gridboard
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A Grid-Based Games Framework For TypeScript/JavaScript
20 lines (19 loc) • 1.07 kB
TypeScript
import Grid from "./Grid";
import { Coordinate, CoordinateConverter, CoordinateConvert } from "./interfaces";
declare class GridBoard<GridPiece = any, GridState = never> {
readonly width: number;
readonly height: number;
readonly grids: Grid<GridPiece, GridState>[];
constructor(width: number, height: number);
getGridByAbsoluteCoordinate(x: number, y: number, convert?: CoordinateConvert): Grid<GridPiece, GridState> | null;
getGridByAbsoluteCoordinate(x: number, y: number, converter?: CoordinateConverter): Grid<GridPiece, GridState> | null;
getGridByAbsoluteCoordinate(coordinate: Coordinate, convert?: CoordinateConvert): Grid<GridPiece, GridState> | null;
getGridByAbsoluteCoordinate(coordinate: Coordinate, converter?: CoordinateConverter): Grid<GridPiece, GridState> | null;
}
interface GridBoard<GridPiece, GridState> {
getGridAt: {
(x: number, y: number): Grid<GridPiece, GridState> | null;
(coordinate: Coordinate): Grid<GridPiece, GridState> | null;
};
}
export default GridBoard;