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gridboard

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A Grid-Based Games Framework For TypeScript/JavaScript

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import Grid from "./Grid"; import { Coordinate, CoordinateConverter, CoordinateConvert } from "./interfaces"; declare class GridBoard<GridPiece = any, GridState = never> { readonly width: number; readonly height: number; readonly grids: Grid<GridPiece, GridState>[]; constructor(width: number, height: number); getGridByAbsoluteCoordinate(x: number, y: number, convert?: CoordinateConvert): Grid<GridPiece, GridState> | null; getGridByAbsoluteCoordinate(x: number, y: number, converter?: CoordinateConverter): Grid<GridPiece, GridState> | null; getGridByAbsoluteCoordinate(coordinate: Coordinate, convert?: CoordinateConvert): Grid<GridPiece, GridState> | null; getGridByAbsoluteCoordinate(coordinate: Coordinate, converter?: CoordinateConverter): Grid<GridPiece, GridState> | null; } interface GridBoard<GridPiece, GridState> { getGridAt: { (x: number, y: number): Grid<GridPiece, GridState> | null; (coordinate: Coordinate): Grid<GridPiece, GridState> | null; }; } export default GridBoard;