grunt-systemjs-builder
Version:
grunt task for building projects based on systemjs
315 lines (247 loc) • 6.41 kB
JavaScript
/* */
"format cjs";
"use strict";
exports.__esModule = true;
exports.call = call;
exports.isBlacklisted = isBlacklisted;
exports.visit = visit;
exports.skip = skip;
exports.skipKey = skipKey;
exports.stop = stop;
exports.setScope = setScope;
exports.setContext = setContext;
exports.resync = resync;
exports._resyncParent = _resyncParent;
exports._resyncKey = _resyncKey;
exports._resyncList = _resyncList;
exports._resyncRemoved = _resyncRemoved;
exports.shiftContext = shiftContext;
exports.unshiftContext = unshiftContext;
exports.setup = setup;
exports.setKey = setKey;
exports.queueNode = queueNode;
// istanbul ignore next
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
var _index = require("../index");
var _index2 = _interopRequireDefault(_index);
/**
* [Please add a description.]
*/
function call(key) {
var node = this.node;
if (!node) return;
var opts = this.opts;
var _arr = [opts[key], opts[node.type] && opts[node.type][key]];
for (var _i = 0; _i < _arr.length; _i++) {
var fns = _arr[_i];
if (!fns) continue;
var _arr2 = fns;
for (var _i2 = 0; _i2 < _arr2.length; _i2++) {
var fn = _arr2[_i2];
if (!fn) continue;
var _node = this.node;
if (!_node) return;
var previousType = this.type;
// call the function with the params (node, parent, scope, state)
var replacement = fn.call(this, _node, this.parent, this.scope, this.state);
if (replacement) {
this.replaceWith(replacement, true);
}
if (this.shouldStop || this.shouldSkip || this.removed) return;
if (previousType !== this.type) {
this.queueNode(this);
return;
}
}
}
}
/**
* [Please add a description.]
*/
function isBlacklisted() {
var blacklist = this.opts.blacklist;
return blacklist && blacklist.indexOf(this.node.type) > -1;
}
/**
* Visits a node and calls appropriate enter and exit callbacks
* as required.
*/
function visit() {
if (this.isBlacklisted()) return false;
if (this.opts.shouldSkip && this.opts.shouldSkip(this)) return false;
this.call("enter");
if (this.shouldSkip) {
return this.shouldStop;
}
var node = this.node;
var opts = this.opts;
if (node) {
if (Array.isArray(node)) {
// traverse over these replacement nodes we purposely don't call exitNode
// as the original node has been destroyed
for (var i = 0; i < node.length; i++) {
_index2["default"].node(node[i], opts, this.scope, this.state, this, this.skipKeys);
}
} else {
_index2["default"].node(node, opts, this.scope, this.state, this, this.skipKeys);
this.call("exit");
}
}
return this.shouldStop;
}
/**
* Sets shouldSkip flag true so that this node will be skipped while visiting.
*/
function skip() {
this.shouldSkip = true;
}
/**
* Adds given key to the list of keys to be skipped.
*/
function skipKey(key) {
this.skipKeys[key] = true;
}
/**
* [Please add a description.]
*/
function stop() {
this.shouldStop = true;
this.shouldSkip = true;
}
/**
* [Please add a description.]
*/
function setScope() {
if (this.opts && this.opts.noScope) return;
var target = this.context || this.parentPath;
this.scope = this.getScope(target && target.scope);
if (this.scope) this.scope.init();
}
/**
* [Please add a description.]
*/
function setContext(context) {
this.shouldSkip = false;
this.shouldStop = false;
this.removed = false;
this.skipKeys = {};
if (context) {
this.context = context;
this.state = context.state;
this.opts = context.opts;
}
this.setScope();
return this;
}
/**
* Here we resync the node paths `key` and `container`. If they've changed according
* to what we have stored internally then we attempt to resync by crawling and looking
* for the new values.
*/
function resync() {
if (this.removed) return;
this._resyncParent();
this._resyncList();
this._resyncKey();
//this._resyncRemoved();
}
/**
* [Please add a description.]
*/
function _resyncParent() {
if (this.parentPath) {
this.parent = this.parentPath.node;
}
}
/**
* [Please add a description.]
*/
function _resyncKey() {
if (!this.container) return;
if (this.node === this.container[this.key]) return;
// grrr, path key is out of sync. this is likely due to a modification to the AST
// not done through our path APIs
if (Array.isArray(this.container)) {
for (var i = 0; i < this.container.length; i++) {
if (this.container[i] === this.node) {
return this.setKey(i);
}
}
} else {
for (var key in this.container) {
if (this.container[key] === this.node) {
return this.setKey(key);
}
}
}
this.key = null;
}
/**
* [Please add a description.]
*/
function _resyncList() {
var listKey = this.listKey;
var parentPath = this.parentPath;
if (!listKey || !parentPath) return;
var newContainer = parentPath.node[listKey];
if (this.container === newContainer) return;
// container is out of sync. this is likely the result of it being reassigned
if (newContainer) {
this.container = newContainer;
} else {
this.container = null;
}
}
/**
* [Please add a description.]
*/
function _resyncRemoved() {
if (this.key == null || !this.container || this.container[this.key] !== this.node) {
this._markRemoved();
}
}
/**
* [Please add a description.]
*/
function shiftContext() {
this.contexts.shift();
this.setContext(this.contexts[0]);
}
/**
* [Please add a description.]
*/
function unshiftContext(context) {
this.contexts.unshift(context);
this.setContext(context);
}
/**
* [Please add a description.]
*/
function setup(parentPath, container, listKey, key) {
this.inList = !!listKey;
this.listKey = listKey;
this.parentKey = listKey || key;
this.container = container;
this.parentPath = parentPath || this.parentPath;
this.setKey(key);
}
/**
* [Please add a description.]
*/
function setKey(key) {
this.key = key;
this.node = this.container[this.key];
this.type = this.node && this.node.type;
}
/**
* [Please add a description.]
*/
function queueNode(path) {
var _arr3 = this.contexts;
for (var _i3 = 0; _i3 < _arr3.length; _i3++) {
var context = _arr3[_i3];
if (context.queue) {
context.queue.push(path);
}
}
}