gsap
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GSAP is a framework-agnostic JavaScript animation library that turns developers into animation superheroes. Build high-performance animations that work in **every** major browser. Animate CSS, SVG, canvas, React, Vue, WebGL, colors, strings, motion paths,
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = global || self, factory(global.window = global.window || {}));
}(this, (function (exports) { 'use strict';
/*!
* PhysicsPropsPlugin 3.13.0
* https://gsap.com
*
* @license Copyright 2008-2025, GreenSock. All rights reserved.
* Subject to the terms at https://gsap.com/standard-license
* @author: Jack Doyle, jack@greensock.com
*/
var gsap,
_coreInitted,
_getUnit,
_getStyleSaver,
_reverting,
_getGSAP = function _getGSAP() {
return gsap || typeof window !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap;
},
_round = function _round(value) {
return Math.round(value * 10000) / 10000;
},
_initCore = function _initCore(core) {
gsap = core || _getGSAP();
if (!_coreInitted) {
_getUnit = gsap.utils.getUnit;
_getStyleSaver = gsap.core.getStyleSaver;
_reverting = gsap.core.reverting || function () {};
_coreInitted = 1;
}
};
var PhysicsProp = function PhysicsProp(target, p, velocity, acceleration, friction, stepsPerTimeUnit) {
var cache = target._gsap,
curVal = cache.get(target, p);
this.p = p;
this.set = cache.set(target, p);
this.s = this.val = parseFloat(curVal);
this.u = _getUnit(curVal) || 0;
this.vel = velocity || 0;
this.v = this.vel / stepsPerTimeUnit;
if (acceleration || acceleration === 0) {
this.acc = acceleration;
this.a = this.acc / (stepsPerTimeUnit * stepsPerTimeUnit);
} else {
this.acc = this.a = 0;
}
this.fr = 1 - (friction || 0);
};
var PhysicsPropsPlugin = {
version: "3.13.0",
name: "physicsProps",
register: _initCore,
init: function init(target, value, tween) {
_coreInitted || _initCore();
var data = this,
p;
data.styles = _getStyleSaver && _getStyleSaver(target);
data.target = target;
data.tween = tween;
data.step = 0;
data.sps = 30;
data.vProps = [];
for (p in value) {
var _value$p = value[p],
velocity = _value$p.velocity,
acceleration = _value$p.acceleration,
friction = _value$p.friction;
if (velocity || acceleration) {
data.vProps.push(new PhysicsProp(target, p, velocity, acceleration, friction, data.sps));
data._props.push(p);
_getStyleSaver && data.styles.save(p);
friction && (data.hasFr = 1);
}
}
},
render: function render(ratio, data) {
var vProps = data.vProps,
tween = data.tween,
target = data.target,
step = data.step,
hasFr = data.hasFr,
sps = data.sps,
i = vProps.length,
time = tween._from ? tween._dur - tween._time : tween._time,
curProp,
steps,
remainder,
j,
tt;
if (tween._time || !_reverting()) {
if (hasFr) {
time *= sps;
steps = (time | 0) - step;
if (steps < 0) {
while (i--) {
curProp = vProps[i];
curProp.v = curProp.vel / sps;
curProp.val = curProp.s;
}
i = vProps.length;
data.step = step = 0;
steps = time | 0;
}
remainder = time % 1;
while (i--) {
curProp = vProps[i];
j = steps;
while (j--) {
curProp.v += curProp.a;
curProp.v *= curProp.fr;
curProp.val += curProp.v;
}
curProp.set(target, curProp.p, _round(curProp.val + curProp.v * remainder * curProp.fr) + curProp.u);
}
data.step += steps;
} else {
tt = time * time * 0.5;
while (i--) {
curProp = vProps[i];
curProp.set(target, curProp.p, _round(curProp.s + curProp.vel * time + curProp.acc * tt) + curProp.u);
}
}
} else {
data.styles.revert();
}
},
kill: function kill(property) {
var vProps = this.vProps,
i = vProps.length;
while (i--) {
vProps[i].p === property && vProps.splice(i, 1);
}
}
};
_getGSAP() && gsap.registerPlugin(PhysicsPropsPlugin);
exports.PhysicsPropsPlugin = PhysicsPropsPlugin;
exports.default = PhysicsPropsPlugin;
Object.defineProperty(exports, '__esModule', { value: true });
})));