grunt-spritesmith
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Grunt task for converting a set of images into a spritesheet and corresponding CSS variables.
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text/stylus
/*
Stylus variables are information about icon's compiled state, stored under its original file name
.icon-home {
width: $icon_home_width;
}
The large array-like variables contain all information about a single icon
$icon_home = x y offset_x offset_y width height total_width total_height image_path;
At the bottom of this section, we provide information about the spritesheet itself
$spritesheet = width height image $spritesheet_sprites;
*/
$sprite1_name = 'sprite1';
$sprite1_x = 100px;
$sprite1_y = 0px;
$sprite1_offset_x = -100px;
$sprite1_offset_y = 0px;
$sprite1_width = 50px;
$sprite1_height = 50px;
$sprite1_total_width = 150px;
$sprite1_total_height = 200px;
$sprite1_image = 'sprite.retina.png';
$sprite1 = 100px 0px -100px 0px 50px 50px 150px 200px 'sprite.retina.png' 'sprite1';
$sprite2_name = 'sprite2';
$sprite2_x = 100px;
$sprite2_y = 50px;
$sprite2_offset_x = -100px;
$sprite2_offset_y = -50px;
$sprite2_width = 50px;
$sprite2_height = 50px;
$sprite2_total_width = 150px;
$sprite2_total_height = 200px;
$sprite2_image = 'sprite.retina.png';
$sprite2 = 100px 50px -100px -50px 50px 50px 150px 200px 'sprite.retina.png' 'sprite2';
$sprite3_name = 'sprite3';
$sprite3_x = 0px;
$sprite3_y = 0px;
$sprite3_offset_x = 0px;
$sprite3_offset_y = 0px;
$sprite3_width = 100px;
$sprite3_height = 200px;
$sprite3_total_width = 150px;
$sprite3_total_height = 200px;
$sprite3_image = 'sprite.retina.png';
$sprite3 = 0px 0px 0px 0px 100px 200px 150px 200px 'sprite.retina.png' 'sprite3';
$sprite1_2x_name = 'sprite1@2x';
$sprite1_2x_x = 200px;
$sprite1_2x_y = 0px;
$sprite1_2x_offset_x = -200px;
$sprite1_2x_offset_y = 0px;
$sprite1_2x_width = 100px;
$sprite1_2x_height = 100px;
$sprite1_2x_total_width = 300px;
$sprite1_2x_total_height = 400px;
$sprite1_2x_image = 'sprite.retina@2x.png';
$sprite1_2x = 200px 0px -200px 0px 100px 100px 300px 400px 'sprite.retina@2x.png' 'sprite1@2x';
$sprite2_2x_name = 'sprite2@2x';
$sprite2_2x_x = 200px;
$sprite2_2x_y = 100px;
$sprite2_2x_offset_x = -200px;
$sprite2_2x_offset_y = -100px;
$sprite2_2x_width = 100px;
$sprite2_2x_height = 100px;
$sprite2_2x_total_width = 300px;
$sprite2_2x_total_height = 400px;
$sprite2_2x_image = 'sprite.retina@2x.png';
$sprite2_2x = 200px 100px -200px -100px 100px 100px 300px 400px 'sprite.retina@2x.png' 'sprite2@2x';
$sprite3_2x_name = 'sprite3@2x';
$sprite3_2x_x = 0px;
$sprite3_2x_y = 0px;
$sprite3_2x_offset_x = 0px;
$sprite3_2x_offset_y = 0px;
$sprite3_2x_width = 200px;
$sprite3_2x_height = 400px;
$sprite3_2x_total_width = 300px;
$sprite3_2x_total_height = 400px;
$sprite3_2x_image = 'sprite.retina@2x.png';
$sprite3_2x = 0px 0px 0px 0px 200px 400px 300px 400px 'sprite.retina@2x.png' 'sprite3@2x';
$spritesheet_width = 150px;
$spritesheet_height = 200px;
$spritesheet_image = 'sprite.retina.png';
$spritesheet_sprites = $sprite1 $sprite2 $sprite3;
$spritesheet = 150px 200px 'sprite.retina.png' $spritesheet_sprites;
$retina_spritesheet_width = 300px;
$retina_spritesheet_height = 400px;
$retina_spritesheet_image = 'sprite.retina@2x.png';
$retina_spritesheet_sprites = $sprite1_2x $sprite2_2x $sprite3_2x;
$retina_spritesheet = 300px 400px 'sprite.retina@2x.png' $retina_spritesheet_sprites;
/*
These "retina group" variables are mappings for the naming and pairing of normal and retina sprites.
The list formatted variables are intended for mixins like `retinaSprite` and `retinaSprites`.
*/
$sprite1_group_name = 'sprite1';
$sprite1_group = 'sprite1' $sprite1 $sprite1_2x;
$sprite2_group_name = 'sprite2';
$sprite2_group = 'sprite2' $sprite2 $sprite2_2x;
$sprite3_group_name = 'sprite3';
$sprite3_group = 'sprite3' $sprite3 $sprite3_2x;
$retina_groups = $sprite1_group $sprite2_group $sprite3_group;
/*
The provided mixins are intended to be used with the array-like variables
.icon-home {
spriteWidth($icon_home)
}
.icon-email {
sprite($icon_email)
}
Example usage in HTML:
`display: block` sprite:
<div class="icon-home"></div>
To change `display` (e.g. `display: inline-block;`), we suggest using a common CSS class:
// CSS
.icon {
display: inline-block;
}
// HTML
<i class="icon icon-home"></i>
*/
spriteWidth($sprite) {
width: $sprite[4];
}
spriteHeight($sprite) {
height: $sprite[5];
}
spritePosition($sprite) {
background-position: $sprite[2] $sprite[3];
}
spriteImage($sprite) {
background-image: url($sprite[8]);
}
sprite($sprite) {
spriteImage($sprite)
spritePosition($sprite)
spriteWidth($sprite)
spriteHeight($sprite)
}
/*
The `retinaSprite` mixin sets up rules and a media query for a sprite/retina sprite.
It should be used with a "retina group" variable.
The media query is from CSS Tricks: https://css-tricks.com/snippets/css/retina-display-media-query/
$icon_home_group = 'icon-home' $icon_home $icon_home_2x;
.icon-home {
retinaSprite($icon_home_group)
}
*/
spriteBackgroundSize($sprite) {
background-size: $sprite[6] $sprite[7];
}
retinaSprite($retina_group) {
$normal_sprite = $retina_group[1];
$retina_sprite = $retina_group[2];
sprite($normal_sprite)
@media (-webkit-min-device-pixel-ratio: 2),
(min-resolution: 192dpi) {
spriteImage($retina_sprite)
spriteBackgroundSize($normal_sprite)
}
}
/*
The `sprites` mixin generates identical output to the CSS template
but can be overridden inside of Stylus
This must be run when you have at least 2 sprites.
If run with a single sprite, then there will be reference errors.
sprites($spritesheet_sprites);
*/
sprites($sprites) {
for $sprite in $sprites {
$sprite_name = $sprite[9];
.{$sprite_name} {
sprite($sprite);
}
}
}
/*
The `retinaSprites` mixin generates a CSS rule and media query for retina groups
This yields the same output as CSS retina template but can be overridden in Stylus
retinaSprites($retina_groups);
*/
retinaSprites($retina_groups) {
for $retina_group in $retina_groups {
$sprite_name = $retina_group[0];
.{$sprite_name} {
retinaSprite($retina_group);
}
}
}