grunt-spritesmith
Version:
Grunt task for converting a set of images into a spritesheet and corresponding CSS variables.
213 lines (184 loc) • 5.76 kB
text/stylus
/*
Stylus variables are information about icon's compiled state, stored under its original file name
.icon-home {
width: $icon_home_width;
}
The large array-like variables contain all information about a single icon
$icon_home = x y offset_x offset_y width height total_width total_height image_path;
At the bottom of this section, we provide information about the spritesheet itself
$spritesheet = width height image $spritesheet_sprites;
*/
$icon1_name = 'icon1';
$icon1_x = 0px;
$icon1_y = 0px;
$icon1_offset_x = 0px;
$icon1_offset_y = 0px;
$icon1_width = 50px;
$icon1_height = 50px;
$icon1_total_width = 100px;
$icon1_total_height = 300px;
$icon1_image = 'sprite.retinaMapped.png';
$icon1 = 0px 0px 0px 0px 50px 50px 100px 300px 'sprite.retinaMapped.png' 'icon1';
$icon2_name = 'icon2';
$icon2_x = 0px;
$icon2_y = 50px;
$icon2_offset_x = 0px;
$icon2_offset_y = -50px;
$icon2_width = 50px;
$icon2_height = 50px;
$icon2_total_width = 100px;
$icon2_total_height = 300px;
$icon2_image = 'sprite.retinaMapped.png';
$icon2 = 0px 50px 0px -50px 50px 50px 100px 300px 'sprite.retinaMapped.png' 'icon2';
$icon3_name = 'icon3';
$icon3_x = 0px;
$icon3_y = 100px;
$icon3_offset_x = 0px;
$icon3_offset_y = -100px;
$icon3_width = 100px;
$icon3_height = 200px;
$icon3_total_width = 100px;
$icon3_total_height = 300px;
$icon3_image = 'sprite.retinaMapped.png';
$icon3 = 0px 100px 0px -100px 100px 200px 100px 300px 'sprite.retinaMapped.png' 'icon3';
$icon1_2x_name = 'icon1@2x';
$icon1_2x_x = 0px;
$icon1_2x_y = 0px;
$icon1_2x_offset_x = 0px;
$icon1_2x_offset_y = 0px;
$icon1_2x_width = 100px;
$icon1_2x_height = 100px;
$icon1_2x_total_width = 200px;
$icon1_2x_total_height = 600px;
$icon1_2x_image = 'sprite.retinaMapped@2x.png';
$icon1_2x = 0px 0px 0px 0px 100px 100px 200px 600px 'sprite.retinaMapped@2x.png' 'icon1@2x';
$icon2_2x_name = 'icon2@2x';
$icon2_2x_x = 0px;
$icon2_2x_y = 100px;
$icon2_2x_offset_x = 0px;
$icon2_2x_offset_y = -100px;
$icon2_2x_width = 100px;
$icon2_2x_height = 100px;
$icon2_2x_total_width = 200px;
$icon2_2x_total_height = 600px;
$icon2_2x_image = 'sprite.retinaMapped@2x.png';
$icon2_2x = 0px 100px 0px -100px 100px 100px 200px 600px 'sprite.retinaMapped@2x.png' 'icon2@2x';
$icon3_2x_name = 'icon3@2x';
$icon3_2x_x = 0px;
$icon3_2x_y = 200px;
$icon3_2x_offset_x = 0px;
$icon3_2x_offset_y = -200px;
$icon3_2x_width = 200px;
$icon3_2x_height = 400px;
$icon3_2x_total_width = 200px;
$icon3_2x_total_height = 600px;
$icon3_2x_image = 'sprite.retinaMapped@2x.png';
$icon3_2x = 0px 200px 0px -200px 200px 400px 200px 600px 'sprite.retinaMapped@2x.png' 'icon3@2x';
$icons_width = 100px;
$icons_height = 300px;
$icons_image = 'sprite.retinaMapped.png';
$icons_sprites = $icon1 $icon2 $icon3;
$icons = 100px 300px 'sprite.retinaMapped.png' $icons_sprites;
$icons_retina_width = 200px;
$icons_retina_height = 600px;
$icons_retina_image = 'sprite.retinaMapped@2x.png';
$icons_retina_sprites = $icon1_2x $icon2_2x $icon3_2x;
$icons_retina = 200px 600px 'sprite.retinaMapped@2x.png' $icons_retina_sprites;
/*
These "retina group" variables are mappings for the naming and pairing of normal and retina sprites.
The list formatted variables are intended for mixins like `retinaSprite` and `retinaSprites`.
*/
$icon1_group_name = 'icon1';
$icon1_group = 'icon1' $icon1 $icon1_2x;
$icon2_group_name = 'icon2';
$icon2_group = 'icon2' $icon2 $icon2_2x;
$icon3_group_name = 'icon3';
$icon3_group = 'icon3' $icon3 $icon3_2x;
$icon_groups = $icon1_group $icon2_group $icon3_group;
/*
The provided mixins are intended to be used with the array-like variables
.icon-home {
spriteWidth($icon_home)
}
.icon-email {
sprite($icon_email)
}
Example usage in HTML:
`display: block` sprite:
<div class="icon-home"></div>
To change `display` (e.g. `display: inline-block;`), we suggest using a common CSS class:
// CSS
.icon {
display: inline-block;
}
// HTML
<i class="icon icon-home"></i>
*/
spriteWidth($sprite) {
width: $sprite[4];
}
spriteHeight($sprite) {
height: $sprite[5];
}
spritePosition($sprite) {
background-position: $sprite[2] $sprite[3];
}
spriteImage($sprite) {
background-image: url($sprite[8]);
}
sprite($sprite) {
spriteImage($sprite)
spritePosition($sprite)
spriteWidth($sprite)
spriteHeight($sprite)
}
/*
The `retinaSprite` mixin sets up rules and a media query for a sprite/retina sprite.
It should be used with a "retina group" variable.
The media query is from CSS Tricks: https://css-tricks.com/snippets/css/retina-display-media-query/
$icon_home_group = 'icon-home' $icon_home $icon_home_2x;
.icon-home {
retinaSprite($icon_home_group)
}
*/
spriteBackgroundSize($sprite) {
background-size: $sprite[6] $sprite[7];
}
retinaSprite($retina_group) {
$normal_sprite = $retina_group[1];
$retina_sprite = $retina_group[2];
sprite($normal_sprite)
@media (-webkit-min-device-pixel-ratio: 2),
(min-resolution: 192dpi) {
spriteImage($retina_sprite)
spriteBackgroundSize($normal_sprite)
}
}
/*
The `sprites` mixin generates identical output to the CSS template
but can be overridden inside of Stylus
This must be run when you have at least 2 sprites.
If run with a single sprite, then there will be reference errors.
sprites($spritesheet_sprites);
*/
sprites($sprites) {
for $sprite in $sprites {
$sprite_name = $sprite[9];
.{$sprite_name} {
sprite($sprite);
}
}
}
/*
The `retinaSprites` mixin generates a CSS rule and media query for retina groups
This yields the same output as CSS retina template but can be overridden in Stylus
retinaSprites($retina_groups);
*/
retinaSprites($retina_groups) {
for $retina_group in $retina_groups {
$sprite_name = $retina_group[0];
.{$sprite_name} {
retinaSprite($retina_group);
}
}
}