gsap
Version:
GSAP is a framework-agnostic JavaScript animation library that turns developers into animation superheroes. Build high-performance animations that work in **every** major browser. Animate CSS, SVG, canvas, React, Vue, WebGL, colors, strings, motion paths,
161 lines (139 loc) • 4.57 kB
JavaScript
/*!
* CustomWiggle 3.13.0
* https://gsap.com
*
* @license Copyright 2008-2025, GreenSock. All rights reserved.
* Subject to the terms at https://gsap.com/standard-license
* @author: Jack Doyle, jack@greensock.com
*/
/* eslint-disable */
var gsap,
_coreInitted,
createCustomEase,
_getGSAP = function _getGSAP() {
return gsap || typeof window !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap;
},
_eases = {
easeOut: "M0,1,C0.7,1,0.6,0,1,0",
easeInOut: "M0,0,C0.1,0,0.24,1,0.444,1,0.644,1,0.6,0,1,0",
anticipate: "M0,0,C0,0.222,0.024,0.386,0,0.4,0.18,0.455,0.65,0.646,0.7,0.67,0.9,0.76,1,0.846,1,1",
uniform: "M0,0,C0,0.95,0,1,0,1,0,1,1,1,1,1,1,1,1,0,1,0"
},
_linearEase = function _linearEase(p) {
return p;
},
_initCore = function _initCore(required) {
if (!_coreInitted) {
gsap = _getGSAP();
createCustomEase = gsap && gsap.parseEase("_CE");
if (createCustomEase) {
for (var p in _eases) {
_eases[p] = createCustomEase("", _eases[p]);
}
_coreInitted = 1;
_create("wiggle").config = function (vars) {
return typeof vars === "object" ? _create("", vars) : _create("wiggle(" + vars + ")", {
wiggles: +vars
});
};
} else {
required && console.warn("Please gsap.registerPlugin(CustomEase, CustomWiggle)");
}
}
},
_parseEase = function _parseEase(ease, invertNonCustomEases) {
if (typeof ease !== "function") {
ease = gsap.parseEase(ease) || createCustomEase("", ease);
}
return ease.custom || !invertNonCustomEases ? ease : function (p) {
return 1 - ease(p);
};
},
_bonusValidated = 1,
//<name>CustomWiggle</name>
_create = function _create(id, vars) {
if (!_coreInitted) {
_initCore(1);
}
vars = vars || {};
var wiggles = (vars.wiggles || 10) | 0,
inc = 1 / wiggles,
x = inc / 2,
anticipate = vars.type === "anticipate",
yEase = _eases[vars.type] || _eases.easeOut,
xEase = _linearEase,
rnd = 1000,
nextX,
nextY,
angle,
handleX,
handleY,
easedX,
y,
path,
i;
if (_bonusValidated) {
if (anticipate) {
//the anticipate ease is actually applied on the x-axis (timing) and uses easeOut for amplitude.
xEase = yEase;
yEase = _eases.easeOut;
}
if (vars.timingEase) {
xEase = _parseEase(vars.timingEase);
}
if (vars.amplitudeEase) {
yEase = _parseEase(vars.amplitudeEase, true);
}
easedX = xEase(x);
y = anticipate ? -yEase(x) : yEase(x);
path = [0, 0, easedX / 4, 0, easedX / 2, y, easedX, y];
if (vars.type === "random") {
//if we just select random values on the y-axis and plug them into the "normal" algorithm, since the control points are always straight horizontal, it creates a bit of a slowdown at each anchor which just didn't seem as desirable, so we switched to an algorithm that bends the control points to be more in line with their context.
path.length = 4;
nextX = xEase(inc);
nextY = Math.random() * 2 - 1;
for (i = 2; i < wiggles; i++) {
x = nextX;
y = nextY;
nextX = xEase(inc * i);
nextY = Math.random() * 2 - 1;
angle = Math.atan2(nextY - path[path.length - 3], nextX - path[path.length - 4]);
handleX = Math.cos(angle) * inc;
handleY = Math.sin(angle) * inc;
path.push(x - handleX, y - handleY, x, y, x + handleX, y + handleY);
}
path.push(nextX, 0, 1, 0);
} else {
for (i = 1; i < wiggles; i++) {
path.push(xEase(x + inc / 2), y);
x += inc;
y = (y > 0 ? -1 : 1) * yEase(i * inc);
easedX = xEase(x);
path.push(xEase(x - inc / 2), y, easedX, y);
}
path.push(xEase(x + inc / 4), y, xEase(x + inc / 4), 0, 1, 0);
}
i = path.length;
while (--i > -1) {
path[i] = ~~(path[i] * rnd) / rnd; //round values to avoid odd strings for super tiny values
}
path[2] = "C" + path[2];
return createCustomEase(id, "M" + path.join(","));
}
};
export var CustomWiggle = /*#__PURE__*/function () {
function CustomWiggle(id, vars) {
this.ease = _create(id, vars);
}
CustomWiggle.create = function create(id, vars) {
return _create(id, vars);
};
CustomWiggle.register = function register(core) {
gsap = core;
_initCore();
};
return CustomWiggle;
}();
_getGSAP() && gsap.registerPlugin(CustomWiggle);
CustomWiggle.version = "3.13.0";
export { CustomWiggle as default };