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grunt-spritesmith

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Grunt task for converting a set of images into a spritesheet and corresponding CSS variables.

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/* Stylus variables are information about icon's compiled state, stored under its original file name .icon-home { width: $icon_home_width; } The large array-like variables contain all information about a single icon $icon_home = x y offset_x offset_y width height total_width total_height image_path; At the bottom of this section, we provide information about the spritesheet itself $spritesheet = width height image $spritesheet_sprites; */ $sprite1_name = 'sprite1'; $sprite1_x = 100px; $sprite1_y = 0px; $sprite1_offset_x = -100px; $sprite1_offset_y = 0px; $sprite1_width = 50px; $sprite1_height = 50px; $sprite1_total_width = 150px; $sprite1_total_height = 200px; $sprite1_image = 'sprite.retina.png'; $sprite1 = 100px 0px -100px 0px 50px 50px 150px 200px 'sprite.retina.png' 'sprite1'; $sprite2_name = 'sprite2'; $sprite2_x = 100px; $sprite2_y = 50px; $sprite2_offset_x = -100px; $sprite2_offset_y = -50px; $sprite2_width = 50px; $sprite2_height = 50px; $sprite2_total_width = 150px; $sprite2_total_height = 200px; $sprite2_image = 'sprite.retina.png'; $sprite2 = 100px 50px -100px -50px 50px 50px 150px 200px 'sprite.retina.png' 'sprite2'; $sprite3_name = 'sprite3'; $sprite3_x = 0px; $sprite3_y = 0px; $sprite3_offset_x = 0px; $sprite3_offset_y = 0px; $sprite3_width = 100px; $sprite3_height = 200px; $sprite3_total_width = 150px; $sprite3_total_height = 200px; $sprite3_image = 'sprite.retina.png'; $sprite3 = 0px 0px 0px 0px 100px 200px 150px 200px 'sprite.retina.png' 'sprite3'; $sprite1_2x_name = 'sprite1@2x'; $sprite1_2x_x = 200px; $sprite1_2x_y = 0px; $sprite1_2x_offset_x = -200px; $sprite1_2x_offset_y = 0px; $sprite1_2x_width = 100px; $sprite1_2x_height = 100px; $sprite1_2x_total_width = 300px; $sprite1_2x_total_height = 400px; $sprite1_2x_image = 'sprite.retina@2x.png'; $sprite1_2x = 200px 0px -200px 0px 100px 100px 300px 400px 'sprite.retina@2x.png' 'sprite1@2x'; $sprite2_2x_name = 'sprite2@2x'; $sprite2_2x_x = 200px; $sprite2_2x_y = 100px; $sprite2_2x_offset_x = -200px; $sprite2_2x_offset_y = -100px; $sprite2_2x_width = 100px; $sprite2_2x_height = 100px; $sprite2_2x_total_width = 300px; $sprite2_2x_total_height = 400px; $sprite2_2x_image = 'sprite.retina@2x.png'; $sprite2_2x = 200px 100px -200px -100px 100px 100px 300px 400px 'sprite.retina@2x.png' 'sprite2@2x'; $sprite3_2x_name = 'sprite3@2x'; $sprite3_2x_x = 0px; $sprite3_2x_y = 0px; $sprite3_2x_offset_x = 0px; $sprite3_2x_offset_y = 0px; $sprite3_2x_width = 200px; $sprite3_2x_height = 400px; $sprite3_2x_total_width = 300px; $sprite3_2x_total_height = 400px; $sprite3_2x_image = 'sprite.retina@2x.png'; $sprite3_2x = 0px 0px 0px 0px 200px 400px 300px 400px 'sprite.retina@2x.png' 'sprite3@2x'; $spritesheet_width = 150px; $spritesheet_height = 200px; $spritesheet_image = 'sprite.retina.png'; $spritesheet_sprites = $sprite1 $sprite2 $sprite3; $spritesheet = 150px 200px 'sprite.retina.png' $spritesheet_sprites; $retina_spritesheet_width = 300px; $retina_spritesheet_height = 400px; $retina_spritesheet_image = 'sprite.retina@2x.png'; $retina_spritesheet_sprites = $sprite1_2x $sprite2_2x $sprite3_2x; $retina_spritesheet = 300px 400px 'sprite.retina@2x.png' $retina_spritesheet_sprites; /* These "retina group" variables are mappings for the naming and pairing of normal and retina sprites. The list formatted variables are intended for mixins like `retinaSprite` and `retinaSprites`. */ $sprite1_group_name = 'sprite1'; $sprite1_group = 'sprite1' $sprite1 $sprite1_2x; $sprite2_group_name = 'sprite2'; $sprite2_group = 'sprite2' $sprite2 $sprite2_2x; $sprite3_group_name = 'sprite3'; $sprite3_group = 'sprite3' $sprite3 $sprite3_2x; $retina_groups = $sprite1_group $sprite2_group $sprite3_group; /* The provided mixins are intended to be used with the array-like variables .icon-home { spriteWidth($icon_home) } .icon-email { sprite($icon_email) } Example usage in HTML: `display: block` sprite: <div class="icon-home"></div> To change `display` (e.g. `display: inline-block;`), we suggest using a common CSS class: // CSS .icon { display: inline-block; } // HTML <i class="icon icon-home"></i> */ spriteWidth($sprite) { width: $sprite[4]; } spriteHeight($sprite) { height: $sprite[5]; } spritePosition($sprite) { background-position: $sprite[2] $sprite[3]; } spriteImage($sprite) { background-image: url($sprite[8]); } sprite($sprite) { spriteImage($sprite) spritePosition($sprite) spriteWidth($sprite) spriteHeight($sprite) } /* The `retinaSprite` mixin sets up rules and a media query for a sprite/retina sprite. It should be used with a "retina group" variable. The media query is from CSS Tricks: https://css-tricks.com/snippets/css/retina-display-media-query/ $icon_home_group = 'icon-home' $icon_home $icon_home_2x; .icon-home { retinaSprite($icon_home_group) } */ spriteBackgroundSize($sprite) { background-size: $sprite[6] $sprite[7]; } retinaSprite($retina_group) { $normal_sprite = $retina_group[1]; $retina_sprite = $retina_group[2]; sprite($normal_sprite) @media (-webkit-min-device-pixel-ratio: 2), (min-resolution: 192dpi) { spriteImage($retina_sprite) spriteBackgroundSize($normal_sprite) } } /* The `sprites` mixin generates identical output to the CSS template but can be overridden inside of Stylus This must be run when you have at least 2 sprites. If run with a single sprite, then there will be reference errors. sprites($spritesheet_sprites); */ sprites($sprites) { for $sprite in $sprites { $sprite_name = $sprite[9]; .{$sprite_name} { sprite($sprite); } } } /* The `retinaSprites` mixin generates a CSS rule and media query for retina groups This yields the same output as CSS retina template but can be overridden in Stylus retinaSprites($retina_groups); */ retinaSprites($retina_groups) { for $retina_group in $retina_groups { $sprite_name = $retina_group[0]; .{$sprite_name} { retinaSprite($retina_group); } } }