}
return length || 0;
},
_getPosition = (target, length) => {
target = _toArray(target)[0];
if (!target) {
return [0, 0];
}
length || (length = _getLength(target) + 1);
let cs = _win.getComputedStyle(target),
dash = cs.strokeDasharray || "",
offset = _parseNum(cs.strokeDashoffset),
i = dash.indexOf(",");
i < 0 && (i = dash.indexOf(" "));
dash = i < 0 ? length : _parseNum(dash.substr(0, i));
dash > length && (dash = length);
return [-offset || 0, (dash - offset) || 0];
},
_initCore = () => {
if (_windowExists()) {
_doc = document;
_win = window;
_coreInitted = gsap = _getGSAP();
_toArray = gsap.utils.toArray;
_getStyleSaver = gsap.core.getStyleSaver;
_reverting = gsap.core.reverting || function() {};
_isEdge = (((_win.navigator || {}).userAgent || "").indexOf("Edge") !== -1); //Microsoft Edge has a bug that causes it not to redraw the path correctly if the stroke-linecap is anything other than "butt" (like "round") and it doesn't match the stroke-linejoin. A way to trigger it is to change the stroke-miterlimit, so we'll only do that if/when we have to (to maximize performance)
}
};
export const DrawSVGPlugin = {
version:"3.13.0",
name:"drawSVG",
register(core) {
gsap = core;
_initCore();
},
init(target, value, tween, index, targets) {
if (!target.getBBox) {
return false;
}
_coreInitted || _initCore();
let length = _getLength(target),
start, end, cs;
this.styles = _getStyleSaver && _getStyleSaver(target, "strokeDashoffset,strokeDasharray,strokeMiterlimit");
this.tween = tween;
this._style = target.style;
this._target = target;
if (value + "" === "true") {
value = "0 100%";
} else if (!value) {
value = "0 0";
} else if ((value + "").indexOf(" ") === -1) {
value = "0 " + value;
}
start = _getPosition(target, length);
end = _parse(value, length, start[0]);
this._length = _round(length);
this._dash = _round(start[1] - start[0]); //some browsers render artifacts if dash is 0, so we use a very small number in that case.
this._offset = _round(-start[0]);
this._dashPT = this.add(this, "_dash", this._dash, _round(end[1] - end[0]), 0, 0, 0, 0, 0, 1);
this._offsetPT = this.add(this, "_offset", this._offset, _round(-end[0]), 0, 0, 0, 0, 0, 1);
if (_isEdge) { //to work around a bug in Microsoft Edge, animate the stroke-miterlimit by 0.0001 just to trigger the repaint (unnecessary if it's "round" and stroke-linejoin is also "round"). Imperceptible, relatively high-performance, and effective. Another option was to set the "d" <path> attribute to its current value on every tick, but that seems like it'd be much less performant.
cs = _win.getComputedStyle(target);
if (cs.strokeLinecap !== cs.strokeLinejoin) {
end = _parseNum(cs.strokeMiterlimit);
this.add(target.style, "strokeMiterlimit", end, end + 0.01);
}
}
this._live = (_hasNonScalingStroke(target) || ~((value + "").indexOf("live")));
this._nowrap = ~(value + "").indexOf("nowrap");
this._props.push("drawSVG");
return _bonusValidated;
},
render(ratio, data) {
if (data.tween._time || !_reverting()) {
let pt = data._pt,
style = data._style,
length, lengthRatio, dash, offset;
if (pt) {
//when the element has vector-effect="non-scaling-stroke" and the SVG is resized (like on a window resize), it actually changes the length of the stroke! So we must sense that and make the proper adjustments.
if (data._live) {
length = _getLength(data._target);
if (length !== data._length) {
lengthRatio = length / data._length;
data._length = length;
if (data._offsetPT) {
data._offsetPT.s *= lengthRatio;
data._offsetPT.c *= lengthRatio;
}
if (data._dashPT) {
data._dashPT.s *= lengthRatio;
data._dashPT.c *= lengthRatio;
} else {
data._dash *= lengthRatio;
}
}
}
while (pt) {
pt.r(ratio, pt.d);
pt = pt._next;
}
dash = data._dash || ((ratio && ratio !== 1 && 0.0001) || 0); // only let it be zero if it's at the start or end of the tween.
length = data._length - dash + 0.1;
offset = data._offset;
dash && offset && dash + Math.abs(offset % data._length) > data._length - 0.05 && (offset += offset < 0 ? 0.005 : -0.005) && (length += 0.005);
style.strokeDashoffset = dash ? offset : offset + 0.001;
style.strokeDasharray = length < 0.1 ? "none" : dash ? dash + "px," + (data._nowrap ? 999999 : length) + "px" : "0px, 999999px";
}
} else {
data.styles.revert();
}
},
getLength: _getLength,
getPosition: _getPosition
};
_getGSAP() && gsap.registerPlugin(DrawSVGPlugin);
export { DrawSVGPlugin as default };