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gridboard

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A Grid-Based Games Framework For TypeScript/JavaScript

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import GridBoard from "./GridBoard"; import Direction from "./Direction"; import { CoordinateConverter, CoordinateConvert } from "./interfaces"; declare class Grid<GridPiece = any, GridState = never> { i: number; x: number; y: number; board: GridBoard<GridPiece, GridState>; piece?: GridPiece; state: GridState; constructor(x: number, y: number, board: GridBoard<GridPiece, GridState>); getGridByRelativeCoordinate(dx: number, dy: number, convert?: CoordinateConvert): Grid<GridPiece, GridState> | null; getGridByRelativeCoordinate(dx: number, dy: number, converter?: CoordinateConverter): Grid<GridPiece, GridState> | null; getGridByRelativeCoordinate(direction: Direction, convert?: CoordinateConvert): Grid<GridPiece, GridState> | null; getGridByRelativeCoordinate(direction: Direction, converter?: CoordinateConverter): Grid<GridPiece, GridState> | null; } interface Grid<GridPiece, GridState> { getGridTo: { (x: number, y: number): Grid<GridPiece, GridState> | null; (direction: Direction): Grid<GridPiece, GridState> | null; }; } export default Grid;