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gridstack-profile

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TypeScript/JS lib for dashboard layout and creation, responsive, mobile support, no external dependencies, with many wrappers (React, Angular, Vue, Ember, knockout...)

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __exportStar = (this && this.__exportStar) || function(m, exports) { for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p); }; var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.GridStack = void 0; /*! * GridStack 8.2.1-dev * https://gridstackjs.com/ * * Copyright (c) 2021-2022 Alain Dumesny * see root license https://github.com/gridstack/gridstack.js/tree/master/LICENSE */ var gridstack_engine_1 = require("./gridstack-engine"); var utils_1 = require("./utils"); var types_1 = require("./types"); /* * and include D&D by default * TODO: while we could generate a gridstack-static.js at smaller size - saves about 31k (41k -> 72k) * I don't know how to generate the DD only code at the remaining 31k to delay load as code depends on Gridstack.ts * also it caused loading issues in prod - see https://github.com/gridstack/gridstack.js/issues/2039 */ var dd_gridstack_1 = require("./dd-gridstack"); var dd_touch_1 = require("./dd-touch"); var dd_manager_1 = require("./dd-manager"); /** global instance */ var dd = new dd_gridstack_1.DDGridStack; // export all dependent file as well to make it easier for users to just import the main file __exportStar(require("./types"), exports); __exportStar(require("./utils"), exports); __exportStar(require("./gridstack-engine"), exports); __exportStar(require("./dd-gridstack"), exports); /** * Main gridstack class - you will need to call `GridStack.init()` first to initialize your grid. * Note: your grid elements MUST have the following classes for the CSS layout to work: * @example * <div class="grid-stack"> * <div class="grid-stack-item"> * <div class="grid-stack-item-content">Item 1</div> * </div> * </div> */ var GridStack = exports.GridStack = /** @class */ (function () { /** * Construct a grid item from the given element and options * @param el * @param opts */ function GridStack(el, opts) { if (opts === void 0) { opts = {}; } var _this = this; var _a, _b; /** @internal */ this._gsEventHandler = {}; /** @internal extra row added when dragging at the bottom of the grid */ this._extraDragRow = 0; this.el = el; // exposed HTML element to the user opts = opts || {}; // handles null/undefined/0 if (!el.classList.contains('grid-stack')) { this.el.classList.add('grid-stack'); } // if row property exists, replace minRow and maxRow instead if (opts.row) { opts.minRow = opts.maxRow = opts.row; delete opts.row; } var rowAttr = utils_1.Utils.toNumber(el.getAttribute('gs-row')); // flag only valid in sub-grids (handled by parent, not here) if (opts.column === 'auto') { delete opts.column; } // save original setting so we can restore on save if (opts.alwaysShowResizeHandle !== undefined) { opts._alwaysShowResizeHandle = opts.alwaysShowResizeHandle; } // elements DOM attributes override any passed options (like CSS style) - merge the two together var defaults = __assign(__assign({}, utils_1.Utils.cloneDeep(types_1.gridDefaults)), { column: utils_1.Utils.toNumber(el.getAttribute('gs-column')) || types_1.gridDefaults.column, minRow: rowAttr ? rowAttr : utils_1.Utils.toNumber(el.getAttribute('gs-min-row')) || types_1.gridDefaults.minRow, maxRow: rowAttr ? rowAttr : utils_1.Utils.toNumber(el.getAttribute('gs-max-row')) || types_1.gridDefaults.maxRow, staticGrid: utils_1.Utils.toBool(el.getAttribute('gs-static')) || types_1.gridDefaults.staticGrid, draggable: { handle: (opts.handleClass ? '.' + opts.handleClass : (opts.handle ? opts.handle : '')) || types_1.gridDefaults.draggable.handle, }, removableOptions: { accept: opts.itemClass ? '.' + opts.itemClass : types_1.gridDefaults.removableOptions.accept, } }); if (el.getAttribute('gs-animate')) { // default to true, but if set to false use that instead defaults.animate = utils_1.Utils.toBool(el.getAttribute('gs-animate')); } this.opts = utils_1.Utils.defaults(opts, defaults); opts = null; // make sure we use this.opts instead this._initMargin(); // part of settings defaults... // Now check if we're loading into 1 column mode FIRST so we don't do un-necessary work (like cellHeight = width / 12 then go 1 column) if (this.opts.column !== 1 && !this.opts.disableOneColumnMode && this._widthOrContainer() <= this.opts.oneColumnSize) { this._prevColumn = this.getColumn(); this.opts.column = 1; } if (this.opts.rtl === 'auto') { this.opts.rtl = (el.style.direction === 'rtl'); } if (this.opts.rtl) { this.el.classList.add('grid-stack-rtl'); } // check if we're been nested, and if so update our style and keep pointer around (used during save) var parentGridItem = (_a = utils_1.Utils.closestUpByClass(this.el, types_1.gridDefaults.itemClass)) === null || _a === void 0 ? void 0 : _a.gridstackNode; if (parentGridItem) { parentGridItem.subGrid = this; this.parentGridItem = parentGridItem; this.el.classList.add('grid-stack-nested'); parentGridItem.el.classList.add('grid-stack-sub-grid'); } this._isAutoCellHeight = (this.opts.cellHeight === 'auto'); if (this._isAutoCellHeight || this.opts.cellHeight === 'initial') { // make the cell content square initially (will use resize/column event to keep it square) this.cellHeight(undefined, false); } else { // append unit if any are set if (typeof this.opts.cellHeight == 'number' && this.opts.cellHeightUnit && this.opts.cellHeightUnit !== types_1.gridDefaults.cellHeightUnit) { this.opts.cellHeight = this.opts.cellHeight + this.opts.cellHeightUnit; delete this.opts.cellHeightUnit; } this.cellHeight(this.opts.cellHeight, false); } // see if we need to adjust auto-hide if (this.opts.alwaysShowResizeHandle === 'mobile') { this.opts.alwaysShowResizeHandle = dd_touch_1.isTouch; } this._styleSheetClass = 'gs-id-' + gridstack_engine_1.GridStackEngine._idSeq++; this.el.classList.add(this._styleSheetClass); this._setStaticClass(); var engineClass = this.opts.engineClass || GridStack.engineClass || gridstack_engine_1.GridStackEngine; this.engine = new engineClass({ column: this.getColumn(), float: this.opts.float, maxRow: this.opts.maxRow, onChange: function (cbNodes) { var maxH = 0; _this.engine.nodes.forEach(function (n) { maxH = Math.max(maxH, n.y + n.h); }); cbNodes.forEach(function (n) { var el = n.el; if (!el) return; if (n._removeDOM) { if (el) el.remove(); delete n._removeDOM; } else { _this._writePosAttr(el, n); } }); _this._updateStyles(false, maxH); // false = don't recreate, just append if need be } }); if (this.opts.auto) { this.batchUpdate(); // prevent in between re-layout #1535 TODO: this only set float=true, need to prevent collision check... this.getGridItems().forEach(function (el) { return _this._prepareElement(el); }); this.batchUpdate(false); } // load any passed in children as well, which overrides any DOM layout done above if (this.opts.children) { var children = this.opts.children; delete this.opts.children; if (children.length) this.load(children); // don't load empty } this.setAnimation(this.opts.animate); this._updateStyles(); this.el.classList.add('gs-' + this.opts.column); // dynamic grids require pausing during drag to detect over to nest vs push if (this.opts.subGridDynamic && !dd_manager_1.DDManager.pauseDrag) dd_manager_1.DDManager.pauseDrag = true; if (((_b = this.opts.draggable) === null || _b === void 0 ? void 0 : _b.pause) !== undefined) dd_manager_1.DDManager.pauseDrag = this.opts.draggable.pause; this._setupRemoveDrop(); this._setupAcceptWidget(); this._updateWindowResizeEvent(); } /** * initializing the HTML element, or selector string, into a grid will return the grid. Calling it again will * simply return the existing instance (ignore any passed options). There is also an initAll() version that support * multiple grids initialization at once. Or you can use addGrid() to create the entire grid from JSON. * @param options grid options (optional) * @param elOrString element or CSS selector (first one used) to convert to a grid (default to '.grid-stack' class selector) * * @example * let grid = GridStack.init(); * * Note: the HTMLElement (of type GridHTMLElement) will store a `gridstack: GridStack` value that can be retrieve later * let grid = document.querySelector('.grid-stack').gridstack; */ GridStack.init = function (options, elOrString) { if (options === void 0) { options = {}; } if (elOrString === void 0) { elOrString = '.grid-stack'; } var el = GridStack.getGridElement(elOrString); if (!el) { if (typeof elOrString === 'string') { console.error('GridStack.initAll() no grid was found with selector "' + elOrString + '" - element missing or wrong selector ?' + '\nNote: ".grid-stack" is required for proper CSS styling and drag/drop, and is the default selector.'); } else { console.error('GridStack.init() no grid element was passed.'); } return null; } if (!el.gridstack) { el.gridstack = new GridStack(el, utils_1.Utils.cloneDeep(options)); } return el.gridstack; }; /** * Will initialize a list of elements (given a selector) and return an array of grids. * @param options grid options (optional) * @param selector elements selector to convert to grids (default to '.grid-stack' class selector) * * @example * let grids = GridStack.initAll(); * grids.forEach(...) */ GridStack.initAll = function (options, selector) { if (options === void 0) { options = {}; } if (selector === void 0) { selector = '.grid-stack'; } var grids = []; GridStack.getGridElements(selector).forEach(function (el) { if (!el.gridstack) { el.gridstack = new GridStack(el, utils_1.Utils.cloneDeep(options)); } grids.push(el.gridstack); }); if (grids.length === 0) { console.error('GridStack.initAll() no grid was found with selector "' + selector + '" - element missing or wrong selector ?' + '\nNote: ".grid-stack" is required for proper CSS styling and drag/drop, and is the default selector.'); } return grids; }; /** * call to create a grid with the given options, including loading any children from JSON structure. This will call GridStack.init(), then * grid.load() on any passed children (recursively). Great alternative to calling init() if you want entire grid to come from * JSON serialized data, including options. * @param parent HTML element parent to the grid * @param opt grids options used to initialize the grid, and list of children */ GridStack.addGrid = function (parent, opt) { if (opt === void 0) { opt = {}; } if (!parent) return null; var el = parent; if (el.gridstack) { // already a grid - set option and load data var grid_1 = el.gridstack; if (opt) grid_1.opts = __assign(__assign({}, grid_1.opts), opt); if (opt.children !== undefined) grid_1.load(opt.children); return grid_1; } // create the grid element, but check if the passed 'parent' already has grid styling and should be used instead var parentIsGrid = parent.classList.contains('grid-stack'); if (!parentIsGrid || GridStack.addRemoveCB) { if (GridStack.addRemoveCB) { el = GridStack.addRemoveCB(parent, opt, true, true); } else { var doc = document.implementation.createHTMLDocument(''); // IE needs a param doc.body.innerHTML = "<div class=\"grid-stack ".concat(opt.class || '', "\"></div>"); el = doc.body.children[0]; parent.appendChild(el); } } // create grid class and load any children var grid = GridStack.init(opt, el); return grid; }; /** call this method to register your engine instead of the default one. * See instead `GridStackOptions.engineClass` if you only need to * replace just one instance. */ GridStack.registerEngine = function (engineClass) { GridStack.engineClass = engineClass; }; Object.defineProperty(GridStack.prototype, "placeholder", { /** @internal create placeholder DIV as needed */ get: function () { if (!this._placeholder) { var placeholderChild = document.createElement('div'); // child so padding match item-content placeholderChild.className = 'placeholder-content'; if (this.opts.placeholderText) { placeholderChild.innerHTML = this.opts.placeholderText; } this._placeholder = document.createElement('div'); this._placeholder.classList.add(this.opts.placeholderClass, types_1.gridDefaults.itemClass, this.opts.itemClass); this.placeholder.appendChild(placeholderChild); } return this._placeholder; }, enumerable: false, configurable: true }); /** * add a new widget and returns it. * * Widget will be always placed even if result height is more than actual grid height. * You need to use `willItFit()` before calling addWidget for additional check. * See also `makeWidget()`. * * @example * let grid = GridStack.init(); * grid.addWidget({w: 3, content: 'hello'}); * grid.addWidget('<div class="grid-stack-item"><div class="grid-stack-item-content">hello</div></div>', {w: 3}); * * @param el GridStackWidget (which can have content string as well), html element, or string definition to add * @param options widget position/size options (optional, and ignore if first param is already option) - see GridStackWidget */ GridStack.prototype.addWidget = function (els, options) { function isGridStackWidget(w) { return w.el !== undefined || w.x !== undefined || w.y !== undefined || w.w !== undefined || w.h !== undefined || w.content !== undefined ? true : false; } var el; var node; if (typeof els === 'string') { var doc = document.implementation.createHTMLDocument(''); // IE needs a param doc.body.innerHTML = els; el = doc.body.children[0]; } else if (arguments.length === 0 || arguments.length === 1 && isGridStackWidget(els)) { node = options = els; if (node === null || node === void 0 ? void 0 : node.el) { el = node.el; // re-use element stored in the node } else if (GridStack.addRemoveCB) { el = GridStack.addRemoveCB(this.el, options, true, false); } else { var content = (options === null || options === void 0 ? void 0 : options.content) || ''; var doc = document.implementation.createHTMLDocument(''); // IE needs a param doc.body.innerHTML = "<div class=\"grid-stack-item ".concat(this.opts.itemClass || '', "\"><div class=\"grid-stack-item-content\">").concat(content, "</div></div>"); el = doc.body.children[0]; } } else { el = els; } if (!el) return; // if the caller ended up initializing the widget in addRemoveCB, or we stared with one already, skip the rest node = el.gridstackNode; if (node && el.parentElement === this.el && this.engine.nodes.find(function (n) { return n._id === node._id; })) return el; // Tempting to initialize the passed in opt with default and valid values, but this break knockout demos // as the actual value are filled in when _prepareElement() calls el.getAttribute('gs-xyz') before adding the node. // So make sure we load any DOM attributes that are not specified in passed in options (which override) var domAttr = this._readAttr(el); options = utils_1.Utils.cloneDeep(options) || {}; // make a copy before we modify in case caller re-uses it utils_1.Utils.defaults(options, domAttr); node = this.engine.prepareNode(options); this._writeAttr(el, options); if (this._insertNotAppend) { this.el.prepend(el); } else { this.el.appendChild(el); } this.makeWidget(el, options); return el; }; /** * Convert an existing gridItem element into a sub-grid with the given (optional) options, else inherit them * from the parent's subGrid options. * @param el gridItem element to convert * @param ops (optional) sub-grid options, else default to node, then parent settings, else defaults * @param nodeToAdd (optional) node to add to the newly created sub grid (used when dragging over existing regular item) * @returns newly created grid */ GridStack.prototype.makeSubGrid = function (el, ops, nodeToAdd, saveContent) { var _a, _b, _c; if (saveContent === void 0) { saveContent = true; } var node = el.gridstackNode; if (!node) { node = this.makeWidget(el).gridstackNode; } if ((_a = node.subGrid) === null || _a === void 0 ? void 0 : _a.el) return node.subGrid; // already done // find the template subGrid stored on a parent as fallback... var subGridTemplate; // eslint-disable-next-line @typescript-eslint/no-this-alias var grid = this; while (grid && !subGridTemplate) { subGridTemplate = (_b = grid.opts) === null || _b === void 0 ? void 0 : _b.subGridOpts; grid = (_c = grid.parentGridItem) === null || _c === void 0 ? void 0 : _c.grid; } //... and set the create options ops = utils_1.Utils.cloneDeep(__assign(__assign(__assign({}, (subGridTemplate || {})), { children: undefined }), (ops || node.subGridOpts))); node.subGridOpts = ops; // if column special case it set, remember that flag and set default var autoColumn; if (ops.column === 'auto') { autoColumn = true; ops.column = Math.max(node.w || 1, (nodeToAdd === null || nodeToAdd === void 0 ? void 0 : nodeToAdd.w) || 1); ops.disableOneColumnMode = true; // driven by parent } // if we're converting an existing full item, move over the content to be the first sub item in the new grid var content = node.el.querySelector('.grid-stack-item-content'); var newItem; var newItemOpt; if (saveContent) { this._removeDD(node.el); // remove D&D since it's set on content div newItemOpt = __assign(__assign({}, node), { x: 0, y: 0 }); utils_1.Utils.removeInternalForSave(newItemOpt); delete newItemOpt.subGridOpts; if (node.content) { newItemOpt.content = node.content; delete node.content; } if (GridStack.addRemoveCB) { newItem = GridStack.addRemoveCB(this.el, newItemOpt, true, false); } else { var doc = document.implementation.createHTMLDocument(''); // IE needs a param doc.body.innerHTML = "<div class=\"grid-stack-item\"></div>"; newItem = doc.body.children[0]; newItem.appendChild(content); doc.body.innerHTML = "<div class=\"grid-stack-item-content\"></div>"; content = doc.body.children[0]; node.el.appendChild(content); } this._prepareDragDropByNode(node); // ... and restore original D&D } // if we're adding an additional item, make the container large enough to have them both if (nodeToAdd) { var w = autoColumn ? ops.column : node.w; var h = node.h + nodeToAdd.h; var style_1 = node.el.style; style_1.transition = 'none'; // show up instantly so we don't see scrollbar with nodeToAdd this.update(node.el, { w: w, h: h }); setTimeout(function () { return style_1.transition = null; }); // recover animation } var subGrid = node.subGrid = GridStack.addGrid(content, ops); if (nodeToAdd === null || nodeToAdd === void 0 ? void 0 : nodeToAdd._moving) subGrid._isTemp = true; // prevent re-nesting as we add over if (autoColumn) subGrid._autoColumn = true; // add the original content back as a child of hte newly created grid if (saveContent) { subGrid.addWidget(newItem, newItemOpt); } // now add any additional node if (nodeToAdd) { if (nodeToAdd._moving) { // create an artificial event even for the just created grid to receive this item window.setTimeout(function () { return utils_1.Utils.simulateMouseEvent(nodeToAdd._event, 'mouseenter', subGrid.el); }, 0); } else { subGrid.addWidget(node.el, node); } } return subGrid; }; /** * called when an item was converted into a nested grid to accommodate a dragged over item, but then item leaves - return back * to the original grid-item. Also called to remove empty sub-grids when last item is dragged out (since re-creating is simple) */ GridStack.prototype.removeAsSubGrid = function (nodeThatRemoved) { var _this = this; var _a; var pGrid = (_a = this.parentGridItem) === null || _a === void 0 ? void 0 : _a.grid; if (!pGrid) return; pGrid.batchUpdate(); pGrid.removeWidget(this.parentGridItem.el, true, true); this.engine.nodes.forEach(function (n) { // migrate any children over and offsetting by our location n.x += _this.parentGridItem.x; n.y += _this.parentGridItem.y; pGrid.addWidget(n.el, n); }); pGrid.batchUpdate(false); if (this.parentGridItem) delete this.parentGridItem.subGrid; delete this.parentGridItem; // create an artificial event for the original grid now that this one is gone (got a leave, but won't get enter) if (nodeThatRemoved) { window.setTimeout(function () { return utils_1.Utils.simulateMouseEvent(nodeThatRemoved._event, 'mouseenter', pGrid.el); }, 0); } }; /** * saves the current layout returning a list of widgets for serialization which might include any nested grids. * @param saveContent if true (default) the latest html inside .grid-stack-content will be saved to GridStackWidget.content field, else it will * be removed. * @param saveGridOpt if true (default false), save the grid options itself, so you can call the new GridStack.addGrid() * to recreate everything from scratch. GridStackOptions.children would then contain the widget list instead. * @param saveCB callback for each node -> widget, so application can insert additional data to be saved into the widget data structure. * @returns list of widgets or full grid option, including .children list of widgets */ GridStack.prototype.save = function (saveContent, saveGridOpt, saveCB) { if (saveContent === void 0) { saveContent = true; } if (saveGridOpt === void 0) { saveGridOpt = false; } if (saveCB === void 0) { saveCB = GridStack.saveCB; } // return copied GridStackWidget (with optionally .el) we can modify at will... var list = this.engine.save(saveContent, saveCB); // check for HTML content and nested grids list.forEach(function (n) { var _a; if (saveContent && n.el && !n.subGrid && !saveCB) { // sub-grid are saved differently, not plain content var sub = n.el.querySelector('.grid-stack-item-content'); n.content = sub ? sub.innerHTML : undefined; if (!n.content) delete n.content; } else { if (!saveContent && !saveCB) { delete n.content; } // check for nested grid if ((_a = n.subGrid) === null || _a === void 0 ? void 0 : _a.el) { var listOrOpt = n.subGrid.save(saveContent, saveGridOpt, saveCB); n.subGridOpts = (saveGridOpt ? listOrOpt : { children: listOrOpt }); delete n.subGrid; } } delete n.el; }); // check if save entire grid options (needed for recursive) + children... if (saveGridOpt) { var o = utils_1.Utils.cloneDeep(this.opts); // delete default values that will be recreated on launch if (o.marginBottom === o.marginTop && o.marginRight === o.marginLeft && o.marginTop === o.marginRight) { o.margin = o.marginTop; delete o.marginTop; delete o.marginRight; delete o.marginBottom; delete o.marginLeft; } if (o.rtl === (this.el.style.direction === 'rtl')) { o.rtl = 'auto'; } if (this._isAutoCellHeight) { o.cellHeight = 'auto'; } if (this._autoColumn) { o.column = 'auto'; delete o.disableOneColumnMode; } var origShow = o._alwaysShowResizeHandle; delete o._alwaysShowResizeHandle; if (origShow !== undefined) { o.alwaysShowResizeHandle = origShow; } else { delete o.alwaysShowResizeHandle; } utils_1.Utils.removeInternalAndSame(o, types_1.gridDefaults); o.children = list; return o; } return list; }; /** * load the widgets from a list. This will call update() on each (matching by id) or add/remove widgets that are not there. * * @param layout list of widgets definition to update/create * @param addAndRemove boolean (default true) or callback method can be passed to control if and how missing widgets can be added/removed, giving * the user control of insertion. * * @example * see http://gridstackjs.com/demo/serialization.html **/ GridStack.prototype.load = function (layout, addRemove) { var _this = this; if (addRemove === void 0) { addRemove = GridStack.addRemoveCB || true; } var items = GridStack.Utils.sort(__spreadArray([], layout, true), -1, this._prevColumn || this.getColumn()); // make copy before we mod/sort this._insertNotAppend = true; // since create in reverse order... // if we're loading a layout into for example 1 column (_prevColumn is set only when going to 1) and items don't fit, make sure to save // the original wanted layout so we can scale back up correctly #1471 if (this._prevColumn && this._prevColumn !== this.opts.column && items.some(function (n) { return (n.x + n.w) > _this.opts.column; })) { this._ignoreLayoutsNodeChange = true; // skip layout update this.engine.cacheLayout(items, this._prevColumn, true); } // if given a different callback, temporally set it as global option so creating will use it var prevCB = GridStack.addRemoveCB; if (typeof (addRemove) === 'function') GridStack.addRemoveCB = addRemove; var removed = []; this.batchUpdate(); // see if any items are missing from new layout and need to be removed first if (addRemove) { var copyNodes = __spreadArray([], this.engine.nodes, true); // don't loop through array you modify copyNodes.forEach(function (n) { var item = items.find(function (w) { return n.id === w.id; }); if (!item) { if (GridStack.addRemoveCB) GridStack.addRemoveCB(_this.el, n, false, false); removed.push(n); // batch keep track _this.removeWidget(n.el, true, false); } }); } // now add/update the widgets items.forEach(function (w) { var _a; var item = (w.id !== undefined) ? _this.engine.nodes.find(function (n) { return n.id === w.id; }) : undefined; if (item) { _this.update(item.el, w); if ((_a = w.subGridOpts) === null || _a === void 0 ? void 0 : _a.children) { // update any sub grid as well var sub = item.el.querySelector('.grid-stack'); if (sub && sub.gridstack) { sub.gridstack.load(w.subGridOpts.children); // TODO: support updating grid options ? _this._insertNotAppend = true; // got reset by above call } } } else if (addRemove) { _this.addWidget(w); } }); this.engine.removedNodes = removed; this.batchUpdate(false); // after commit, clear that flag delete this._ignoreLayoutsNodeChange; delete this._insertNotAppend; prevCB ? GridStack.addRemoveCB = prevCB : delete GridStack.addRemoveCB; return this; }; /** * use before calling a bunch of `addWidget()` to prevent un-necessary relayouts in between (more efficient) * and get a single event callback. You will see no changes until `batchUpdate(false)` is called. */ GridStack.prototype.batchUpdate = function (flag) { if (flag === void 0) { flag = true; } this.engine.batchUpdate(flag); if (!flag) { this._triggerRemoveEvent(); this._triggerAddEvent(); this._triggerChangeEvent(); } return this; }; /** * Gets current cell height. */ GridStack.prototype.getCellHeight = function (forcePixel) { if (forcePixel === void 0) { forcePixel = false; } if (this.opts.cellHeight && this.opts.cellHeight !== 'auto' && (!forcePixel || !this.opts.cellHeightUnit || this.opts.cellHeightUnit === 'px')) { return this.opts.cellHeight; } // else get first cell height var el = this.el.querySelector('.' + this.opts.itemClass); if (el) { var height = utils_1.Utils.toNumber(el.getAttribute('gs-h')); return Math.round(el.offsetHeight / height); } // else do entire grid and # of rows (but doesn't work if min-height is the actual constrain) var rows = parseInt(this.el.getAttribute('gs-current-row')); return rows ? Math.round(this.el.getBoundingClientRect().height / rows) : this.opts.cellHeight; }; /** * Update current cell height - see `GridStackOptions.cellHeight` for format. * This method rebuilds an internal CSS style sheet. * Note: You can expect performance issues if call this method too often. * * @param val the cell height. If not passed (undefined), cells content will be made square (match width minus margin), * if pass 0 the CSS will be generated by the application instead. * @param update (Optional) if false, styles will not be updated * * @example * grid.cellHeight(100); // same as 100px * grid.cellHeight('70px'); * grid.cellHeight(grid.cellWidth() * 1.2); */ GridStack.prototype.cellHeight = function (val, update) { if (update === void 0) { update = true; } // if not called internally, check if we're changing mode if (update && val !== undefined) { if (this._isAutoCellHeight !== (val === 'auto')) { this._isAutoCellHeight = (val === 'auto'); this._updateWindowResizeEvent(); } } if (val === 'initial' || val === 'auto') { val = undefined; } // make item content be square if (val === undefined) { var marginDiff = -this.opts.marginRight - this.opts.marginLeft + this.opts.marginTop + this.opts.marginBottom; val = this.cellWidth() + marginDiff; } var data = utils_1.Utils.parseHeight(val); if (this.opts.cellHeightUnit === data.unit && this.opts.cellHeight === data.h) { return this; } this.opts.cellHeightUnit = data.unit; this.opts.cellHeight = data.h; if (update) { this._updateStyles(true); // true = force re-create for current # of rows } return this; }; /** Gets current cell width. */ GridStack.prototype.cellWidth = function () { return this._widthOrContainer() / this.getColumn(); }; /** return our expected width (or parent) for 1 column check */ GridStack.prototype._widthOrContainer = function () { // use `offsetWidth` or `clientWidth` (no scrollbar) ? // https://stackoverflow.com/questions/21064101/understanding-offsetwidth-clientwidth-scrollwidth-and-height-respectively return (this.el.clientWidth || this.el.parentElement.clientWidth || window.innerWidth); }; /** re-layout grid items to reclaim any empty space */ GridStack.prototype.compact = function () { this.engine.compact(); this._triggerChangeEvent(); return this; }; /** * set the number of columns in the grid. Will update existing widgets to conform to new number of columns, * as well as cache the original layout so you can revert back to previous positions without loss. * Requires `gridstack-extra.css` or `gridstack-extra.min.css` for [2-11], * else you will need to generate correct CSS (see https://github.com/gridstack/gridstack.js#change-grid-columns) * @param column - Integer > 0 (default 12). * @param layout specify the type of re-layout that will happen (position, size, etc...). * Note: items will never be outside of the current column boundaries. default (moveScale). Ignored for 1 column */ GridStack.prototype.column = function (column, layout) { if (layout === void 0) { layout = 'moveScale'; } if (column < 1 || this.opts.column === column) return this; var oldColumn = this.getColumn(); // if we go into 1 column mode (which happens if we're sized less than minW unless disableOneColumnMode is on) // then remember the original columns so we can restore. if (column === 1) { this._prevColumn = oldColumn; } else { delete this._prevColumn; } this.el.classList.remove('gs-' + oldColumn); this.el.classList.add('gs-' + column); this.opts.column = this.engine.column = column; // update the items now - see if the dom order nodes should be passed instead (else default to current list) var domNodes; if (column === 1 && this.opts.oneColumnModeDomSort) { domNodes = []; this.getGridItems().forEach(function (el) { if (el.gridstackNode) { domNodes.push(el.gridstackNode); } }); if (!domNodes.length) { domNodes = undefined; } } this.engine.updateNodeWidths(oldColumn, column, domNodes, layout); if (this._isAutoCellHeight) this.cellHeight(); // and trigger our event last... this._ignoreLayoutsNodeChange = true; // skip layout update this._triggerChangeEvent(); delete this._ignoreLayoutsNodeChange; return this; }; /** * get the number of columns in the grid (default 12) */ GridStack.prototype.getColumn = function () { return this.opts.column; }; /** returns an array of grid HTML elements (no placeholder) - used to iterate through our children in DOM order */ GridStack.prototype.getGridItems = function () { var _this = this; return Array.from(this.el.children) .filter(function (el) { return el.matches('.' + _this.opts.itemClass) && !el.matches('.' + _this.opts.placeholderClass); }); }; /** * Destroys a grid instance. DO NOT CALL any methods or access any vars after this as it will free up members. * @param removeDOM if `false` grid and items HTML elements will not be removed from the DOM (Optional. Default `true`). */ GridStack.prototype.destroy = function (removeDOM) { if (removeDOM === void 0) { removeDOM = true; } if (!this.el) return; // prevent multiple calls this.offAll(); this._updateWindowResizeEvent(true); this.setStatic(true, false); // permanently removes DD but don't set CSS class (we're going away) this.setAnimation(false); if (!removeDOM) { this.removeAll(removeDOM); this.el.classList.remove(this._styleSheetClass); this.el.removeAttribute('gs-current-row'); } else { this.el.parentNode.removeChild(this.el); } this._removeStylesheet(); if (this.parentGridItem) delete this.parentGridItem.subGrid; delete this.parentGridItem; delete this.opts; delete this._placeholder; delete this.engine; delete this.el.gridstack; // remove circular dependency that would prevent a freeing delete this.el; return this; }; /** * enable/disable floating widgets (default: `false`) See [example](http://gridstackjs.com/demo/float.html) */ GridStack.prototype.float = function (val) { if (this.opts.float !== val) { this.opts.float = this.engine.float = val; this._triggerChangeEvent(); } return this; }; /** * get the current float mode */ GridStack.prototype.getFloat = function () { return this.engine.float; }; /** * Get the position of the cell under a pixel on screen. * @param position the position of the pixel to resolve in * absolute coordinates, as an object with top and left properties * @param useDocRelative if true, value will be based on document position vs parent position (Optional. Default false). * Useful when grid is within `position: relative` element * * Returns an object with properties `x` and `y` i.e. the column and row in the grid. */ GridStack.prototype.getCellFromPixel = function (position, useDocRelative) { if (useDocRelative === void 0) { useDocRelative = false; } var box = this.el.getBoundingClientRect(); // console.log(`getBoundingClientRect left: ${box.left} top: ${box.top} w: ${box.w} h: ${box.h}`) var containerPos; if (useDocRelative) { containerPos = { top: box.top + document.documentElement.scrollTop, left: box.left }; // console.log(`getCellFromPixel scrollTop: ${document.documentElement.scrollTop}`) } else { containerPos = { top: this.el.offsetTop, left: this.el.offsetLeft }; // console.log(`getCellFromPixel offsetTop: ${containerPos.left} offsetLeft: ${containerPos.top}`) } var relativeLeft = position.left - containerPos.left; var relativeTop = position.top - containerPos.top; var columnWidth = (box.width / this.getColumn()); var rowHeight = (box.height / parseInt(this.el.getAttribute('gs-current-row'))); return { x: Math.floor(relativeLeft / columnWidth), y: Math.floor(relativeTop / rowHeight) }; }; /** returns the current number of rows, which will be at least `minRow` if set */ GridStack.prototype.getRow = function () { return Math.max(this.engine.getRow(), this.opts.minRow); }; /** * Checks if specified area is empty. * @param x the position x. * @param y the position y. * @param w the width of to check * @param h the height of to check */ GridStack.prototype.isAreaEmpty = function (x, y, w, h) { return this.engine.isAreaEmpty(x, y, w, h); }; /** * If you add elements to your grid by hand (or have some framework creating DOM), you have to tell gridstack afterwards to make them widgets. * If you want gridstack to add the elements for you, use `addWidget()` instead. * Makes the given element a widget and returns it. * @param els widget or single selector to convert. * @param options widget definition to use instead of reading attributes or using default sizing values * * @example * let grid = GridStack.init(); * grid.el.appendChild('<div id="1" gs-w="3"></div>'); * grid.el.appendChild('<div id="2"></div>'); * grid.makeWidget('1'); * grid.makeWidget('2', {w:2, content: 'hello'}); */ GridStack.prototype.makeWidget = function (els, options) { var el = GridStack.getElement(els); this._prepareElement(el, true, options); this._updateContainerHeight(); // see if there is a sub-grid to create var node = el.gridstackNode; if (node.subGridOpts) { this.makeSubGrid(el, node.subGridOpts, undefined, false); // node.subGrid will be used as option in method, no need to pass } // if we're adding an item into 1 column (_prevColumn is set only when going to 1) make sure // we don't override the larger 12 column layout that was already saved. #1985 if (this._prevColumn && this.opts.column === 1) { this._ignoreLayoutsNodeChange = true; } this._triggerAddEvent(); this._triggerChangeEvent(); delete this._ignoreLayoutsNodeChange; return el; }; /** * Event handler that extracts our CustomEvent data out automatically for receiving custom * notifications (see doc for supported events) * @param name of the event (see possible values) or list of names space separated * @param callback function called with event and optional second/third param * (see README documentation for each signature). * * @example * grid.on('added', function(e, items) { log('added ', items)} ); * or * grid.on('added removed change', function(e, items) { log(e.type, items)} ); * * Note: in some cases it is the same as calling native handler and parsing the event. * grid.el.addEventListener('added', function(event) { log('added ', event.detail)} ); * */ GridStack.prototype.on = function (name, callback) { var _this = this; // check for array of names being passed instead if (name.indexOf(' ') !== -1) { var names = name.split(' '); names.forEach(function (name) { return _this.on(name, callback); }); return this; } if (name === 'change' || name === 'added' || name === 'removed' || name === 'enable' || name === 'disable') { // native CustomEvent handlers - cash the generic handlers so we can easily remove var noData = (name === 'enable' || name === 'disable'); if (noData) { this._gsEventHandler[name] = function (event) { return callback(event); }; } else { this._gsEventHandler[name] = function (event) { return callback(event, event.detail); }; } this.el.addEventListener(name, this._gsEventHandler[name]); } else if (name === 'drag' || name === 'dragstart' || name === 'dragstop' || name === 'resizestart' || name === 'resize' || name === 'resizestop' || name === 'dropped') { // drag&drop stop events NEED to be call them AFTER we update node attributes so handle them ourself. // do same for start event to make it easier... this._gsEventHandler[name] = callback; } else { console.log('GridStack.on(' + name + ') event not supported, but you can still use $(".grid-stack").on(...) while jquery-ui is still used internally.'); } return this; }; /** * unsubscribe from the 'on' event below * @param name of the event (see possible values) */ GridStack.prototype.off = function (name) { var _this = this; // check for array of names being passed instead if (name.indexOf(' ') !== -1) { var names = name.split(' '); names.forEach(function (name) { return _this.off(name); }); return this; } if (name === 'change' || name === 'added' || name === 'removed' || name === 'enable' || name === 'disable') { // remove native CustomEvent handlers if (this._gsEventHandler[name]) { this.el.removeEventListener(name, this._gsEventHandler[name]); } } delete this._gsEventHandler[name]; return this; }; /** remove all event handlers */ GridStack.prototype.offAll = function () { var _this = this; Object.keys(this._gsEventHandler).forEach(function (key) { return _this.off(key); }); return this; }; /** * Removes widget from the grid. * @param el widget or selector to modify * @param removeDOM if `false` DOM element won't be removed from the tree (Default? true). * @param triggerEvent if `false` (quiet mode) element will not be added to removed list and no 'removed' callbacks will be called (Default? true). */ GridStack.prototype.removeWidget = function (els, removeDOM, triggerEvent) { var _this = this; if (removeDOM === void 0) { removeDOM = true; } if (triggerEvent === void 0) { triggerEvent = true; } GridStack.getElements(els).forEach(function (el) { if (el.parentElement && el.parentElement !== _this.el) return; // not our child! var node = el.gridstackNode; // For Meteor support: https://github.com/gridstack/gridstack.js/pull/272 if (!node) { node = _this.engine.nodes.find(function (n) { return el === n.el; }); } if (!node) return; if (GridStack.addRemoveCB) { GridStack.addRemoveCB(_this.el, node, false, false); } // remove our DOM data (circular link) and drag&drop permanently delete el.gridstackNode; _this._removeDD(el); _this.engine.removeNode(node, removeDOM, triggerEvent); if (removeDOM && el.parentElement) { el.remove(); // in batch mode engine.removeNode doesn't call back to remove DOM } }); if (triggerEvent) { this._triggerRemoveEvent(); this._triggerChangeEvent(); } return this; }; /** * Removes all