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grunt-doctrine

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Grunt plugin to convert doctrine xml annotations into backbone models and collections. Useful in conjunction with doctrine apigility. Includes option to scaffold an entire BBB application

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var fxNow, timerId, rfxtypes = /^(?:toggle|show|hide)$/, rfxnum = new RegExp( "^(?:([+-])=|)(" + core_pnum + ")([a-z%]*)$", "i" ), rrun = /queueHooks$/, animationPrefilters = [ defaultPrefilter ], tweeners = { "*": [function( prop, value ) { var tween = this.createTween( prop, value ), target = tween.cur(), parts = rfxnum.exec( value ), unit = parts && parts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ), // Starting value computation is required for potential unit mismatches start = ( jQuery.cssNumber[ prop ] || unit !== "px" && +target ) && rfxnum.exec( jQuery.css( tween.elem, prop ) ), scale = 1, maxIterations = 20; if ( start && start[ 3 ] !== unit ) { // Trust units reported by jQuery.css unit = unit || start[ 3 ]; // Make sure we update the tween properties later on parts = parts || []; // Iteratively approximate from a nonzero starting point start = +target || 1; do { // If previous iteration zeroed out, double until we get *something* // Use a string for doubling factor so we don't accidentally see scale as unchanged below scale = scale || ".5"; // Adjust and apply start = start / scale; jQuery.style( tween.elem, prop, start + unit ); // Update scale, tolerating zero or NaN from tween.cur() // And breaking the loop if scale is unchanged or perfect, or if we've just had enough } while ( scale !== (scale = tween.cur() / target) && scale !== 1 && --maxIterations ); } // Update tween properties if ( parts ) { start = tween.start = +start || +target || 0; tween.unit = unit; // If a +=/-= token was provided, we're doing a relative animation tween.end = parts[ 1 ] ? start + ( parts[ 1 ] + 1 ) * parts[ 2 ] : +parts[ 2 ]; } return tween; }] }; // Animations created synchronously will run synchronously function createFxNow() { setTimeout(function() { fxNow = undefined; }); return ( fxNow = jQuery.now() ); } function createTween( value, prop, animation ) { var tween, collection = ( tweeners[ prop ] || [] ).concat( tweeners[ "*" ] ), index = 0, length = collection.length; for ( ; index < length; index++ ) { if ( (tween = collection[ index ].call( animation, prop, value )) ) { // we're done with this property return tween; } } } function Animation( elem, properties, options ) { var result, stopped, index = 0, length = animationPrefilters.length, deferred = jQuery.Deferred().always( function() { // don't match elem in the :animated selector delete tick.elem; }), tick = function() { if ( stopped ) { return false; } var currentTime = fxNow || createFxNow(), remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ), // archaic crash bug won't allow us to use 1 - ( 0.5 || 0 ) (#12497) temp = remaining / animation.duration || 0, percent = 1 - temp, index = 0, length = animation.tweens.length; for ( ; index < length ; index++ ) { animation.tweens[ index ].run( percent ); } deferred.notifyWith( elem, [ animation, percent, remaining ]); if ( percent < 1 && length ) { return remaining; } else { deferred.resolveWith( elem, [ animation ] ); return false; } }, animation = deferred.promise({ elem: elem, props: jQuery.extend( {}, properties ), opts: jQuery.extend( true, { specialEasing: {} }, options ), originalProperties: properties, originalOptions: options, startTime: fxNow || createFxNow(), duration: options.duration, tweens: [], createTween: function( prop, end ) { var tween = jQuery.Tween( elem, animation.opts, prop, end, animation.opts.specialEasing[ prop ] || animation.opts.easing ); animation.tweens.push( tween ); return tween; }, stop: function( gotoEnd ) { var index = 0, // if we are going to the end, we want to run all the tweens // otherwise we skip this part length = gotoEnd ? animation.tweens.length : 0; if ( stopped ) { return this; } stopped = true; for ( ; index < length ; index++ ) { animation.tweens[ index ].run( 1 ); } // resolve when we played the last frame // otherwise, reject if ( gotoEnd ) { deferred.resolveWith( elem, [ animation, gotoEnd ] ); } else { deferred.rejectWith( elem, [ animation, gotoEnd ] ); } return this; } }), props = animation.props; propFilter( props, animation.opts.specialEasing ); for ( ; index < length ; index++ ) { result = animationPrefilters[ index ].call( animation, elem, props, animation.opts ); if ( result ) { return result; } } jQuery.map( props, createTween, animation ); if ( jQuery.isFunction( animation.opts.start ) ) { animation.opts.start.call( elem, animation ); } jQuery.fx.timer( jQuery.extend( tick, { elem: elem, anim: animation, queue: animation.opts.queue }) ); // attach callbacks from options return animation.progress( animation.opts.progress ) .done( animation.opts.done, animation.opts.complete ) .fail( animation.opts.fail ) .always( animation.opts.always ); } function propFilter( props, specialEasing ) { var index, name, easing, value, hooks; // camelCase, specialEasing and expand cssHook pass for ( index in props ) { name = jQuery.camelCase( index ); easing = specialEasing[ name ]; value = props[ index ]; if ( jQuery.isArray( value ) ) { easing = value[ 1 ]; value = props[ index ] = value[ 0 ]; } if ( index !== name ) { props[ name ] = value; delete props[ index ]; } hooks = jQuery.cssHooks[ name ]; if ( hooks && "expand" in hooks ) { value = hooks.expand( value ); delete props[ name ]; // not quite $.extend, this wont overwrite keys already present. // also - reusing 'index' from above because we have the correct "name" for ( index in value ) { if ( !( index in props ) ) { props[ index ] = value[ index ]; specialEasing[ index ] = easing; } } } else { specialEasing[ name ] = easing; } } } jQuery.Animation = jQuery.extend( Animation, { tweener: function( props, callback ) { if ( jQuery.isFunction( props ) ) { callback = props; props = [ "*" ]; } else { props = props.split(" "); } var prop, index = 0, length = props.length; for ( ; index < length ; index++ ) { prop = props[ index ]; tweeners[ prop ] = tweeners[ prop ] || []; tweeners[ prop ].unshift( callback ); } }, prefilter: function( callback, prepend ) { if ( prepend ) { animationPrefilters.unshift( callback ); } else { animationPrefilters.push( callback ); } } }); function defaultPrefilter( elem, props, opts ) { /* jshint validthis: true */ var prop, value, toggle, tween, hooks, oldfire, anim = this, orig = {}, style = elem.style, hidden = elem.nodeType && isHidden( elem ), dataShow = data_priv.get( elem, "fxshow" ); // handle queue: false promises if ( !opts.queue ) { hooks = jQuery._queueHooks( elem, "fx" ); if ( hooks.unqueued == null ) { hooks.unqueued = 0; oldfire = hooks.empty.fire; hooks.empty.fire = function() { if ( !hooks.unqueued ) { oldfire(); } }; } hooks.unqueued++; anim.always(function() { // doing this makes sure that the complete handler will be called // before this completes anim.always(function() { hooks.unqueued--; if ( !jQuery.queue( elem, "fx" ).length ) { hooks.empty.fire(); } }); }); } // height/width overflow pass if ( elem.nodeType === 1 && ( "height" in props || "width" in props ) ) { // Make sure that nothing sneaks out // Record all 3 overflow attributes because IE9-10 do not // change the overflow attribute when overflowX and // overflowY are set to the same value opts.overflow = [ style.overflow, style.overflowX, style.overflowY ]; // Set display property to inline-block for height/width // animations on inline elements that are having width/height animated if ( jQuery.css( elem, "display" ) === "inline" && jQuery.css( elem, "float" ) === "none" ) { style.display = "inline-block"; } } if ( opts.overflow ) { style.overflow = "hidden"; anim.always(function() { style.overflow = opts.overflow[ 0 ]; style.overflowX = opts.overflow[ 1 ]; style.overflowY = opts.overflow[ 2 ]; }); } // show/hide pass for ( prop in props ) { value = props[ prop ]; if ( rfxtypes.exec( value ) ) { delete props[ prop ]; toggle = toggle || value === "toggle"; if ( value === ( hidden ? "hide" : "show" ) ) { // If there is dataShow left over from a stopped hide or show and we are going to proceed with show, we should pretend to be hidden if ( value === "show" && dataShow && dataShow[ prop ] !== undefined ) { hidden = true; } else { continue; } } orig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop ); } } if ( !jQuery.isEmptyObject( orig ) ) { if ( dataShow ) { if ( "hidden" in dataShow ) { hidden = dataShow.hidden; } } else { dataShow = data_priv.access( elem, "fxshow", {} ); } // store state if its toggle - enables .stop().toggle() to "reverse" if ( toggle ) { dataShow.hidden = !hidden; } if ( hidden ) { jQuery( elem ).show(); } else { anim.done(function() { jQuery( elem ).hide(); }); } anim.done(function() { var prop; data_priv.remove( elem, "fxshow" ); for ( prop in orig ) { jQuery.style( elem, prop, orig[ prop ] ); } }); for ( prop in orig ) { tween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim ); if ( !( prop in dataShow ) ) { dataShow[ prop ] = tween.start; if ( hidden ) { tween.end = tween.start; tween.start = prop === "width" || prop === "height" ? 1 : 0; } } } } } function Tween( elem, options, prop, end, easing ) { return new Tween.prototype.init( elem, options, prop, end, easing ); } jQuery.Tween = Tween; Tween.prototype = { constructor: Tween, init: function( elem, options, prop, end, easing, unit ) { this.elem = elem; this.prop = prop; this.easing = easing || "swing"; this.options = options; this.start = this.now = this.cur(); this.end = end; this.unit = unit || ( jQuery.cssNumber[ prop ] ? "" : "px" ); }, cur: function() { var hooks = Tween.propHooks[ this.prop ]; return hooks && hooks.get ? hooks.get( this ) : Tween.propHooks._default.get( this ); }, run: function( percent ) { var eased, hooks = Tween.propHooks[ this.prop ]; if ( this.options.duration ) { this.pos = eased = jQuery.easing[ this.easing ]( percent, this.options.duration * percent, 0, 1, this.options.duration ); } else { this.pos = eased = percent; } this.now = ( this.end - this.start ) * eased + this.start; if ( this.options.step ) { this.options.step.call( this.elem, this.now, this ); } if ( hooks && hooks.set ) { hooks.set( this ); } else { Tween.propHooks._default.set( this ); } return this; } }; Tween.prototype.init.prototype = Tween.prototype; Tween.propHooks = { _default: { get: function( tween ) { var result; if ( tween.elem[ tween.prop ] != null && (!tween.elem.style || tween.elem.style[ tween.prop ] == null) ) { return tween.elem[ tween.prop ]; } // passing an empty string as a 3rd parameter to .css will automatically // attempt a parseFloat and fallback to a string if the parse fails // so, simple values such as "10px" are parsed to Float. // complex values such as "rotate(1rad)" are returned as is. result = jQuery.css( tween.elem, tween.prop, "" ); // Empty strings, null, undefined and "auto" are converted to 0. return !result || result === "auto" ? 0 : result; }, set: function( tween ) { // use step hook for back compat - use cssHook if its there - use .style if its // available and use plain properties where available if ( jQuery.fx.step[ tween.prop ] ) { jQuery.fx.step[ tween.prop ]( tween ); } else if ( tween.elem.style && ( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null || jQuery.cssHooks[ tween.prop ] ) ) { jQuery.style( tween.elem, tween.prop, tween.now + tween.unit ); } else { tween.elem[ tween.prop ] = tween.now; } } } }; // Support: IE9 // Panic based approach to setting things on disconnected nodes Tween.propHooks.scrollTop = Tween.propHooks.scrollLeft = { set: function( tween ) { if ( tween.elem.nodeType && tween.elem.parentNode ) { tween.elem[ tween.prop ] = tween.now; } } }; jQuery.each([ "toggle", "show", "hide" ], function( i, name ) { var cssFn = jQuery.fn[ name ]; jQuery.fn[ name ] = function( speed, easing, callback ) { return speed == null || typeof speed === "boolean" ? cssFn.apply( this, arguments ) : this.animate( genFx( name, true ), speed, easing, callback ); }; }); jQuery.fn.extend({ fadeTo: function( speed, to, easing, callback ) { // show any hidden elements after setting opacity to 0 return this.filter( isHidden ).css( "opacity", 0 ).show() // animate to the value specified .end().animate({ opacity: to }, speed, easing, callback ); }, animate: function( prop, speed, easing, callback ) { var empty = jQuery.isEmptyObject( prop ), optall = jQuery.speed( speed, easing, callback ), doAnimation = function() { // Operate on a copy of prop so per-property easing won't be lost var anim = Animation( this, jQuery.extend( {}, prop ), optall ); // Empty animations, or finishing resolves immediately if ( empty || data_priv.get( this, "finish" ) ) { anim.stop( true ); } }; doAnimation.finish = doAnimation; return empty || optall.queue === false ? this.each( doAnimation ) : this.queue( optall.queue, doAnimation ); }, stop: function( type, clearQueue, gotoEnd ) { var stopQueue = function( hooks ) { var stop = hooks.stop; delete hooks.stop; stop( gotoEnd ); }; if ( typeof type !== "string" ) { gotoEnd = clearQueue; clearQueue = type; type = undefined; } if ( clearQueue && type !== false ) { this.queue( type || "fx", [] ); } return this.each(function() { var dequeue = true, index = type != null && type + "queueHooks", timers = jQuery.timers, data = data_priv.get( this ); if ( index ) { if ( data[ index ] && data[ index ].stop ) { stopQueue( data[ index ] ); } } else { for ( index in data ) { if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) { stopQueue( data[ index ] ); } } } for ( index = timers.length; index--; ) { if ( timers[ index ].elem === this && (type == null || timers[ index ].queue === type) ) { timers[ index ].anim.stop( gotoEnd ); dequeue = false; timers.splice( index, 1 ); } } // start the next in the queue if the last step wasn't forced // timers currently will call their complete callbacks, which will dequeue // but only if they were gotoEnd if ( dequeue || !gotoEnd ) { jQuery.dequeue( this, type ); } }); }, finish: function( type ) { if ( type !== false ) { type = type || "fx"; } return this.each(function() { var index, data = data_priv.get( this ), queue = data[ type + "queue" ], hooks = data[ type + "queueHooks" ], timers = jQuery.timers, length = queue ? queue.length : 0; // enable finishing flag on private data data.finish = true; // empty the queue first jQuery.queue( this, type, [] ); if ( hooks && hooks.stop ) { hooks.stop.call( this, true ); } // look for any active animations, and finish them for ( index = timers.length; index--; ) { if ( timers[ index ].elem === this && timers[ index ].queue === type ) { timers[ index ].anim.stop( true ); timers.splice( index, 1 ); } } // look for any animations in the old queue and finish them for ( index = 0; index < length; index++ ) { if ( queue[ index ] && queue[ index ].finish ) { queue[ index ].finish.call( this ); } } // turn off finishing flag delete data.finish; }); } }); // Generate parameters to create a standard animation function genFx( type, includeWidth ) { var which, attrs = { height: type }, i = 0; // if we include width, step value is 1 to do all cssExpand values, // if we don't include width, step value is 2 to skip over Left and Right includeWidth = includeWidth? 1 : 0; for( ; i < 4 ; i += 2 - includeWidth ) { which = cssExpand[ i ]; attrs[ "margin" + which ] = attrs[ "padding" + which ] = type; } if ( includeWidth ) { attrs.opacity = attrs.width = type; } return attrs; } // Generate shortcuts for custom animations jQuery.each({ slideDown: genFx("show"), slideUp: genFx("hide"), slideToggle: genFx("toggle"), fadeIn: { opacity: "show" }, fadeOut: { opacity: "hide" }, fadeToggle: { opacity: "toggle" } }, function( name, props ) { jQuery.fn[ name ] = function( speed, easing, callback ) { return this.animate( props, speed, easing, callback ); }; }); jQuery.speed = function( speed, easing, fn ) { var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : { complete: fn || !fn && easing || jQuery.isFunction( speed ) && speed, duration: speed, easing: fn && easing || easing && !jQuery.isFunction( easing ) && easing }; opt.duration = jQuery.fx.off ? 0 : typeof opt.duration === "number" ? opt.duration : opt.duration in jQuery.fx.speeds ? jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default; // normalize opt.queue - true/undefined/null -> "fx" if ( opt.queue == null || opt.queue === true ) { opt.queue = "fx"; } // Queueing opt.old = opt.complete; opt.complete = function() { if ( jQuery.isFunction( opt.old ) ) { opt.old.call( this ); } if ( opt.queue ) { jQuery.dequeue( this, opt.queue ); } }; return opt; }; jQuery.easing = { linear: function( p ) { return p; }, swing: function( p ) { return 0.5 - Math.cos( p*Math.PI ) / 2; } }; jQuery.timers = []; jQuery.fx = Tween.prototype.init; jQuery.fx.tick = function() { var timer, timers = jQuery.timers, i = 0; fxNow = jQuery.now(); for ( ; i < timers.length; i++ ) { timer = timers[ i ]; // Checks the timer has not already been removed if ( !timer() && timers[ i ] === timer ) { timers.splice( i--, 1 ); } } if ( !timers.length ) { jQuery.fx.stop(); } fxNow = undefined; }; jQuery.fx.timer = function( timer ) { if ( timer() && jQuery.timers.push( timer ) ) { jQuery.fx.start(); } }; jQuery.fx.interval = 13; jQuery.fx.start = function() { if ( !timerId ) { timerId = setInterval( jQuery.fx.tick, jQuery.fx.interval ); } }; jQuery.fx.stop = function() { clearInterval( timerId ); timerId = null; }; jQuery.fx.speeds = { slow: 600, fast: 200, // Default speed _default: 400 }; // Back Compat <1.8 extension point jQuery.fx.step = {}; if ( jQuery.expr && jQuery.expr.filters ) { jQuery.expr.filters.animated = function( elem ) { return jQuery.grep(jQuery.timers, function( fn ) { return elem === fn.elem; }).length; }; }