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grunt-systemjs-builder

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grunt task for building projects based on systemjs

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/* */ "format cjs"; "use strict"; exports.__esModule = true; exports.findParent = findParent; exports.getFunctionParent = getFunctionParent; exports.getStatementParent = getStatementParent; exports.getEarliestCommonAncestorFrom = getEarliestCommonAncestorFrom; exports.getDeepestCommonAncestorFrom = getDeepestCommonAncestorFrom; exports.getAncestry = getAncestry; exports.inType = inType; exports.inShadow = inShadow; // istanbul ignore next function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } // istanbul ignore next function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj["default"] = obj; return newObj; } } var _types = require("../../types"); var t = _interopRequireWildcard(_types); var _index = require("./index"); var _index2 = _interopRequireDefault(_index); /** * Call the provided `callback` with the `NodePath`s of all the parents. * When the `callback` returns a truthy value, we return that node path. */ function findParent(callback) { var path = this; while (path = path.parentPath) { if (callback(path)) return path; } return null; } /** * Get the parent function of the current path. */ function getFunctionParent() { return this.findParent(function (path) { return path.isFunction() || path.isProgram(); }); } /** * Walk up the tree until we hit a parent node path in a list. */ function getStatementParent() { var path = this; do { if (Array.isArray(path.container)) { return path; } } while (path = path.parentPath); } /** * Get the deepest common ancestor and then from it, get the earliest relationship path * to that ancestor. * * Earliest is defined as being "before" all the other nodes in terms of list container * position and visiting key. */ function getEarliestCommonAncestorFrom(paths) { return this.getDeepestCommonAncestorFrom(paths, function (deepest, i, ancestries) { var earliest; var keys = t.VISITOR_KEYS[deepest.type]; var _arr = ancestries; for (var _i = 0; _i < _arr.length; _i++) { var ancestry = _arr[_i]; var path = ancestry[i + 1]; // first path if (!earliest) { earliest = path; continue; } // handle containers if (path.listKey && earliest.listKey === path.listKey) { // we're in the same container so check if we're earlier if (path.key < earliest.key) { earliest = path; continue; } } // handle keys var earliestKeyIndex = keys.indexOf(earliest.parentKey); var currentKeyIndex = keys.indexOf(path.parentKey); if (earliestKeyIndex > currentKeyIndex) { // key appears before so it's earlier earliest = path; } } return earliest; }); } /** * Get the earliest path in the tree where the provided `paths` intersect. * * TODO: Possible optimisation target. */ function getDeepestCommonAncestorFrom(paths, filter) { // istanbul ignore next var _this = this; if (!paths.length) { return this; } if (paths.length === 1) { return paths[0]; } // minimum depth of the tree so we know the highest node var minDepth = Infinity; // last common ancestor var lastCommonIndex, lastCommon; // get the ancestors of the path, breaking when the parent exceeds ourselves var ancestries = paths.map(function (path) { var ancestry = []; do { ancestry.unshift(path); } while ((path = path.parentPath) && path !== _this); // save min depth to avoid going too far in if (ancestry.length < minDepth) { minDepth = ancestry.length; } return ancestry; }); // get the first ancestry so we have a seed to assess all other ancestries with var first = ancestries[0]; // check ancestor equality depthLoop: for (var i = 0; i < minDepth; i++) { var shouldMatch = first[i]; var _arr2 = ancestries; for (var _i2 = 0; _i2 < _arr2.length; _i2++) { var ancestry = _arr2[_i2]; if (ancestry[i] !== shouldMatch) { // we've hit a snag break depthLoop; } } // next iteration may break so store these so they can be returned lastCommonIndex = i; lastCommon = shouldMatch; } if (lastCommon) { if (filter) { return filter(lastCommon, lastCommonIndex, ancestries); } else { return lastCommon; } } else { throw new Error("Couldn't find intersection"); } } /** * Build an array of node paths containing the entire ancestry of the current node path. * * NOTE: The current node path is included in this. */ function getAncestry() { var path = this; var paths = []; do { paths.push(path); } while (path = path.parentPath); return paths; } /** * [Please add a description.] */ function inType() { var path = this; while (path) { var _arr3 = arguments; for (var _i3 = 0; _i3 < _arr3.length; _i3++) { var type = _arr3[_i3]; if (path.node.type === type) return true; } path = path.parentPath; } return false; } /** * Check if we're inside a shadowed function. */ function inShadow(key) { var path = this; do { if (path.isFunction()) { var shadow = path.node.shadow; if (shadow) { // this is because sometimes we may have a `shadow` value of: // // { this: false } // // we need to catch this case if `inShadow` has been passed a `key` if (!key || shadow[key] !== false) { return path; } } else if (path.isArrowFunctionExpression()) { return path; } // normal function, we've found our function context return null; } } while (path = path.parentPath); return null; }