grunt-systemjs-builder
Version:
grunt task for building projects based on systemjs
158 lines (118 loc) • 3.69 kB
JavaScript
/* */
"format cjs";
"use strict";
exports.__esModule = true;
// istanbul ignore next
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj["default"] = obj; return newObj; } }
// istanbul ignore next
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
// istanbul ignore next
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var _path = require("./path");
var _path2 = _interopRequireDefault(_path);
var _types = require("../types");
var t = _interopRequireWildcard(_types);
/**
* [Please add a description.]
*/
var TraversalContext = (function () {
function TraversalContext(scope, opts, state, parentPath) {
_classCallCheck(this, TraversalContext);
this.queue = null;
this.parentPath = parentPath;
this.scope = scope;
this.state = state;
this.opts = opts;
}
/**
* [Please add a description.]
*/
TraversalContext.prototype.shouldVisit = function shouldVisit(node) {
var opts = this.opts;
if (opts.enter || opts.exit) return true;
if (opts[node.type]) return true;
var keys = t.VISITOR_KEYS[node.type];
if (!keys || !keys.length) return false;
var _arr = keys;
for (var _i = 0; _i < _arr.length; _i++) {
var key = _arr[_i];
if (node[key]) return true;
}
return false;
};
/**
* [Please add a description.]
*/
TraversalContext.prototype.create = function create(node, obj, key, listKey) {
var path = _path2["default"].get({
parentPath: this.parentPath,
parent: node,
container: obj,
key: key,
listKey: listKey
});
path.unshiftContext(this);
return path;
};
/**
* [Please add a description.]
*/
TraversalContext.prototype.visitMultiple = function visitMultiple(container, parent, listKey) {
// nothing to traverse!
if (container.length === 0) return false;
var visited = [];
var queue = this.queue = [];
var stop = false;
// build up initial queue
for (var key = 0; key < container.length; key++) {
var self = container[key];
if (self && this.shouldVisit(self)) {
queue.push(this.create(parent, container, key, listKey));
}
}
// visit the queue
var _arr2 = queue;
for (var _i2 = 0; _i2 < _arr2.length; _i2++) {
var path = _arr2[_i2];
path.resync();
if (visited.indexOf(path.node) >= 0) continue;
visited.push(path.node);
if (path.visit()) {
stop = true;
break;
}
}
var _arr3 = queue;
for (var _i3 = 0; _i3 < _arr3.length; _i3++) {
var path = _arr3[_i3];
path.shiftContext();
}
this.queue = null;
return stop;
};
/**
* [Please add a description.]
*/
TraversalContext.prototype.visitSingle = function visitSingle(node, key) {
if (this.shouldVisit(node[key])) {
var path = this.create(node, node, key);
path.visit();
path.shiftContext();
}
};
/**
* [Please add a description.]
*/
TraversalContext.prototype.visit = function visit(node, key) {
var nodes = node[key];
if (!nodes) return;
if (Array.isArray(nodes)) {
return this.visitMultiple(nodes, node, key);
} else {
return this.visitSingle(node, key);
}
};
return TraversalContext;
})();
exports["default"] = TraversalContext;
module.exports = exports["default"];