UNPKG

gridstack

Version:

TypeScript/JS lib for dashboard layout and creation, responsive, mobile support, no external dependencies, with many wrappers (React, Angular, Vue, Ember, knockout...)

1,079 lines (1,078 loc) 121 kB
/*! * GridStack 12.0.0 * https://gridstackjs.com/ * * Copyright (c) 2021-2024 Alain Dumesny * see root license https://github.com/gridstack/gridstack.js/tree/master/LICENSE */ import { GridStackEngine } from './gridstack-engine'; import { Utils, obsolete } from './utils'; import { gridDefaults } from './types'; /* * and include D&D by default * TODO: while we could generate a gridstack-static.js at smaller size - saves about 31k (41k -> 72k) * I don't know how to generate the DD only code at the remaining 31k to delay load as code depends on Gridstack.ts * also it caused loading issues in prod - see https://github.com/gridstack/gridstack.js/issues/2039 */ import { DDGridStack } from './dd-gridstack'; import { isTouch } from './dd-touch'; import { DDManager } from './dd-manager'; const dd = new DDGridStack; // export all dependent file as well to make it easier for users to just import the main file export * from './types'; export * from './utils'; export * from './gridstack-engine'; export * from './dd-gridstack'; /** * Main gridstack class - you will need to call `GridStack.init()` first to initialize your grid. * Note: your grid elements MUST have the following classes for the CSS layout to work: * @example * <div class="grid-stack"> * <div class="grid-stack-item"> * <div class="grid-stack-item-content">Item 1</div> * </div> * </div> */ class GridStack { /** * initializing the HTML element, or selector string, into a grid will return the grid. Calling it again will * simply return the existing instance (ignore any passed options). There is also an initAll() version that support * multiple grids initialization at once. Or you can use addGrid() to create the entire grid from JSON. * @param options grid options (optional) * @param elOrString element or CSS selector (first one used) to convert to a grid (default to '.grid-stack' class selector) * * @example * const grid = GridStack.init(); * * Note: the HTMLElement (of type GridHTMLElement) will store a `gridstack: GridStack` value that can be retrieve later * const grid = document.querySelector('.grid-stack').gridstack; */ static init(options = {}, elOrString = '.grid-stack') { if (typeof document === 'undefined') return null; // temp workaround SSR const el = GridStack.getGridElement(elOrString); if (!el) { if (typeof elOrString === 'string') { console.error('GridStack.initAll() no grid was found with selector "' + elOrString + '" - element missing or wrong selector ?' + '\nNote: ".grid-stack" is required for proper CSS styling and drag/drop, and is the default selector.'); } else { console.error('GridStack.init() no grid element was passed.'); } return null; } if (!el.gridstack) { el.gridstack = new GridStack(el, Utils.cloneDeep(options)); } return el.gridstack; } /** * Will initialize a list of elements (given a selector) and return an array of grids. * @param options grid options (optional) * @param selector elements selector to convert to grids (default to '.grid-stack' class selector) * * @example * const grids = GridStack.initAll(); * grids.forEach(...) */ static initAll(options = {}, selector = '.grid-stack') { const grids = []; if (typeof document === 'undefined') return grids; // temp workaround SSR GridStack.getGridElements(selector).forEach(el => { if (!el.gridstack) { el.gridstack = new GridStack(el, Utils.cloneDeep(options)); } grids.push(el.gridstack); }); if (grids.length === 0) { console.error('GridStack.initAll() no grid was found with selector "' + selector + '" - element missing or wrong selector ?' + '\nNote: ".grid-stack" is required for proper CSS styling and drag/drop, and is the default selector.'); } return grids; } /** * call to create a grid with the given options, including loading any children from JSON structure. This will call GridStack.init(), then * grid.load() on any passed children (recursively). Great alternative to calling init() if you want entire grid to come from * JSON serialized data, including options. * @param parent HTML element parent to the grid * @param opt grids options used to initialize the grid, and list of children */ static addGrid(parent, opt = {}) { if (!parent) return null; let el = parent; if (el.gridstack) { // already a grid - set option and load data const grid = el.gridstack; if (opt) grid.opts = { ...grid.opts, ...opt }; if (opt.children !== undefined) grid.load(opt.children); return grid; } // create the grid element, but check if the passed 'parent' already has grid styling and should be used instead const parentIsGrid = parent.classList.contains('grid-stack'); if (!parentIsGrid || GridStack.addRemoveCB) { if (GridStack.addRemoveCB) { el = GridStack.addRemoveCB(parent, opt, true, true); } else { el = Utils.createDiv(['grid-stack', opt.class], parent); } } // create grid class and load any children const grid = GridStack.init(opt, el); return grid; } /** call this method to register your engine instead of the default one. * See instead `GridStackOptions.engineClass` if you only need to * replace just one instance. */ static registerEngine(engineClass) { GridStack.engineClass = engineClass; } /** @internal create placeholder DIV as needed */ get placeholder() { if (!this._placeholder) { this._placeholder = Utils.createDiv([this.opts.placeholderClass, gridDefaults.itemClass, this.opts.itemClass]); const placeholderChild = Utils.createDiv(['placeholder-content'], this._placeholder); if (this.opts.placeholderText) { placeholderChild.textContent = this.opts.placeholderText; } } return this._placeholder; } /** * Construct a grid item from the given element and options * @param el the HTML element tied to this grid after it's been initialized * @param opts grid options - public for classes to access, but use methods to modify! */ constructor(el, opts = {}) { this.el = el; this.opts = opts; /** time to wait for animation (if enabled) to be done so content sizing can happen */ this.animationDelay = 300 + 10; /** @internal */ this._gsEventHandler = {}; /** @internal extra row added when dragging at the bottom of the grid */ this._extraDragRow = 0; /** @internal meant to store the scale of the active grid */ this.dragTransform = { xScale: 1, yScale: 1, xOffset: 0, yOffset: 0 }; el.gridstack = this; this.opts = opts = opts || {}; // handles null/undefined/0 if (!el.classList.contains('grid-stack')) { this.el.classList.add('grid-stack'); } // if row property exists, replace minRow and maxRow instead if (opts.row) { opts.minRow = opts.maxRow = opts.row; delete opts.row; } const rowAttr = Utils.toNumber(el.getAttribute('gs-row')); // flag only valid in sub-grids (handled by parent, not here) if (opts.column === 'auto') { delete opts.column; } // save original setting so we can restore on save if (opts.alwaysShowResizeHandle !== undefined) { opts._alwaysShowResizeHandle = opts.alwaysShowResizeHandle; } let bk = opts.columnOpts?.breakpoints; // LEGACY: oneColumnMode stuff changed in v10.x - check if user explicitly set something to convert over const oldOpts = opts; if (oldOpts.oneColumnModeDomSort) { delete oldOpts.oneColumnModeDomSort; console.log('warning: Gridstack oneColumnModeDomSort no longer supported. Use GridStackOptions.columnOpts instead.'); } if (oldOpts.oneColumnSize || oldOpts.disableOneColumnMode === false) { const oneSize = oldOpts.oneColumnSize || 768; delete oldOpts.oneColumnSize; delete oldOpts.disableOneColumnMode; opts.columnOpts = opts.columnOpts || {}; bk = opts.columnOpts.breakpoints = opts.columnOpts.breakpoints || []; let oneColumn = bk.find(b => b.c === 1); if (!oneColumn) { oneColumn = { c: 1, w: oneSize }; bk.push(oneColumn, { c: 12, w: oneSize + 1 }); } else oneColumn.w = oneSize; } //...end LEGACY // cleanup responsive opts (must have columnWidth | breakpoints) then sort breakpoints by size (so we can match during resize) const resp = opts.columnOpts; if (resp) { if (!resp.columnWidth && !resp.breakpoints?.length) { delete opts.columnOpts; bk = undefined; } else { resp.columnMax = resp.columnMax || 12; } } if (bk?.length > 1) bk.sort((a, b) => (b.w || 0) - (a.w || 0)); // elements DOM attributes override any passed options (like CSS style) - merge the two together const defaults = { ...Utils.cloneDeep(gridDefaults), column: Utils.toNumber(el.getAttribute('gs-column')) || gridDefaults.column, minRow: rowAttr ? rowAttr : Utils.toNumber(el.getAttribute('gs-min-row')) || gridDefaults.minRow, maxRow: rowAttr ? rowAttr : Utils.toNumber(el.getAttribute('gs-max-row')) || gridDefaults.maxRow, staticGrid: Utils.toBool(el.getAttribute('gs-static')) || gridDefaults.staticGrid, sizeToContent: Utils.toBool(el.getAttribute('gs-size-to-content')) || undefined, draggable: { handle: (opts.handleClass ? '.' + opts.handleClass : (opts.handle ? opts.handle : '')) || gridDefaults.draggable.handle, }, removableOptions: { accept: opts.itemClass || gridDefaults.removableOptions.accept, decline: gridDefaults.removableOptions.decline }, }; if (el.getAttribute('gs-animate')) { // default to true, but if set to false use that instead defaults.animate = Utils.toBool(el.getAttribute('gs-animate')); } opts = Utils.defaults(opts, defaults); this._initMargin(); // part of settings defaults... // Now check if we're loading into !12 column mode FIRST so we don't do un-necessary work (like cellHeight = width / 12 then go 1 column) this.checkDynamicColumn(); this._updateColumnVar(opts); if (opts.rtl === 'auto') { opts.rtl = (el.style.direction === 'rtl'); } if (opts.rtl) { this.el.classList.add('grid-stack-rtl'); } // check if we're been nested, and if so update our style and keep pointer around (used during save) const parentGridItem = this.el.closest('.' + gridDefaults.itemClass); const parentNode = parentGridItem?.gridstackNode; if (parentNode) { parentNode.subGrid = this; this.parentGridNode = parentNode; this.el.classList.add('grid-stack-nested'); parentNode.el.classList.add('grid-stack-sub-grid'); } this._isAutoCellHeight = (opts.cellHeight === 'auto'); if (this._isAutoCellHeight || opts.cellHeight === 'initial') { // make the cell content square initially (will use resize/column event to keep it square) this.cellHeight(undefined); } else { // append unit if any are set if (typeof opts.cellHeight == 'number' && opts.cellHeightUnit && opts.cellHeightUnit !== gridDefaults.cellHeightUnit) { opts.cellHeight = opts.cellHeight + opts.cellHeightUnit; delete opts.cellHeightUnit; } const val = opts.cellHeight; delete opts.cellHeight; // force initial cellHeight() call to set the value this.cellHeight(val); } // see if we need to adjust auto-hide if (opts.alwaysShowResizeHandle === 'mobile') { opts.alwaysShowResizeHandle = isTouch; } this._setStaticClass(); const engineClass = opts.engineClass || GridStack.engineClass || GridStackEngine; this.engine = new engineClass({ column: this.getColumn(), float: opts.float, maxRow: opts.maxRow, onChange: (cbNodes) => { cbNodes.forEach(n => { const el = n.el; if (!el) return; if (n._removeDOM) { if (el) el.remove(); delete n._removeDOM; } else { this._writePosAttr(el, n); } }); this._updateContainerHeight(); } }); if (opts.auto) { this.batchUpdate(); // prevent in between re-layout #1535 TODO: this only set float=true, need to prevent collision check... this.engine._loading = true; // loading collision check this.getGridItems().forEach(el => this._prepareElement(el)); delete this.engine._loading; this.batchUpdate(false); } // load any passed in children as well, which overrides any DOM layout done above if (opts.children) { const children = opts.children; delete opts.children; if (children.length) this.load(children); // don't load empty } this.setAnimation(); // dynamic grids require pausing during drag to detect over to nest vs push if (opts.subGridDynamic && !DDManager.pauseDrag) DDManager.pauseDrag = true; if (opts.draggable?.pause !== undefined) DDManager.pauseDrag = opts.draggable.pause; this._setupRemoveDrop(); this._setupAcceptWidget(); this._updateResizeEvent(); } _updateColumnVar(opts = this.opts) { this.el.classList.add('gs-' + opts.column); if (typeof opts.column === 'number') this.el.style.setProperty('--gs-column-width', `${100 / opts.column}%`); } /** * add a new widget and returns it. * * Widget will be always placed even if result height is more than actual grid height. * You need to use `willItFit()` before calling addWidget for additional check. * See also `makeWidget(el)` for DOM element. * * @example * const grid = GridStack.init(); * grid.addWidget({w: 3, content: 'hello'}); * * @param w GridStackWidget definition. used MakeWidget(el) if you have dom element instead. */ addWidget(w) { if (typeof w === 'string') { console.error('V11: GridStack.addWidget() does not support string anymore. see #2736'); return; } if (w.ELEMENT_NODE) { console.error('V11: GridStack.addWidget() does not support HTMLElement anymore. use makeWidget()'); return this.makeWidget(w); } let el; let node = w; node.grid = this; if (node?.el) { el = node.el; // re-use element stored in the node } else if (GridStack.addRemoveCB) { el = GridStack.addRemoveCB(this.el, w, true, false); } else { el = this.createWidgetDivs(node); } if (!el) return; // if the caller ended up initializing the widget in addRemoveCB, or we stared with one already, skip the rest node = el.gridstackNode; if (node && el.parentElement === this.el && this.engine.nodes.find(n => n._id === node._id)) return el; // Tempting to initialize the passed in opt with default and valid values, but this break knockout demos // as the actual value are filled in when _prepareElement() calls el.getAttribute('gs-xyz') before adding the node. // So make sure we load any DOM attributes that are not specified in passed in options (which override) const domAttr = this._readAttr(el); Utils.defaults(w, domAttr); this.engine.prepareNode(w); // this._writeAttr(el, w); why write possibly incorrect values back when makeWidget() will ? this.el.appendChild(el); this.makeWidget(el, w); return el; } /** create the default grid item divs, and content (possibly lazy loaded) by using GridStack.renderCB() */ createWidgetDivs(n) { const el = Utils.createDiv(['grid-stack-item', this.opts.itemClass]); const cont = Utils.createDiv(['grid-stack-item-content'], el); if (Utils.lazyLoad(n)) { if (!n.visibleObservable) { n.visibleObservable = new IntersectionObserver(([entry]) => { if (entry.isIntersecting) { n.visibleObservable?.disconnect(); delete n.visibleObservable; GridStack.renderCB(cont, n); n.grid?.prepareDragDrop(n.el); } }); window.setTimeout(() => n.visibleObservable?.observe(el)); // wait until callee sets position attributes } } else GridStack.renderCB(cont, n); return el; } /** * Convert an existing gridItem element into a sub-grid with the given (optional) options, else inherit them * from the parent's subGrid options. * @param el gridItem element to convert * @param ops (optional) sub-grid options, else default to node, then parent settings, else defaults * @param nodeToAdd (optional) node to add to the newly created sub grid (used when dragging over existing regular item) * @param saveContent if true (default) the html inside .grid-stack-content will be saved to child widget * @returns newly created grid */ makeSubGrid(el, ops, nodeToAdd, saveContent = true) { let node = el.gridstackNode; if (!node) { node = this.makeWidget(el).gridstackNode; } if (node.subGrid?.el) return node.subGrid; // already done // find the template subGrid stored on a parent as fallback... let subGridTemplate; // eslint-disable-next-line @typescript-eslint/no-this-alias let grid = this; while (grid && !subGridTemplate) { subGridTemplate = grid.opts?.subGridOpts; grid = grid.parentGridNode?.grid; } //... and set the create options ops = Utils.cloneDeep({ // by default sub-grid inherit from us | parent, other than id, children, etc... ...this.opts, id: undefined, children: undefined, column: 'auto', columnOpts: undefined, layout: 'list', subGridOpts: undefined, ...(subGridTemplate || {}), ...(ops || node.subGridOpts || {}) }); node.subGridOpts = ops; // if column special case it set, remember that flag and set default let autoColumn; if (ops.column === 'auto') { autoColumn = true; ops.column = Math.max(node.w || 1, nodeToAdd?.w || 1); delete ops.columnOpts; // driven by parent } // if we're converting an existing full item, move over the content to be the first sub item in the new grid let content = node.el.querySelector('.grid-stack-item-content'); let newItem; let newItemOpt; if (saveContent) { this._removeDD(node.el); // remove D&D since it's set on content div newItemOpt = { ...node, x: 0, y: 0 }; Utils.removeInternalForSave(newItemOpt); delete newItemOpt.subGridOpts; if (node.content) { newItemOpt.content = node.content; delete node.content; } if (GridStack.addRemoveCB) { newItem = GridStack.addRemoveCB(this.el, newItemOpt, true, false); } else { newItem = Utils.createDiv(['grid-stack-item']); newItem.appendChild(content); content = Utils.createDiv(['grid-stack-item-content'], node.el); } this.prepareDragDrop(node.el); // ... and restore original D&D } // if we're adding an additional item, make the container large enough to have them both if (nodeToAdd) { const w = autoColumn ? ops.column : node.w; const h = node.h + nodeToAdd.h; const style = node.el.style; style.transition = 'none'; // show up instantly so we don't see scrollbar with nodeToAdd this.update(node.el, { w, h }); setTimeout(() => style.transition = null); // recover animation } const subGrid = node.subGrid = GridStack.addGrid(content, ops); if (nodeToAdd?._moving) subGrid._isTemp = true; // prevent re-nesting as we add over if (autoColumn) subGrid._autoColumn = true; // add the original content back as a child of hte newly created grid if (saveContent) { subGrid.makeWidget(newItem, newItemOpt); } // now add any additional node if (nodeToAdd) { if (nodeToAdd._moving) { // create an artificial event even for the just created grid to receive this item window.setTimeout(() => Utils.simulateMouseEvent(nodeToAdd._event, 'mouseenter', subGrid.el), 0); } else { subGrid.makeWidget(node.el, node); } } // if sizedToContent, we need to re-calc the size of ourself this.resizeToContentCheck(false, node); return subGrid; } /** * called when an item was converted into a nested grid to accommodate a dragged over item, but then item leaves - return back * to the original grid-item. Also called to remove empty sub-grids when last item is dragged out (since re-creating is simple) */ removeAsSubGrid(nodeThatRemoved) { const pGrid = this.parentGridNode?.grid; if (!pGrid) return; pGrid.batchUpdate(); pGrid.removeWidget(this.parentGridNode.el, true, true); this.engine.nodes.forEach(n => { // migrate any children over and offsetting by our location n.x += this.parentGridNode.x; n.y += this.parentGridNode.y; pGrid.makeWidget(n.el, n); }); pGrid.batchUpdate(false); if (this.parentGridNode) delete this.parentGridNode.subGrid; delete this.parentGridNode; // create an artificial event for the original grid now that this one is gone (got a leave, but won't get enter) if (nodeThatRemoved) { window.setTimeout(() => Utils.simulateMouseEvent(nodeThatRemoved._event, 'mouseenter', pGrid.el), 0); } } /** * saves the current layout returning a list of widgets for serialization which might include any nested grids. * @param saveContent if true (default) the latest html inside .grid-stack-content will be saved to GridStackWidget.content field, else it will * be removed. * @param saveGridOpt if true (default false), save the grid options itself, so you can call the new GridStack.addGrid() * to recreate everything from scratch. GridStackOptions.children would then contain the widget list instead. * @param saveCB callback for each node -> widget, so application can insert additional data to be saved into the widget data structure. * @returns list of widgets or full grid option, including .children list of widgets */ save(saveContent = true, saveGridOpt = false, saveCB = GridStack.saveCB) { // return copied GridStackWidget (with optionally .el) we can modify at will... const list = this.engine.save(saveContent, saveCB); // check for HTML content and nested grids list.forEach(n => { if (saveContent && n.el && !n.subGrid && !saveCB) { // sub-grid are saved differently, not plain content const itemContent = n.el.querySelector('.grid-stack-item-content'); n.content = itemContent?.innerHTML; if (!n.content) delete n.content; } else { if (!saveContent && !saveCB) { delete n.content; } // check for nested grid if (n.subGrid?.el) { const listOrOpt = n.subGrid.save(saveContent, saveGridOpt, saveCB); n.subGridOpts = (saveGridOpt ? listOrOpt : { children: listOrOpt }); delete n.subGrid; } } delete n.el; }); // check if save entire grid options (needed for recursive) + children... if (saveGridOpt) { const o = Utils.cloneDeep(this.opts); // delete default values that will be recreated on launch if (o.marginBottom === o.marginTop && o.marginRight === o.marginLeft && o.marginTop === o.marginRight) { o.margin = o.marginTop; delete o.marginTop; delete o.marginRight; delete o.marginBottom; delete o.marginLeft; } if (o.rtl === (this.el.style.direction === 'rtl')) { o.rtl = 'auto'; } if (this._isAutoCellHeight) { o.cellHeight = 'auto'; } if (this._autoColumn) { o.column = 'auto'; } const origShow = o._alwaysShowResizeHandle; delete o._alwaysShowResizeHandle; if (origShow !== undefined) { o.alwaysShowResizeHandle = origShow; } else { delete o.alwaysShowResizeHandle; } Utils.removeInternalAndSame(o, gridDefaults); o.children = list; return o; } return list; } /** * load the widgets from a list. This will call update() on each (matching by id) or add/remove widgets that are not there. * * @param items list of widgets definition to update/create * @param addRemove boolean (default true) or callback method can be passed to control if and how missing widgets can be added/removed, giving * the user control of insertion. * * @example * see http://gridstackjs.com/demo/serialization.html */ load(items, addRemove = GridStack.addRemoveCB || true) { items = Utils.cloneDeep(items); // so we can mod const column = this.getColumn(); // make sure size 1x1 (default) is present as it may need to override current sizes items.forEach(n => { n.w = n.w || 1; n.h = n.h || 1; }); // sort items. those without coord will be appended last items = Utils.sort(items); this.engine.skipCacheUpdate = this._ignoreLayoutsNodeChange = true; // skip layout update // if we're loading a layout into for example 1 column and items don't fit, make sure to save // the original wanted layout so we can scale back up correctly #1471 let maxColumn = 0; items.forEach(n => { maxColumn = Math.max(maxColumn, (n.x || 0) + n.w); }); if (maxColumn > this.engine.defaultColumn) this.engine.defaultColumn = maxColumn; if (maxColumn > column) { // if we're loading (from empty) into a smaller column, check for special responsive layout if (this.engine.nodes.length === 0 && this.responseLayout) { this.engine.nodes = items; this.engine.columnChanged(maxColumn, column, this.responseLayout); items = this.engine.nodes; this.engine.nodes = []; delete this.responseLayout; } else this.engine.cacheLayout(items, maxColumn, true); } // if given a different callback, temporally set it as global option so creating will use it const prevCB = GridStack.addRemoveCB; if (typeof (addRemove) === 'function') GridStack.addRemoveCB = addRemove; const removed = []; this.batchUpdate(); // if we are loading from empty temporarily remove animation const blank = !this.engine.nodes.length; if (blank) this.setAnimation(false); // see if any items are missing from new layout and need to be removed first if (!blank && addRemove) { const copyNodes = [...this.engine.nodes]; // don't loop through array you modify copyNodes.forEach(n => { if (!n.id) return; const item = Utils.find(items, n.id); if (!item) { if (GridStack.addRemoveCB) GridStack.addRemoveCB(this.el, n, false, false); removed.push(n); // batch keep track this.removeWidget(n.el, true, false); } }); } // now add/update the widgets - starting with removing items in the new layout we will reposition // to reduce collision and add no-coord ones at next available spot this.engine._loading = true; // help with collision const updateNodes = []; this.engine.nodes = this.engine.nodes.filter(n => { if (Utils.find(items, n.id)) { updateNodes.push(n); return false; } // remove if found from list return true; }); items.forEach(w => { const item = Utils.find(updateNodes, w.id); if (item) { // if item sizes to content, re-use the exiting height so it's a better guess at the final size (same if width doesn't change) if (Utils.shouldSizeToContent(item)) w.h = item.h; // check if missing coord, in which case find next empty slot with new (or old if missing) sizes this.engine.nodeBoundFix(w); if (w.autoPosition || w.x === undefined || w.y === undefined) { w.w = w.w || item.w; w.h = w.h || item.h; this.engine.findEmptyPosition(w); } // add back to current list BUT force a collision check if it 'appears' we didn't change to make sure we don't overlap others now this.engine.nodes.push(item); if (Utils.samePos(item, w) && this.engine.nodes.length > 1) { this.moveNode(item, { ...w, forceCollide: true }); Utils.copyPos(w, item); // use possily updated values before update() is called next (no-op since already moved) } this.update(item.el, w); if (w.subGridOpts?.children) { // update any sub grid as well const sub = item.el.querySelector('.grid-stack'); if (sub && sub.gridstack) { sub.gridstack.load(w.subGridOpts.children); // TODO: support updating grid options ? } } } else if (addRemove) { this.addWidget(w); } }); delete this.engine._loading; // done loading this.engine.removedNodes = removed; this.batchUpdate(false); // after commit, clear that flag delete this._ignoreLayoutsNodeChange; delete this.engine.skipCacheUpdate; prevCB ? GridStack.addRemoveCB = prevCB : delete GridStack.addRemoveCB; // delay adding animation back if (blank && this.opts?.animate) this.setAnimation(this.opts.animate, true); return this; } /** * use before calling a bunch of `addWidget()` to prevent un-necessary relayouts in between (more efficient) * and get a single event callback. You will see no changes until `batchUpdate(false)` is called. */ batchUpdate(flag = true) { this.engine.batchUpdate(flag); if (!flag) { this._updateContainerHeight(); this._triggerRemoveEvent(); this._triggerAddEvent(); this._triggerChangeEvent(); } return this; } /** * Gets current cell height. */ getCellHeight(forcePixel = false) { if (this.opts.cellHeight && this.opts.cellHeight !== 'auto' && (!forcePixel || !this.opts.cellHeightUnit || this.opts.cellHeightUnit === 'px')) { return this.opts.cellHeight; } // do rem/em/cm/mm to px conversion if (this.opts.cellHeightUnit === 'rem') { return this.opts.cellHeight * parseFloat(getComputedStyle(document.documentElement).fontSize); } if (this.opts.cellHeightUnit === 'em') { return this.opts.cellHeight * parseFloat(getComputedStyle(this.el).fontSize); } if (this.opts.cellHeightUnit === 'cm') { // 1cm = 96px/2.54. See https://www.w3.org/TR/css-values-3/#absolute-lengths return this.opts.cellHeight * (96 / 2.54); } if (this.opts.cellHeightUnit === 'mm') { return this.opts.cellHeight * (96 / 2.54) / 10; } // else get first cell height const el = this.el.querySelector('.' + this.opts.itemClass); if (el) { const h = Utils.toNumber(el.getAttribute('gs-h')) || 1; // since we don't write 1 anymore return Math.round(el.offsetHeight / h); } // else do entire grid and # of rows (but doesn't work if min-height is the actual constrain) const rows = parseInt(this.el.getAttribute('gs-current-row')); return rows ? Math.round(this.el.getBoundingClientRect().height / rows) : this.opts.cellHeight; } /** * Update current cell height - see `GridStackOptions.cellHeight` for format. * This method rebuilds an internal CSS style sheet. * Note: You can expect performance issues if call this method too often. * * @param val the cell height. If not passed (undefined), cells content will be made square (match width minus margin), * if pass 0 the CSS will be generated by the application instead. * * @example * grid.cellHeight(100); // same as 100px * grid.cellHeight('70px'); * grid.cellHeight(grid.cellWidth() * 1.2); */ cellHeight(val) { // if not called internally, check if we're changing mode if (val !== undefined) { if (this._isAutoCellHeight !== (val === 'auto')) { this._isAutoCellHeight = (val === 'auto'); this._updateResizeEvent(); } } if (val === 'initial' || val === 'auto') { val = undefined; } // make item content be square if (val === undefined) { const marginDiff = -this.opts.marginRight - this.opts.marginLeft + this.opts.marginTop + this.opts.marginBottom; val = this.cellWidth() + marginDiff; } const data = Utils.parseHeight(val); if (this.opts.cellHeightUnit === data.unit && this.opts.cellHeight === data.h) { return this; } this.opts.cellHeightUnit = data.unit; this.opts.cellHeight = data.h; // finally update var and container this.el.style.setProperty('--gs-cell-height', `${this.opts.cellHeight}${this.opts.cellHeightUnit}`); this._updateContainerHeight(); this.resizeToContentCheck(); return this; } /** Gets current cell width. */ cellWidth() { return this._widthOrContainer() / this.getColumn(); } /** return our expected width (or parent) , and optionally of window for dynamic column check */ _widthOrContainer(forBreakpoint = false) { // use `offsetWidth` or `clientWidth` (no scrollbar) ? // https://stackoverflow.com/questions/21064101/understanding-offsetwidth-clientwidth-scrollwidth-and-height-respectively return forBreakpoint && this.opts.columnOpts?.breakpointForWindow ? window.innerWidth : (this.el.clientWidth || this.el.parentElement.clientWidth || window.innerWidth); } /** checks for dynamic column count for our current size, returning true if changed */ checkDynamicColumn() { const resp = this.opts.columnOpts; if (!resp || (!resp.columnWidth && !resp.breakpoints?.length)) return false; const column = this.getColumn(); let newColumn = column; const w = this._widthOrContainer(true); if (resp.columnWidth) { newColumn = Math.min(Math.round(w / resp.columnWidth) || 1, resp.columnMax); } else { // find the closest breakpoint (already sorted big to small) that matches newColumn = resp.columnMax; let i = 0; while (i < resp.breakpoints.length && w <= resp.breakpoints[i].w) { newColumn = resp.breakpoints[i++].c || column; } } if (newColumn !== column) { const bk = resp.breakpoints?.find(b => b.c === newColumn); this.column(newColumn, bk?.layout || resp.layout); return true; } return false; } /** * re-layout grid items to reclaim any empty space. Options are: * 'list' keep the widget left->right order the same, even if that means leaving an empty slot if things don't fit * 'compact' might re-order items to fill any empty space * * doSort - 'false' to let you do your own sorting ahead in case you need to control a different order. (default to sort) */ compact(layout = 'compact', doSort = true) { this.engine.compact(layout, doSort); this._triggerChangeEvent(); return this; } /** * set the number of columns in the grid. Will update existing widgets to conform to new number of columns, * as well as cache the original layout so you can revert back to previous positions without loss. * @param column - Integer > 0 (default 12). * @param layout specify the type of re-layout that will happen (position, size, etc...). * Note: items will never be outside of the current column boundaries. default ('moveScale'). Ignored for 1 column */ column(column, layout = 'moveScale') { if (!column || column < 1 || this.opts.column === column) return this; const oldColumn = this.getColumn(); this.opts.column = column; if (!this.engine) { // called in constructor, noting else to do but remember that breakpoint layout this.responseLayout = layout; return this; } this.engine.column = column; this.el.classList.remove('gs-' + oldColumn); this._updateColumnVar(); // update the items now this.engine.columnChanged(oldColumn, column, layout); if (this._isAutoCellHeight) this.cellHeight(); this.resizeToContentCheck(true); // wait for width resizing // and trigger our event last... this._ignoreLayoutsNodeChange = true; // skip layout update this._triggerChangeEvent(); delete this._ignoreLayoutsNodeChange; return this; } /** * get the number of columns in the grid (default 12) */ getColumn() { return this.opts.column; } /** returns an array of grid HTML elements (no placeholder) - used to iterate through our children in DOM order */ getGridItems() { return Array.from(this.el.children) .filter((el) => el.matches('.' + this.opts.itemClass) && !el.matches('.' + this.opts.placeholderClass)); } /** true if changeCB should be ignored due to column change, sizeToContent, loading, etc... which caller can ignore for dirty flag case */ isIgnoreChangeCB() { return this._ignoreLayoutsNodeChange; } /** * Destroys a grid instance. DO NOT CALL any methods or access any vars after this as it will free up members. * @param removeDOM if `false` grid and items HTML elements will not be removed from the DOM (Optional. Default `true`). */ destroy(removeDOM = true) { if (!this.el) return; // prevent multiple calls this.offAll(); this._updateResizeEvent(true); this.setStatic(true, false); // permanently removes DD but don't set CSS class (we're going away) this.setAnimation(false); if (!removeDOM) { this.removeAll(removeDOM); this.el.removeAttribute('gs-current-row'); } else { this.el.parentNode.removeChild(this.el); } if (this.parentGridNode) delete this.parentGridNode.subGrid; delete this.parentGridNode; delete this.opts; delete this._placeholder?.gridstackNode; delete this._placeholder; delete this.engine; delete this.el.gridstack; // remove circular dependency that would prevent a freeing delete this.el; return this; } /** * enable/disable floating widgets (default: `false`) See [example](http://gridstackjs.com/demo/float.html) */ float(val) { if (this.opts.float !== val) { this.opts.float = this.engine.float = val; this._triggerChangeEvent(); } return this; } /** * get the current float mode */ getFloat() { return this.engine.float; } /** * Get the position of the cell under a pixel on screen. * @param position the position of the pixel to resolve in * absolute coordinates, as an object with top and left properties * @param useDocRelative if true, value will be based on document position vs parent position (Optional. Default false). * Useful when grid is within `position: relative` element * * Returns an object with properties `x` and `y` i.e. the column and row in the grid. */ getCellFromPixel(position, useDocRelative = false) { const box = this.el.getBoundingClientRect(); // console.log(`getBoundingClientRect left: ${box.left} top: ${box.top} w: ${box.w} h: ${box.h}`) let containerPos; if (useDocRelative) { containerPos = { top: box.top + document.documentElement.scrollTop, left: box.left }; // console.log(`getCellFromPixel scrollTop: ${document.documentElement.scrollTop}`) } else { containerPos = { top: this.el.offsetTop, left: this.el.offsetLeft }; // console.log(`getCellFromPixel offsetTop: ${containerPos.left} offsetLeft: ${containerPos.top}`) } const relativeLeft = position.left - containerPos.left; const relativeTop = position.top - containerPos.top; const columnWidth = (box.width / this.getColumn()); const rowHeight = (box.height / parseInt(this.el.getAttribute('gs-current-row'))); return { x: Math.floor(relativeLeft / columnWidth), y: Math.floor(relativeTop / rowHeight) }; } /** returns the current number of rows, which will be at least `minRow` if set */ getRow() { return Math.max(this.engine.getRow(), this.opts.minRow); } /** * Checks if specified area is empty. * @param x the position x. * @param y the position y. * @param w the width of to check * @param h the height of to check */ isAreaEmpty(x, y, w, h) { return this.engine.isAreaEmpty(x, y, w, h); } /** * If you add elements to your grid by hand (or have some framework creating DOM), you have to tell gridstack afterwards to make them widgets. * If you want gridstack to add the elements for you, use `addWidget()` instead. * Makes the given element a widget and returns it. * @param els widget or single selector to convert. * @param options widget definition to use instead of reading attributes or using default sizing values * * @example * const grid = GridStack.init(); * grid.el.innerHtml = '<div id="1" gs-w="3"></div><div id="2"></div>'; * grid.makeWidget('1'); * grid.makeWidget('2', {w:2, content: 'hello'}); */ makeWidget(els, options) { const el = GridStack.getElement(els); if (!el || el.gridstackNode) return el; if (!el.parentElement) this.el.appendChild(el); this._prepareElement(el, true, options); const node = el.gridstackNode; this._updateContainerHeight(); // see if there is a sub-grid to create if (node.subGridOpts) { this.makeSubGrid(el, node.subGridOpts, undefined, false); // node.subGrid will be used as option in method, no need to pass } // if we're adding an item into 1 column make sure // we don't override the larger 12 column layout that was already saved. #1985 let resetIgnoreLayoutsNodeChange; if (this.opts.column === 1 && !this._ignoreLayoutsNodeChange) { resetIgnoreLayoutsNodeChange = this._ignoreLayoutsNodeChange = true; } this._triggerAddEvent(); this._triggerChangeEvent(); if (resetIgnoreLayoutsNodeChange) delete this._ignoreLayoutsNodeChange; return el; } on(name, callback) { // check for array of names being passed instead if (name.indexOf(' ') !== -1) { const names = name.split(' '); names.forEach(name => this.on(name, callback)); return this; } // native CustomEvent handlers - cash the generic handlers so we can easily remove if (name === 'change' || name === 'added' || name === 'removed' || name === 'enable' || name === 'disable') { const noData = (name === 'enable' || name === 'disable'); if (noData) { this._gsEventHandler[name] = (event) => callback(event); } else { this._gsEventHandler[name] = (event) => { if (event.detail) callback(event, event.detail); }; } this.el.addEventListener(name, this._gsEventHandler[name]); } else if (name === 'drag' || name === 'dragstart' || name === 'dragstop' || name === 'resizestart' || name === 'resize' || name === 'resizestop' || name === 'dropped' || name === 'resizecontent') { // drag&drop stop events NEED to be call them AFTER we update node attributes so handle them ourself. // do same for start event to make it easier... this._gsEventHandler[name] = callback; } else { console.error('GridStack.on(' + name + ') event not supported'); } return this; } /** * unsubscribe from the 'on' event GridStackEvent * @param name of the event (see possible values) or list of names space separated */ off(name) { // check for array of names being passed instead if (name.indexOf(' ') !== -1) { const names = name.split(' '); names.forEach(name => this.off(name)); return this; } if (name === 'change' || name === 'added' || name === 'removed' || name === 'enable' || name === 'disable') { // remove native CustomEvent handlers if (this._gsEventHandler[name]) { this.el.removeEventListener(name, this._gsEventHandler[name]); } } delete this._gsEventHandler[name]; return this; } /** remove all event handlers */ offAll() { Object.keys(this._gsEventHandler).forEach((key) => this.off(key)); return this; } /** * Removes widget from the grid. * @param el widget or selector to modify * @param removeDOM if `false` DOM element won't be removed from the tree (Default? true). * @param triggerEvent if `false` (quiet mode) element will not be added to removed list and no 'removed' callbacks will be called (Default? true). */ removeWidget(els, removeDOM = true, triggerEvent = true) { if (!els) { console.error('Error: GridStack.removeWidget(undefined) called'); return this; } GridStack.getElements(els).forEach(el => { if (el.parentElement && el.parentElement !== this.el) return; // not our child! let node = el.gridstackNode; // For Meteor support: https://github.com/gridstack/gridstack.js/pull/272 if (!node) { node = this.engine.nodes.find(n => el === n.el); } if (!node) return; if (removeDOM && GridStack.addRemoveCB) { GridStack.addRemoveCB(this.el, node, false, false); }