grunt-systemjs-builder
Version:
grunt task for building projects based on systemjs
246 lines (200 loc) • 5.93 kB
JavaScript
/* */
"format cjs";
"use strict";
exports.__esModule = true;
exports.findParent = findParent;
exports.getFunctionParent = getFunctionParent;
exports.getStatementParent = getStatementParent;
exports.getEarliestCommonAncestorFrom = getEarliestCommonAncestorFrom;
exports.getDeepestCommonAncestorFrom = getDeepestCommonAncestorFrom;
exports.getAncestry = getAncestry;
exports.inType = inType;
exports.inShadow = inShadow;
// istanbul ignore next
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
// istanbul ignore next
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj["default"] = obj; return newObj; } }
var _types = require("../../types");
var t = _interopRequireWildcard(_types);
var _index = require("./index");
var _index2 = _interopRequireDefault(_index);
/**
* Call the provided `callback` with the `NodePath`s of all the parents.
* When the `callback` returns a truthy value, we return that node path.
*/
function findParent(callback) {
var path = this;
while (path = path.parentPath) {
if (callback(path)) return path;
}
return null;
}
/**
* Get the parent function of the current path.
*/
function getFunctionParent() {
return this.findParent(function (path) {
return path.isFunction() || path.isProgram();
});
}
/**
* Walk up the tree until we hit a parent node path in a list.
*/
function getStatementParent() {
var path = this;
do {
if (Array.isArray(path.container)) {
return path;
}
} while (path = path.parentPath);
}
/**
* Get the deepest common ancestor and then from it, get the earliest relationship path
* to that ancestor.
*
* Earliest is defined as being "before" all the other nodes in terms of list container
* position and visiting key.
*/
function getEarliestCommonAncestorFrom(paths) {
return this.getDeepestCommonAncestorFrom(paths, function (deepest, i, ancestries) {
var earliest;
var keys = t.VISITOR_KEYS[deepest.type];
var _arr = ancestries;
for (var _i = 0; _i < _arr.length; _i++) {
var ancestry = _arr[_i];
var path = ancestry[i + 1];
// first path
if (!earliest) {
earliest = path;
continue;
}
// handle containers
if (path.listKey && earliest.listKey === path.listKey) {
// we're in the same container so check if we're earlier
if (path.key < earliest.key) {
earliest = path;
continue;
}
}
// handle keys
var earliestKeyIndex = keys.indexOf(earliest.parentKey);
var currentKeyIndex = keys.indexOf(path.parentKey);
if (earliestKeyIndex > currentKeyIndex) {
// key appears before so it's earlier
earliest = path;
}
}
return earliest;
});
}
/**
* Get the earliest path in the tree where the provided `paths` intersect.
*
* TODO: Possible optimisation target.
*/
function getDeepestCommonAncestorFrom(paths, filter) {
// istanbul ignore next
var _this = this;
if (!paths.length) {
return this;
}
if (paths.length === 1) {
return paths[0];
}
// minimum depth of the tree so we know the highest node
var minDepth = Infinity;
// last common ancestor
var lastCommonIndex, lastCommon;
// get the ancestors of the path, breaking when the parent exceeds ourselves
var ancestries = paths.map(function (path) {
var ancestry = [];
do {
ancestry.unshift(path);
} while ((path = path.parentPath) && path !== _this);
// save min depth to avoid going too far in
if (ancestry.length < minDepth) {
minDepth = ancestry.length;
}
return ancestry;
});
// get the first ancestry so we have a seed to assess all other ancestries with
var first = ancestries[0];
// check ancestor equality
depthLoop: for (var i = 0; i < minDepth; i++) {
var shouldMatch = first[i];
var _arr2 = ancestries;
for (var _i2 = 0; _i2 < _arr2.length; _i2++) {
var ancestry = _arr2[_i2];
if (ancestry[i] !== shouldMatch) {
// we've hit a snag
break depthLoop;
}
}
// next iteration may break so store these so they can be returned
lastCommonIndex = i;
lastCommon = shouldMatch;
}
if (lastCommon) {
if (filter) {
return filter(lastCommon, lastCommonIndex, ancestries);
} else {
return lastCommon;
}
} else {
throw new Error("Couldn't find intersection");
}
}
/**
* Build an array of node paths containing the entire ancestry of the current node path.
*
* NOTE: The current node path is included in this.
*/
function getAncestry() {
var path = this;
var paths = [];
do {
paths.push(path);
} while (path = path.parentPath);
return paths;
}
/**
* [Please add a description.]
*/
function inType() {
var path = this;
while (path) {
var _arr3 = arguments;
for (var _i3 = 0; _i3 < _arr3.length; _i3++) {
var type = _arr3[_i3];
if (path.node.type === type) return true;
}
path = path.parentPath;
}
return false;
}
/**
* Check if we're inside a shadowed function.
*/
function inShadow(key) {
var path = this;
do {
if (path.isFunction()) {
var shadow = path.node.shadow;
if (shadow) {
// this is because sometimes we may have a `shadow` value of:
//
// { this: false }
//
// we need to catch this case if `inShadow` has been passed a `key`
if (!key || shadow[key] !== false) {
return path;
}
} else if (path.isArrowFunctionExpression()) {
return path;
}
// normal function, we've found our function context
return null;
}
} while (path = path.parentPath);
return null;
}