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grunt-spritesmith

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Grunt task for converting a set of images into a spritesheet and corresponding CSS variables.

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/* Stylus variables are information about icon's compiled state, stored under its original file name .icon-home { width: $icon_home_width; } The large array-like variables contain all information about a single icon $icon_home = x y offset_x offset_y width height total_width total_height image_path; At the bottom of this section, we provide information about the spritesheet itself $spritesheet = width height image $spritesheet_sprites; */ $icon1_name = 'icon1'; $icon1_x = 0px; $icon1_y = 0px; $icon1_offset_x = 0px; $icon1_offset_y = 0px; $icon1_width = 50px; $icon1_height = 50px; $icon1_total_width = 100px; $icon1_total_height = 300px; $icon1_image = 'sprite.retinaMapped.png'; $icon1 = 0px 0px 0px 0px 50px 50px 100px 300px 'sprite.retinaMapped.png' 'icon1'; $icon2_name = 'icon2'; $icon2_x = 0px; $icon2_y = 50px; $icon2_offset_x = 0px; $icon2_offset_y = -50px; $icon2_width = 50px; $icon2_height = 50px; $icon2_total_width = 100px; $icon2_total_height = 300px; $icon2_image = 'sprite.retinaMapped.png'; $icon2 = 0px 50px 0px -50px 50px 50px 100px 300px 'sprite.retinaMapped.png' 'icon2'; $icon3_name = 'icon3'; $icon3_x = 0px; $icon3_y = 100px; $icon3_offset_x = 0px; $icon3_offset_y = -100px; $icon3_width = 100px; $icon3_height = 200px; $icon3_total_width = 100px; $icon3_total_height = 300px; $icon3_image = 'sprite.retinaMapped.png'; $icon3 = 0px 100px 0px -100px 100px 200px 100px 300px 'sprite.retinaMapped.png' 'icon3'; $icon1_2x_name = 'icon1@2x'; $icon1_2x_x = 0px; $icon1_2x_y = 0px; $icon1_2x_offset_x = 0px; $icon1_2x_offset_y = 0px; $icon1_2x_width = 100px; $icon1_2x_height = 100px; $icon1_2x_total_width = 200px; $icon1_2x_total_height = 600px; $icon1_2x_image = 'sprite.retinaMapped@2x.png'; $icon1_2x = 0px 0px 0px 0px 100px 100px 200px 600px 'sprite.retinaMapped@2x.png' 'icon1@2x'; $icon2_2x_name = 'icon2@2x'; $icon2_2x_x = 0px; $icon2_2x_y = 100px; $icon2_2x_offset_x = 0px; $icon2_2x_offset_y = -100px; $icon2_2x_width = 100px; $icon2_2x_height = 100px; $icon2_2x_total_width = 200px; $icon2_2x_total_height = 600px; $icon2_2x_image = 'sprite.retinaMapped@2x.png'; $icon2_2x = 0px 100px 0px -100px 100px 100px 200px 600px 'sprite.retinaMapped@2x.png' 'icon2@2x'; $icon3_2x_name = 'icon3@2x'; $icon3_2x_x = 0px; $icon3_2x_y = 200px; $icon3_2x_offset_x = 0px; $icon3_2x_offset_y = -200px; $icon3_2x_width = 200px; $icon3_2x_height = 400px; $icon3_2x_total_width = 200px; $icon3_2x_total_height = 600px; $icon3_2x_image = 'sprite.retinaMapped@2x.png'; $icon3_2x = 0px 200px 0px -200px 200px 400px 200px 600px 'sprite.retinaMapped@2x.png' 'icon3@2x'; $icons_width = 100px; $icons_height = 300px; $icons_image = 'sprite.retinaMapped.png'; $icons_sprites = $icon1 $icon2 $icon3; $icons = 100px 300px 'sprite.retinaMapped.png' $icons_sprites; $icons_retina_width = 200px; $icons_retina_height = 600px; $icons_retina_image = 'sprite.retinaMapped@2x.png'; $icons_retina_sprites = $icon1_2x $icon2_2x $icon3_2x; $icons_retina = 200px 600px 'sprite.retinaMapped@2x.png' $icons_retina_sprites; /* These "retina group" variables are mappings for the naming and pairing of normal and retina sprites. The list formatted variables are intended for mixins like `retinaSprite` and `retinaSprites`. */ $icon1_group_name = 'icon1'; $icon1_group = 'icon1' $icon1 $icon1_2x; $icon2_group_name = 'icon2'; $icon2_group = 'icon2' $icon2 $icon2_2x; $icon3_group_name = 'icon3'; $icon3_group = 'icon3' $icon3 $icon3_2x; $icon_groups = $icon1_group $icon2_group $icon3_group; /* The provided mixins are intended to be used with the array-like variables .icon-home { spriteWidth($icon_home) } .icon-email { sprite($icon_email) } Example usage in HTML: `display: block` sprite: <div class="icon-home"></div> To change `display` (e.g. `display: inline-block;`), we suggest using a common CSS class: // CSS .icon { display: inline-block; } // HTML <i class="icon icon-home"></i> */ spriteWidth($sprite) { width: $sprite[4]; } spriteHeight($sprite) { height: $sprite[5]; } spritePosition($sprite) { background-position: $sprite[2] $sprite[3]; } spriteImage($sprite) { background-image: url($sprite[8]); } sprite($sprite) { spriteImage($sprite) spritePosition($sprite) spriteWidth($sprite) spriteHeight($sprite) } /* The `retinaSprite` mixin sets up rules and a media query for a sprite/retina sprite. It should be used with a "retina group" variable. The media query is from CSS Tricks: https://css-tricks.com/snippets/css/retina-display-media-query/ $icon_home_group = 'icon-home' $icon_home $icon_home_2x; .icon-home { retinaSprite($icon_home_group) } */ spriteBackgroundSize($sprite) { background-size: $sprite[6] $sprite[7]; } retinaSprite($retina_group) { $normal_sprite = $retina_group[1]; $retina_sprite = $retina_group[2]; sprite($normal_sprite) @media (-webkit-min-device-pixel-ratio: 2), (min-resolution: 192dpi) { spriteImage($retina_sprite) spriteBackgroundSize($normal_sprite) } } /* The `sprites` mixin generates identical output to the CSS template but can be overridden inside of Stylus This must be run when you have at least 2 sprites. If run with a single sprite, then there will be reference errors. sprites($spritesheet_sprites); */ sprites($sprites) { for $sprite in $sprites { $sprite_name = $sprite[9]; .{$sprite_name} { sprite($sprite); } } } /* The `retinaSprites` mixin generates a CSS rule and media query for retina groups This yields the same output as CSS retina template but can be overridden in Stylus retinaSprites($retina_groups); */ retinaSprites($retina_groups) { for $retina_group in $retina_groups { $sprite_name = $retina_group[0]; .{$sprite_name} { retinaSprite($retina_group); } } }