gridstack
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TypeScript/JS lib for dashboard layout and creation, responsive, mobile support, no external dependencies, with many wrappers (React, Angular, Vue, Ember, knockout...)
157 lines • 5.74 kB
JavaScript
/**
* touch.ts 12.0.0
* Copyright (c) 2021-2024 Alain Dumesny - see GridStack root license
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.pointerleave = exports.pointerenter = exports.pointerdown = exports.touchend = exports.touchmove = exports.touchstart = exports.isTouch = void 0;
var dd_manager_1 = require("./dd-manager");
var utils_1 = require("./utils");
/**
* Detect touch support - Windows Surface devices and other touch devices
* should we use this instead ? (what we had for always showing resize handles)
* /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)
*/
exports.isTouch = typeof window !== 'undefined' && typeof document !== 'undefined' &&
('ontouchstart' in document
|| 'ontouchstart' in window
// || !!window.TouchEvent // true on Windows 10 Chrome desktop so don't use this
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|| (window.DocumentTouch && document instanceof window.DocumentTouch)
|| navigator.maxTouchPoints > 0
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|| navigator.msMaxTouchPoints > 0);
// interface TouchCoord {x: number, y: number};
var DDTouch = /** @class */ (function () {
function DDTouch() {
}
return DDTouch;
}());
/**
* Get the x,y position of a touch event
*/
// function getTouchCoords(e: TouchEvent): TouchCoord {
// return {
// x: e.changedTouches[0].pageX,
// y: e.changedTouches[0].pageY
// };
// }
/**
* Simulate a mouse event based on a corresponding touch event
* @param {Object} e A touch event
* @param {String} simulatedType The corresponding mouse event
*/
function simulateMouseEvent(e, simulatedType) {
// Ignore multi-touch events
if (e.touches.length > 1)
return;
// Prevent "Ignored attempt to cancel a touchmove event with cancelable=false" errors
if (e.cancelable)
e.preventDefault();
// Dispatch the simulated event to the target element
utils_1.Utils.simulateMouseEvent(e.changedTouches[0], simulatedType);
}
/**
* Simulate a mouse event based on a corresponding Pointer event
* @param {Object} e A pointer event
* @param {String} simulatedType The corresponding mouse event
*/
function simulatePointerMouseEvent(e, simulatedType) {
// Prevent "Ignored attempt to cancel a touchmove event with cancelable=false" errors
if (e.cancelable)
e.preventDefault();
// Dispatch the simulated event to the target element
utils_1.Utils.simulateMouseEvent(e, simulatedType);
}
/**
* Handle the touchstart events
* @param {Object} e The widget element's touchstart event
*/
function touchstart(e) {
// Ignore the event if another widget is already being handled
if (DDTouch.touchHandled)
return;
DDTouch.touchHandled = true;
// Simulate the mouse events
// simulateMouseEvent(e, 'mouseover');
// simulateMouseEvent(e, 'mousemove');
simulateMouseEvent(e, 'mousedown');
}
exports.touchstart = touchstart;
/**
* Handle the touchmove events
* @param {Object} e The document's touchmove event
*/
function touchmove(e) {
// Ignore event if not handled by us
if (!DDTouch.touchHandled)
return;
simulateMouseEvent(e, 'mousemove');
}
exports.touchmove = touchmove;
/**
* Handle the touchend events
* @param {Object} e The document's touchend event
*/
function touchend(e) {
// Ignore event if not handled
if (!DDTouch.touchHandled)
return;
// cancel delayed leave event when we release on ourself which happens BEFORE we get this!
if (DDTouch.pointerLeaveTimeout) {
window.clearTimeout(DDTouch.pointerLeaveTimeout);
delete DDTouch.pointerLeaveTimeout;
}
var wasDragging = !!dd_manager_1.DDManager.dragElement;
// Simulate the mouseup event
simulateMouseEvent(e, 'mouseup');
// simulateMouseEvent(event, 'mouseout');
// If the touch interaction did not move, it should trigger a click
if (!wasDragging) {
simulateMouseEvent(e, 'click');
}
// Unset the flag to allow other widgets to inherit the touch event
DDTouch.touchHandled = false;
}
exports.touchend = touchend;
/**
* Note we don't get touchenter/touchleave (which are deprecated)
* see https://stackoverflow.com/questions/27908339/js-touch-equivalent-for-mouseenter
* so instead of PointerEvent to still get enter/leave and send the matching mouse event.
*/
function pointerdown(e) {
// console.log("pointer down")
if (e.pointerType === 'mouse')
return;
e.target.releasePointerCapture(e.pointerId); // <- Important!
}
exports.pointerdown = pointerdown;
function pointerenter(e) {
// ignore the initial one we get on pointerdown on ourself
if (!dd_manager_1.DDManager.dragElement) {
// console.log('pointerenter ignored');
return;
}
// console.log('pointerenter');
if (e.pointerType === 'mouse')
return;
simulatePointerMouseEvent(e, 'mouseenter');
}
exports.pointerenter = pointerenter;
function pointerleave(e) {
// ignore the leave on ourself we get before releasing the mouse over ourself
// by delaying sending the event and having the up event cancel us
if (!dd_manager_1.DDManager.dragElement) {
// console.log('pointerleave ignored');
return;
}
if (e.pointerType === 'mouse')
return;
DDTouch.pointerLeaveTimeout = window.setTimeout(function () {
delete DDTouch.pointerLeaveTimeout;
// console.log('pointerleave delayed');
simulatePointerMouseEvent(e, 'mouseleave');
}, 10);
}
exports.pointerleave = pointerleave;
//# sourceMappingURL=dd-touch.js.map
;