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GSAP is a framework-agnostic JavaScript animation library that turns developers into animation superheroes. Build high-performance animations that work in **every** major browser. Animate CSS, SVG, canvas, React, Vue, WebGL, colors, strings, motion paths,

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/*! * CustomWiggle 3.13.0 * https://gsap.com * * @license Copyright 2008-2025, GreenSock. All rights reserved. * Subject to the terms at https://gsap.com/standard-license * @author: Jack Doyle, jack@greensock.com */ /* eslint-disable */ let gsap, _coreInitted, createCustomEase, _getGSAP = () => gsap || (typeof(window) !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap), _eases = { easeOut: "M0,1,C0.7,1,0.6,0,1,0", easeInOut: "M0,0,C0.1,0,0.24,1,0.444,1,0.644,1,0.6,0,1,0", anticipate: "M0,0,C0,0.222,0.024,0.386,0,0.4,0.18,0.455,0.65,0.646,0.7,0.67,0.9,0.76,1,0.846,1,1", uniform: "M0,0,C0,0.95,0,1,0,1,0,1,1,1,1,1,1,1,1,0,1,0" }, _linearEase = p => p, _initCore = required => { if (!_coreInitted) { gsap = _getGSAP(); createCustomEase = gsap && gsap.parseEase("_CE"); if (createCustomEase) { for (let p in _eases) { _eases[p] = createCustomEase("", _eases[p]); } _coreInitted = 1; _create("wiggle").config = vars => typeof(vars) === "object" ? _create("", vars) : _create("wiggle(" + vars + ")", {wiggles:+vars}); } else { required && console.warn("Please gsap.registerPlugin(CustomEase, CustomWiggle)"); } } }, _parseEase = (ease, invertNonCustomEases) => { if (typeof(ease) !== "function") { ease = gsap.parseEase(ease) || createCustomEase("", ease); } return (ease.custom || !invertNonCustomEases) ? ease : p => 1 - ease(p); }, _bonusValidated = 1, //<name>CustomWiggle</name> _create = (id, vars) => { if (!_coreInitted) { _initCore(1); } vars = vars || {}; let wiggles = (vars.wiggles || 10) | 0, inc = 1 / wiggles, x = inc / 2, anticipate = (vars.type === "anticipate"), yEase = _eases[vars.type] || _eases.easeOut, xEase = _linearEase, rnd = 1000, nextX, nextY, angle, handleX, handleY, easedX, y, path, i; if (_bonusValidated) { if (anticipate) { //the anticipate ease is actually applied on the x-axis (timing) and uses easeOut for amplitude. xEase = yEase; yEase = _eases.easeOut; } if (vars.timingEase) { xEase = _parseEase(vars.timingEase); } if (vars.amplitudeEase) { yEase = _parseEase(vars.amplitudeEase, true); } easedX = xEase(x); y = anticipate ? -yEase(x) : yEase(x); path = [0, 0, easedX / 4, 0, easedX / 2, y, easedX, y]; if (vars.type === "random") { //if we just select random values on the y-axis and plug them into the "normal" algorithm, since the control points are always straight horizontal, it creates a bit of a slowdown at each anchor which just didn't seem as desirable, so we switched to an algorithm that bends the control points to be more in line with their context. path.length = 4; nextX = xEase(inc); nextY = Math.random() * 2 - 1; for (i = 2; i < wiggles; i++) { x = nextX; y = nextY; nextX = xEase(inc * i); nextY = Math.random() * 2 - 1; angle = Math.atan2(nextY - path[path.length - 3], nextX - path[path.length - 4]); handleX = Math.cos(angle) * inc; handleY = Math.sin(angle) * inc; path.push(x - handleX, y - handleY, x, y, x + handleX, y + handleY); } path.push(nextX, 0, 1, 0); } else { for (i = 1; i < wiggles; i++) { path.push(xEase(x + inc / 2), y); x += inc; y = ((y > 0) ? -1 : 1) * (yEase(i * inc)); easedX = xEase(x); path.push(xEase(x - inc / 2), y, easedX, y); } path.push(xEase(x + inc / 4), y, xEase(x + inc / 4), 0, 1, 0); } i = path.length; while (--i > -1) { path[i] = ~~(path[i] * rnd) / rnd; //round values to avoid odd strings for super tiny values } path[2] = "C" + path[2]; return createCustomEase(id, "M" + path.join(",")); } }; export class CustomWiggle { constructor(id, vars) { this.ease = _create(id, vars); } static create(id, vars) { return _create(id, vars); } static register(core) { gsap = core; _initCore(); } } _getGSAP() && gsap.registerPlugin(CustomWiggle); CustomWiggle.version = "3.13.0"; export { CustomWiggle as default };