gsap
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GSAP is a framework-agnostic JavaScript animation library that turns developers into animation superheroes. Build high-performance animations that work in **every** major browser. Animate CSS, SVG, canvas, React, Vue, WebGL, colors, strings, motion paths,
150 lines (137 loc) • 3.94 kB
JavaScript
/*!
* CustomBounce 3.13.0
* https://gsap.com
*
* @license Copyright 2008-2025, GreenSock. All rights reserved.
* Subject to the terms at https://gsap.com/standard-license
* @author: Jack Doyle, jack@greensock.com
*/
/* eslint-disable */
let gsap, _coreInitted, createCustomEase,
_getGSAP = () => gsap || (typeof(window) !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap),
_initCore = required => {
gsap = _getGSAP();
createCustomEase = gsap && gsap.parseEase("_CE");
if (createCustomEase) {
_coreInitted = 1;
gsap.parseEase("bounce").config = vars => typeof(vars) === "object" ? _create("", vars) : _create("bounce(" + vars + ")", {strength:+vars});
} else {
required && console.warn("Please gsap.registerPlugin(CustomEase, CustomBounce)");
}
},
_normalizeX = a => { //scales all the x values in an array [x, y, x, y...] AND rounds them to the closest hundredth (decimal)
let l = a.length,
s = 1 / a[l - 2],
rnd = 1000,
i;
for (i = 2; i < l; i += 2) {
a[i] = ~~(a[i] * s * rnd) / rnd;
}
a[l - 2] = 1; //in case there are any rounding errors. x should always end at 1.
},
_bonusValidated = 1, //<name>CustomBounce</name>
_create = (id, vars) => {
if (!_coreInitted) {
_initCore(1);
}
vars = vars || {};
if (_bonusValidated) {
let max = 0.999,
decay = Math.min(max, vars.strength || 0.7), // Math.min(0.999, 1 - 0.3 / (vars.strength || 1)),
decayX = decay,
gap = (vars.squash || 0) / 100,
originalGap = gap,
slope = 1 / 0.03,
w = 0.2,
h = 1,
prevX = 0.1,
path = [0, 0, 0.07, 0, 0.1, 1, 0.1, 1],
squashPath = [0, 0, 0, 0, 0.1, 0, 0.1, 0],
cp1, cp2, x, y, i, nextX, squishMagnitude;
for (i = 0; i < 200; i++) {
w *= decayX * ((decayX + 1) / 2);
h *= decay * decay;
nextX = prevX + w;
x = prevX + w * 0.49;
y = 1 - h;
cp1 = prevX + h / slope;
cp2 = x + (x - cp1) * 0.8;
if (gap) {
prevX += gap;
cp1 += gap;
x += gap;
cp2 += gap;
nextX += gap;
squishMagnitude = gap / originalGap;
squashPath.push(
prevX - gap, 0,
prevX - gap, squishMagnitude,
prevX - gap / 2, squishMagnitude, //center peak anchor
prevX, squishMagnitude,
prevX, 0,
prevX, 0, //base anchor
prevX, squishMagnitude * -0.6,
prevX + (nextX - prevX) / 6, 0,
nextX, 0
);
path.push(prevX - gap, 1,
prevX, 1,
prevX, 1);
gap *= decay * decay;
}
path.push(prevX, 1,
cp1, y,
x, y,
cp2, y,
nextX, 1,
nextX, 1);
decay *= 0.95;
slope = h / (nextX - cp2);
prevX = nextX;
if (y > max) {
break;
}
}
if (vars.endAtStart && vars.endAtStart !== "false") {
x = -0.1;
path.unshift(x, 1, x, 1, -0.07, 0);
if (originalGap) {
gap = originalGap * 2.5; //make the initial anticipation squash longer (more realistic)
x -= gap;
path.unshift(x, 1, x, 1, x, 1);
squashPath.splice(0, 6);
squashPath.unshift(x, 0, x, 0, x, 1, x + gap / 2, 1, x + gap, 1, x + gap, 0, x + gap, 0, x + gap, -0.6, x + gap + 0.033, 0);
for (i = 0; i < squashPath.length; i+=2) {
squashPath[i] -= x;
}
}
for (i = 0; i < path.length; i+=2) {
path[i] -= x;
path[i+1] = 1 - path[i+1];
}
}
if (gap) {
_normalizeX(squashPath);
squashPath[2] = "C" + squashPath[2];
createCustomEase(vars.squashID || (id + "-squash"), "M" + squashPath.join(","));
}
_normalizeX(path);
path[2] = "C" + path[2];
return createCustomEase(id, "M" + path.join(","));
}
};
export class CustomBounce {
constructor(id, vars) {
this.ease = _create(id, vars);
}
static create(id, vars) {
return _create(id, vars);
}
static register(core) {
gsap = core;
_initCore();
}
}
_getGSAP() && gsap.registerPlugin(CustomBounce);
CustomBounce.version = "3.13.0";
export { CustomBounce as default };