gsap
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GSAP is a framework-agnostic JavaScript animation library that turns developers into animation superheroes. Build high-performance animations that work in **every** major browser. Animate CSS, SVG, canvas, React, Vue, WebGL, colors, strings, motion paths,
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = global || self, factory(global.window = global.window || {}));
}(this, (function (exports) { 'use strict';
/*!
* Physics2DPlugin 3.13.0
* https://gsap.com
*
* @license Copyright 2008-2025, GreenSock. All rights reserved.
* Subject to the terms at https://gsap.com/standard-license
* @author: Jack Doyle, jack@greensock.com
*/
var gsap,
_coreInitted,
_getUnit,
_getStyleSaver,
_reverting,
_DEG2RAD = Math.PI / 180,
_getGSAP = function _getGSAP() {
return gsap || typeof window !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap;
},
_round = function _round(value) {
return Math.round(value * 10000) / 10000;
},
_initCore = function _initCore(core) {
gsap = core || _getGSAP();
if (!_coreInitted) {
_getUnit = gsap.utils.getUnit;
_getStyleSaver = gsap.core.getStyleSaver;
_reverting = gsap.core.reverting || function () {};
_coreInitted = 1;
}
};
var PhysicsProp = function PhysicsProp(target, p, velocity, acceleration, stepsPerTimeUnit) {
var cache = target._gsap,
curVal = cache.get(target, p);
this.p = p;
this.set = cache.set(target, p);
this.s = this.val = parseFloat(curVal);
this.u = _getUnit(curVal) || 0;
this.vel = velocity || 0;
this.v = this.vel / stepsPerTimeUnit;
if (acceleration || acceleration === 0) {
this.acc = acceleration;
this.a = this.acc / (stepsPerTimeUnit * stepsPerTimeUnit);
} else {
this.acc = this.a = 0;
}
};
var Physics2DPlugin = {
version: "3.13.0",
name: "physics2D",
register: _initCore,
init: function init(target, value, tween) {
_coreInitted || _initCore();
var data = this,
angle = +value.angle || 0,
velocity = +value.velocity || 0,
acceleration = +value.acceleration || 0,
xProp = value.xProp || "x",
yProp = value.yProp || "y",
aAngle = value.accelerationAngle || value.accelerationAngle === 0 ? +value.accelerationAngle : angle;
data.styles = _getStyleSaver && _getStyleSaver(target, value.xProp && value.xProp !== "x" ? value.xProp + "," + value.yProp : "transform");
data.target = target;
data.tween = tween;
data.step = 0;
data.sps = 30;
if (value.gravity) {
acceleration = +value.gravity;
aAngle = 90;
}
angle *= _DEG2RAD;
aAngle *= _DEG2RAD;
data.fr = 1 - (+value.friction || 0);
data._props.push(xProp, yProp);
data.xp = new PhysicsProp(target, xProp, Math.cos(angle) * velocity, Math.cos(aAngle) * acceleration, data.sps);
data.yp = new PhysicsProp(target, yProp, Math.sin(angle) * velocity, Math.sin(aAngle) * acceleration, data.sps);
data.skipX = data.skipY = 0;
},
render: function render(ratio, data) {
var xp = data.xp,
yp = data.yp,
tween = data.tween,
target = data.target,
step = data.step,
sps = data.sps,
fr = data.fr,
skipX = data.skipX,
skipY = data.skipY,
time = tween._from ? tween._dur - tween._time : tween._time,
x,
y,
tt,
steps,
remainder,
i;
if (tween._time || !_reverting()) {
if (fr === 1) {
tt = time * time * 0.5;
x = xp.s + xp.vel * time + xp.acc * tt;
y = yp.s + yp.vel * time + yp.acc * tt;
} else {
time *= sps;
steps = i = (time | 0) - step;
if (i < 0) {
xp.v = xp.vel / sps;
yp.v = yp.vel / sps;
xp.val = xp.s;
yp.val = yp.s;
data.step = 0;
steps = i = time | 0;
}
remainder = time % 1 * fr;
while (i--) {
xp.v += xp.a;
yp.v += yp.a;
xp.v *= fr;
yp.v *= fr;
xp.val += xp.v;
yp.val += yp.v;
}
x = xp.val + xp.v * remainder;
y = yp.val + yp.v * remainder;
data.step += steps;
}
skipX || xp.set(target, xp.p, _round(x) + xp.u);
skipY || yp.set(target, yp.p, _round(y) + yp.u);
} else {
data.styles.revert();
}
},
kill: function kill(property) {
if (this.xp.p === property) {
this.skipX = 1;
}
if (this.yp.p === property) {
this.skipY = 1;
}
}
};
_getGSAP() && gsap.registerPlugin(Physics2DPlugin);
exports.Physics2DPlugin = Physics2DPlugin;
exports.default = Physics2DPlugin;
Object.defineProperty(exports, '__esModule', { value: true });
})));